straube, on Feb 22 2010, 10:16 PM, said:
For 2N you mean x4x6 or xx46 as a limited opening or a strong one? You could play a 2N opener as GF balanced and maybe add in some very strong distributional hands too (balanced hand doesn't bid past 3N in response to most of responders bids normally, so you could show some extra things that way). GCC lets you play whatever you want along the lines of a strong 2♣ opener.
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Sure, and it's the same position as with weaker hands that end up bidding 1C-1D(0-7)-2H, and although here you've got a slightly stronger hand (since you can pass the 1H double negative with the weakest ones). But this is the single worst auction playing 1C-1D-1H as artificial and strong! Improving on that should certainly be a goal, if not a priority. In contrast, natural auctions will go 1H-P, 1H-1X-3m, both of which seem better than making responder guess whether to go hunting for a better fit after (essentially) 2H (5+).
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I see what's going on - you included 5332's in balanced, while TOSR shows those as single-suiters. This, together with adding the 3-suiters to your balanced block, meant it resolved pretty high (~3H for balanced, 3S for 4441, 3N for 5440). TOSR's CRASH scheme for bidding 4333/4432's gets all the balanced hands resolved around 3C-3D; 4441's come in around 3D and 5440's around 3S. So you are +1 to +2, but you're forgetting that now you're +0 on the 1-suiters since you removed the 5332's (which offsets starting one level higher initially than they do).
I'd remove the 5332's from balanced and put them in the 1-suiters, since the higher one-suiters have 7+ suits and can go past 3N pretty safely. OTOH, cramming in the very common balanced hands barely under 3N doesn't leave any space for a safe slam try and response without forcing to 4N (something you get in TOSR if you finish at 3D, 3H asks for strength and then with 3S/3N as first two weakest steps, you can still stop low).
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Improvements how? The whole point of symmetric relay is that every single sequence has a meaning assigned to it, and roughly in probability order so common hands finish lower. It's mathematically impossible to fit in more shapes and/or at a lower level without sacrificing performance on others. Were you thinking of other goals here?

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