frouu, on Oct 24 2009, 07:17 PM, said:
can we say with minimum HCP, we try for game if we have extra trump and short suit, and we don't try without singleton/void or extra trumps? I'm trying to find a rule of thumb because I usually make wrong decisions.
Rules of thumb based on HCP tend not to work very well when you have a distributional hand, because so much depends on how well the hands fit.
You can do better in this area if your rules of thumb are based on "losing trick count", but it's not as if this comes with any guarantees either (not even close).
The way experts think about these situations is to construct various hands that partner could hold and consider the likely result. Unless a problem is really close (in which case you should probably let factors like the form of scoring and quality of the opponents make the decision for you), you generally don't have to think up very many hands before the answer becomes clear.
This is especially true if, when constructing hands for partner, you ask yourself questions like:
- How hard is it to come up with a perfect-fitting minimum where game is close to being laydown? If the answer is "hard" or "impossible" that is a usually a good indication that you should go low.
- How hard is it to come up with maximum hands in which game has no play? If the answer is "completely trivial" that is another good indication that you should go low.
It takes some practice to get into this mode of thinking, but it really isn't that difficult once you get the hang of it.
FWIW my judgment suggests that it is fairly clear to Pass with both of these hands. This assumes that partner is allowed to upgrade and make a limit raise if he has (say) 9 or 10 HCP and some shape (if he isn't then I suggest that you consider changing your definition of the single raise to be based on support points instead of HCPs).
Fred Gitelman
Bridge Base Inc.
www.bridgebase.com
1♠-(P)-2♠*-(P)
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*3+♠ 7-10HCP