Quote
Winston:
"I ask myself these questions: what is the purpose of an overcall? Hand 1.
A) To indicate a lead - Fail
To compete for you own game - Fail
C) To compete for a partscore - Pass"
I cannot understand this. Who says pd is going to be on lead? If he is, a S lead may well be best.
Who says we don't have a game?
How on earth can you compete for a part score when you apss. If you come in later, you have given the opponents MORE time to exchange information, making the balancing bid more dangerous
"I ask myself these questions: what is the purpose of an overcall? Hand 1.
A) To indicate a lead - Fail
To compete for you own game - Fail
C) To compete for a partscore - Pass"
I cannot understand this. Who says pd is going to be on lead? If he is, a S lead may well be best.
Who says we don't have a game?
How on earth can you compete for a part score when you apss. If you come in later, you have given the opponents MORE time to exchange information, making the balancing bid more dangerous
No one said partner will be on lead - I'm just mentioning the three primary reasons in general to overcall.
I don't compete for the partscore when I pass - my thoughts are to keep right on passing unless partner comes alive. While I happen to agree completely with the concept of in and out quickly at the 1-level, I don't think this is the hand for it. Once I have passed, I am not balancing later. It's bid 1S now or shut up - for me this is a little too light to get involved over 1H. So I opt for putting the green card on the table each time it is my turn unless partner jumps in somehow.

Help
