Posted 2007-December-13, 20:13
We can always ask the question: "Why does a rating system matter at all? Who cares?"
I think the success of BBO so far indicates that a rating system isn't all that important. We can survive without one, or with a rather inaccurate one. It's not a hugely important issue.
However, ratings do matter a little bit. Some reasons:
(1) A lot of people would like to see a good rating for themselves, to get an objective measure of how they are playing. Results on boards only go so far, since your results on boards depend an awful lot on who you play with and against.
(2) When one is picking potential partners, opponents, and teammates it's good to have some idea of how good people are. Obviously when dealing with people we compete against on a daily or weekly basis, we have some opinion on who's good and who isn't. But these opinions are often very subjective and inaccurate. And they're likely to be even worse on BBO when we frequently play with or against people we've never met face to face. Anyways, the point is that there's some desire to play with/against people of your approximate level, rather than wasting your time playing against people who are much worse (or much better).
(3) Some people like to kibitz. It can be fun kibitzing friends, but a lot of time the kibitzers want to see the best game possible. With this in mind, it's nice to be able to figure out who the really good players are so we can watch them.
Of course, there are also some negatives to having a rating system. One is that some people are getting worse and would rather not be informed of it (usually age-related issues) or that some people like to believe they are a lot better than they are and ratings would disabuse them of this notion. Another is that having a rating system leads people to care a lot more about their results (i.e. a lot of people would like to have a rating that they feel reflects their skills). This makes it less appealing to play late at night when tired (or drunk) for fear that one's rating will go down. It may create an incentive to cheat. If the rating system is not very accurate, it can also create an incentive not to partner weak players or oppose strong players because this is likely to reduce one's rating (this was a problem with the old OKB Lehman system).
In any case, there are several possible approaches to ratings:
(1) Do away with ratings entirely. Not too many people want this though, because even simple things like picking who to kibitz become tough.
(2) Use self-ratings without any policing of the ratings. This is basically what BBO does now. Some guidelines for how to self-rate (to maintain at least some modicum of accuracy) are probably a good thing. Of course, this leads to constant complaints about people who overrate (or underrate) themselves, and people harping about "I played with an EXPERT and he could hardly follow suit."
(3) Base ratings completely on tournament "wins." BBO does a bit of this, granting stars to people who have represented their country internationally or have won a national event. The problems are set out in my previous post -- like masterpoints, this kind of rating favors participation over skill in many cases. Older people who've played for decades find it easier to accumulate a national win or two simply because they've had more chances. Young people who can make junior teams in a country with few young players also have an advantage (they can "represent their country" without having to make a top-notch Bermuda Bowl team). There's also the problem of wealthy sponsors who may be poor players but hire five elite professionals and win some big event.
(4) Use self-ratings, combined with some form of subjective ratings by partners and opponents. This way, if someone self-rates in a ridiculous way, other people will hopefully tag them and their rating will come back to the consensus of the community. This is the kind of rating system used by a lot of other online services (i.e. Netflix, Amazon). One nice thing about this is that no one has designed a fool-proof objective rating system for bridge yet, and it removes the complaint that the numerical system is poor or inaccurate.
(5) Use some objective system, but make the result only visible to the person being rated. This prevents some of the social "abuses" where people won't play with other people because their rating is too low. But it also prevents some of the comparable social benefits.
(6) Use some objective system, make the result globally viewable. This is basically the OKB approach. It had a lot of negative social effects (one can argue that it would've worked better if the rating system were more accurate -- designing a good rating system for a partnership game like bridge is a tough mathematical problem which hasn't yet been adequately solved). Fred has decided not to do this on BBO, I think for good reason.
Adam W. Meyerson
a.k.a. Appeal Without Merit