He had Qx, Axx, xx, AQxxxx, which is about what he rates to hold. ♦K is off (yes I know he can still make it) and they led a heart from the KQ, so -1. Same result at other table. Decent slam - a bit unlucky I think that the hook was off and opening leader held the ♥KQ.
As has been discussed at length around here, 2/1 sequences are pretty easy after a one level rebid by Opener. XYZ and the assorted extensions make setting up a low level force rather easy, and immediate slam tries can be made.
If Opener reverses or jump shifts, there are structures to sign off or create a low level force.
The gap in 2/1 seems to be when Opener makes a simple 2 level rebid, whether or not in his first suit. Responder frequently has to temporize with a fragment, or make a phony reverse. And frequently, depending on your agreements, even then is a a game force set up. Invites frequently requires the partnership to jump.
I'd like this thread to be a discussion about how to deal with these sequences. Let me kick off some ideas I've been mulling around. Feel free to interject some ideas you think are better, or some ideas that you are aware of that are already in play in other parts of the globe.
Lets start with: 1♣ - 1♠ - 2♣.
(Note; I am coming from a 12-14 NT structure. I also play reverse flannery. My suggestions are built around my framework).
2♦ - Artificial invite
2♥ - Artificial game force
2♠ - Natural, non-forcing; 6-9
2N - Relay to 3♣ to sign off in ♣'s
3♣ - Natural and slammish
3♦ - Natural and slammish (at least 5-5)
3♥ - Natural and slammish (at least 5-5)
3♠ - Slammish; excellent suit (no worse than KQJT- 6th)
3N - Balanced 12-14
4♣ -Blocking
4♦ - Kickback
4♥ - EKCB, etc..
1. Opener's responses to 2♦:
2♥ - Ambiguous; minimum hand; denies 3♠.
------->2♠ - weak invite with 6 spades
------->2N -balanced 10-11, with good red suit stops
------->3♣ invitational; but lacks a stop in at least one of the red suits
------->3♦ invitational; probably 5-5
------->3♥ - same as 3♦
------->3♠ - strong invite
------->3N - game values; 5332.
2♠ - at least 3 spades and minimum
-------->essentially same rebids as 2♥
2N - good red suit stoppers; minimum
3♣ - Maximum 2♣ rebid
3♦ - Maximum; 6-4
3♥ - Maximum, 6-4
3♠ - Maximum and 3 ♠.
3N - Maximum and good red suit stops.
2. Opener's responses to 2♥. A game force is now created, so Opener just bids up-the line with delayed support or new suits.
So; going back to the hand we had yesterday:
1♣ - 1♦
2♣ - 3♣
3♥ - 4♦
5♣ - 5♦
6♣ - Pass
3♥ is a cue bid; 4♦ starts a kickback sequence.
Doesn't this seem a little easier?
Comments please!

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