Rotating hands to balance strenght between NS-EW unbalanced strenght
#81
Posted 2010-January-21, 04:57
It's not really relevant to this thread, though.
#82
Posted 2010-January-21, 05:31
#83
Posted 2010-January-21, 05:36
Of course morons will think nonsense like that regardless of whether the cards have been cooked, but what we want is that at least we can tell them that the nonsense is wrong
#84
Posted 2010-January-21, 06:31
khaggblo, on Jan 21 2010, 11:48 AM, said:
helene_t, on Jan 21 2010, 05:10 AM, said:
hotShot said:
Maximum: 24,458333333333
khaggblo, on Jan 21 2010, 11:48 AM, said:
Now take a coin and throw it. Both sides are equally likely, but only one side can be up.
So to get symmetry you have to throw it a 2nd time, and there is a 50% chance you will get the same side up. If the same side comes up again you will have to throw another 2 times to have a chance for symmetry again. So whenever you set a limit lower than infinite for the the number of tries/simulations, you will find deviations from the symmetry.
khaggblo, on Jan 21 2010, 11:48 AM, said:
khaggblo, on Jan 21 2010, 11:48 AM, said:
#85
Posted 2010-January-21, 07:01
hotShot, on Jan 21 2010, 07:31 AM, said:
khaggblo, on Jan 21 2010, 11:48 AM, said:
helene_t, on Jan 21 2010, 05:10 AM, said:
hotShot said:
Maximum: 24,458333333333
hotShot, on Jan 21 2010, 07:31 AM, said:
khaggblo, on Jan 21 2010, 11:48 AM, said:
Now take a coin and throw it. Both sides are equally likely, but only one side can be up.
So to get symmetry you have to throw it a 2nd time, and there is a 50% chance you will get the same side up. If the same side comes up again you will have to throw another 2 times to have a chance for symmetry again. So whenever you set a limit lower than infinite for the the number of tries/simulations, you will find deviations from the symmetry.
#86
Posted 2010-January-21, 07:30
[QUOTE]The reasons that we shouldn't try this are
1. This violates the Laws of the game of bridge. We shouldn't break the laws because we feel like it.
2. This is entirely unnecessary. A number of people have posted statistical information that shows that - for all intents and purposes - the ridiculous cases that you postulate do not occur. Think about the last set of numbers that HotShot posted.
On average, NS will get dealt 20 HCP with a standard deviation of about 1 HCP
~66% of the time, NS will get deal between 19 - 21 HCPs
~95% of the time, NS will get dealt between 18-22 HCP
~99.7% of the time, NS will get dealt between 17-23 HCP
Wikipedia has a nice little chart that shows
Range
% Population in range
Expected frequency outside range
Approx. frequency for daily event
μ ħ 1σ 0.682689492137 || 1 in 3 (Twice a week)
μ ħ 2σ 0.954499736104 || 1 in 22 (Every three weeks)
μ ħ 3σ 0.997300203937 || 1 in 370 (Yearly)
μ ħ 4σ 0.999936657516 || 1 in 15,787 (Every 43 years - twice in a lifetime)
μ ħ 5σ 0.999999426697 || 1 in 1,744,278 (Every 5,000 years - once in history)
μ ħ 6σ 0.999999998027 || 1 in 506,842,372 (Every 1.5 million years)
BTW, this type of information is why is was blatantly obvious that the example that you posted in the the very first thread
[QUOTE]I averaged around 14 HCP, with my partner averaging 12 HCP, wich doesn't leave much for E-W.[/QUOTE]
was either a fabrication or, alternatively, a sign that something is very wrong with the dealing machines in the state of Spain (BTW, I'll note in passing that simplicity is really a virtue with these types of systems. The more options that you provide, the more complex the machine becomes. The more complex the machine the greater the chance of some kind of cock up)
3. Implementing this type of system would create an enormous number of hassles. The "morons" ask stupid questions and make stupid suggestions all the time. Its in their nature to do so. At the moment, there is a simple, logical answer as to why things work the way they do. Once we decide that we want to start playing god and choosing probability distributions that we like, we open the door to all sorts of subjective arguments about what constitues a "good" PDF as opposed to what constitutes a bad PDF, how, this should all be implemented, and all sorts of other inane blatter. I, for one, would prefer to sidestep this entire process.
With this said and done...
Where would you draw the line?
What type of spread is too great? (One sigma, two sigmas, three??? four???)
You must have some kind of idea about what constitutes too much?
#87
Posted 2010-January-21, 08:01
khaggblo, on Jan 21 2010, 02:01 PM, said:
While I assumed that the curve should be symmetrical, because distributional functions usually are, my laziness suggested to get that as result of the simulation instead of thinking it trough.
#88
Posted 2010-January-21, 08:16
hrothgar, on Jan 21 2010, 01:30 PM, said:
Only a fool would use this argument to discredit me when I made it OBVIOUS (for anyone with half a brain) that it was just my estimation.
But hey, it proves something, if I can be that wrong on my estimations given that I am much better in mathematics than the average player, your assumptions that people will be able to react based on the hands already played is obviously wrong.
LOL, sorry to go harsh, I don't have anything agaisnt you, but I like the way you go mad in this subject. Don't take me too seriously.
#89
Posted 2010-January-21, 08:28
However redealing a set for the HCP might affect the distribution on a subtle unaccountable way, the difference is so very very slim that I doubt anyone would ever be able to notice but it is there for sure, so in theory, rotating something at random is better. In practice it makes no difference at all.
#90
Posted 2010-January-21, 09:01
Fluffy, on Jan 21 2010, 05:16 PM, said:
hrothgar, on Jan 21 2010, 01:30 PM, said:
Only a fool would use this argument to discredit me when I made it OBVIOUS (for anyone with half a brain) that it was just my estimation.
But hey, it proves something, if I can be that wrong on my estimations given that I am much better in mathematics than the average player, your assumptions that people will be able to react based on the hands already played is obviously wrong.
LOL, sorry to go harsh, I don't have anything agaisnt you, but I like the way you go mad in this subject. Don't take me too seriously.
Fine. From now on, when you make comments like
Quote
we'll understand that you're just guessing about stuff and we shouldn't assume that there is any relation between your statements and what really happened.
I'm going to repeat my request that you provide a link to the boards played in that session. I'd love to know just how how large the discrepancy is between your perception and reality...
As to your comment about being much better at mathematics than the average player... Your original quote reminded me of the sort of fanciful tales told by an enthusiastic eight year old (I remember my sister telling us how she had rescued a deer from a frozen lake and it let her ride it). These two examples - averaging 26+ HCP across a regulation tournament and riding a wild deer - are about just about as likely. I wouldn't want to be lauding my maths skills right after advancing this sort of example.
(For the record, the issue at hand is not your perception regarding the strength of the hands. We all know that perceptions can be way off... What is important is that you tried to advance an argument buttressed by this sort of factoid. If you really were that good at math, you wouldn't expect folks to swallow an anecdotal discreption of a six sigma event)
#91
Posted 2010-January-21, 10:35
I can try and give you some fight back, but I will be bored soon though, I hope it will be enough for you to feel smarter than me.
Quote
Fluffy, on Jan 21 2010, 02:31 PM, said:
Quote
1. This violates the Laws of the game of bridge. We shouldn't break the laws because we feel like it.
2. This is entirely unnecessary. A number of people have posted statistical information that shows th...
I get that I am wrong whatever I write, even if its the same you wrote before. Maybe you switched your mind in the proccess of the thread?
#92
Posted 2010-January-21, 10:39
hotShot, on Jan 21 2010, 05:06 AM, said:
I simulated about 114 years of 7 24 board tourneys a week.
Number of tourneys: 41666
The mean HCP NS: 20,00165502648
The variance: 0,95194261701304
The standard deviation: 0,97567546705503
Minimum: 15,958333333333
Maximum: 24,458333333333
Personally, I am a little surprised that the sigma is so low, for sets of only 24 boards. But a sim is a sim. I guess it's another example of human perception/expectation often not matching real probabilities.
hrothgar said:
Hell yes. I get tired enough of hearing dealing conspiracy theories as it is. If they had any actual facts to back it up, I don't think I could take it.
-gwnn
#93
Posted 2010-January-21, 11:52
Fluffy, on Jan 21 2010, 07:35 PM, said:
Quote
1. This violates the Laws of the game of bridge. We shouldn't break the laws because we feel like it.
2. This is entirely unnecessary. A number of people have posted statistical information that shows th...
I get that I am wrong whatever I write, even if its the same you wrote before. Maybe you switched your mind in the proccess of the thread?
I'm going to repeat one of my original posts:
Quote
1. If you build enough "state" into the system such that people can notice, they're going to start adapting their behaviour [modifying would have been a much better word choice]
2. If you don't build enough state into the system for people to notice, what's the point?
I don't think that its inconsistent to advance this line of reasoning...
#94
Posted 2010-January-21, 11:55
Quote
Man, you are really out of your mind. You are trying to mastermind a solution to conform expectations of small group of players (it's safe to say that if you can use term "moron" to any group probably that one is the best candidate) breaking law of bridge and sense of justice of majority of others.
Your idea is based on this : "some people probably would like to have some cards in every tournament". What about majority of players want to:
-safe feeling that hands are random and nobody manipulated them
-a chance to get all the cards (or majority) of hand in the tournament to finally have chance to win (they are very good at bidding and declaring, weak at defence)
-chance to get all the cards in the tournament to have the best bridge evening in their lifetime
-be sure that previous (or following) hands don't affect the one played
What about :
-people who are good at "going to the next hand"; I guess Hamman and Meckwell would need to reconsider their approach
-people who think randomness itself is valuable part of the game
-people who are developing their judgement and methods in bridge assuming that all hands are independent events
Most players want at least one of the above. Some small group of usually uneducated players wants "justice" (in the very false sense) in EVERY tournament played. Why would you want to conform to this unreasonable demands sacrificing all the above ?
#95
Posted 2010-January-21, 13:38
billw55, on Jan 21 2010, 09:39 AM, said:
hotShot, on Jan 21 2010, 05:06 AM, said:
I simulated about 114 years of 7 24 board tourneys a week.
Number of tourneys: 41666
The mean HCP NS: 20,00165502648
The variance: 0,95194261701304
The standard deviation: 0,97567546705503
Minimum: 15,958333333333
Maximum: 24,458333333333
Personally, I am a little surprised that the sigma is so low, for sets of only 24 boards. But a sim is a sim. I guess it's another example of human perception/expectation often not matching real probabilities.
Does anyone else find it eerie that one standard deviation is almost exactly 1 HCP? (Granted this is only for 24 board tourneys) Or am I just being a geek? BTW, thanks for this sim Hotshot, it's exactly what I wanted to know.
East4Evil ♥ sohcahtoa 4ever!!!!!1
#96
Posted 2010-January-21, 13:48
kayin801, on Jan 21 2010, 10:38 PM, said:
billw55, on Jan 21 2010, 09:39 AM, said:
hotShot, on Jan 21 2010, 05:06 AM, said:
I simulated about 114 years of 7 24 board tourneys a week.
Number of tourneys: 41666
The mean HCP NS: 20,00165502648
The variance: 0,95194261701304
The standard deviation: 0,97567546705503
Minimum: 15,958333333333
Maximum: 24,458333333333
Personally, I am a little surprised that the sigma is so low, for sets of only 24 boards. But a sim is a sim. I guess it's another example of human perception/expectation often not matching real probabilities.
Does anyone else find it eerie that one standard deviation is almost exactly 1 HCP?
I would have used the word "convenient"...
This is a factoid that is going to remain embedded in yee old noggin...
I really hope its accurate ;-)
#97
Posted 2010-January-21, 14:24
kayin801, on Jan 21 2010, 02:38 PM, said:
Well there must be some number of boards for which sigma is 1 hcp, or very close to it. As it happens, it's pretty close for 24 boards. Maybe Hotshot ran sims for a few different set sizes, and presented the one with sigma closest to 1. Or maybe he just got lucky his first try
-gwnn
#98
Posted 2010-January-21, 14:33
Seems I have been lucky.
30 board tourneys:
Number of tourneys: 33333
The mean HCP NS: 20.00167601676
The variance: 0.76401016443091
The standard deviation: 0.87407674973706
Minimum: 16.333333333333
Maximum: 23.5
18 Board tourneys
Number of tourneys: 55555
The mean HCP NS: 20.00167601676
The variance: 1.2653701780311
The standard deviation: 1.1248867400903
Minimum: 15.388888888889
Maximum: 24.5
128 Boards
Number of tourneys: 7812
The mean HCP NS: 20.001689108103
The variance: 0.1810962450686
The standard deviation: 0.42555404482697
Minimum: 18.4609375
Maximum: 21.515625
#99
Posted 2010-January-21, 14:35
#100
Posted 2010-January-21, 14:59

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