Which hand is worst? After 3H preempt
#1
Posted 2005-April-20, 14:58
(1) A strong notrump. ♠Ax ♥AQx ♦Kxxx ♣ KJxx. Pass and you can easily miss a game when partner can't balance. Double and partner bids spades. I'd try 3NT, but could easily go for a four digit number or just drift down one or two when 3♥ wasn't making.
(2) A long minor. ♠A ♥xx ♦Kxx ♣ AKJxxxx. 3NT from partner's side might be cold, but if you gamble it out, it'll be wrong-sided. Double and partner bids spades. I'd bid 4♣, but could easily miss a cold notrump game here.
(3) A sound preempt. ♠KQxxxx ♥x ♦Kxx ♣xxx. Pass and you can easily miss game when partner has a weak notrump in balancing seat and passes it out. But if you bid 3♠, won't partner expect a better hand? You will not be happy if partner tries 3NT over 3♠, or looks for slam.
(4) 4♠ and 6♣. ♠KQxx ♥xx ♦x ♣AKJxxx. Pass and you could miss game; it's good opposite as little as ace-fifth of spades and out. It could even be a double game swing. Double with this hand and partner may well bid diamonds. Overcall 4♣ and spades may be lost forever.
(5) A huge hand. ♠KQJ ♥AQx ♦AKQx ♣AJxx. Slam might make, or it might not. It will be hard to have an intelligent auction to figure this out.
(6) A weak takeout. ♠Kxxx ♥xx ♦KQx ♣Axxx. Pass and you can easily miss game when partner has a balanced 13-14 with too many hearts to bid. Double could be headed for disaster when partner plays you for a better hand than this (or if opponents hold majority of the strength and just start doubling).
I'm not really interested in what people would bid with these hands -- in most cases there are only two reasonable options and it's just a matter of balancing potential disaster against potential disaster. The question is: which of these hands do you think is most likely to get you fixed?
a.k.a. Appeal Without Merit
#2
Posted 2005-April-20, 15:06
#3
Posted 2005-April-20, 15:17
By the way, I like our chances best with the first hand. At least it will give me the least worries.
- hrothgar
#4 Guest_Jlall_*
Posted 2005-April-20, 17:59
With 3, if it goes 3H p 4H p p you try 4S i guess, but it could easily be bad. And worse it could easily go 3H p p p cold for game.
With 6 I would pass, but opposite the wrong hands with pard you can miss 3n pretty easily.
#5
Posted 2005-April-21, 05:55
#6
Posted 2005-April-21, 07:24
1st choice: 4S+ long minor: it's easy to end up in the wrong strain, missing game/slam in the other.
2nd choice: weak takeout. With weak t/o shape, pard never balances.
3rd choice: "good preempt". Same problem as weak takeout: when we do have shape, pard hasn't and we can miss game. On the other hand, if we bid with a preempt over a preempt, many tumes we go for 3/4 digits...
#7
Posted 2005-April-21, 07:48
#8
Posted 2005-April-21, 07:55
Fluffy, on Apr 21 2005, 01:48 PM, said:
Some players agree to jump to 4NT with the strong balanced.
It does make sense to me, since it will allow to find slam more often than it goes off 1 when 3NT makes.
Using this agrement, this hand seems to me less problematic than the 3 hands I mentioned above.
#9
Posted 2005-April-21, 09:13
1. 3N - its a minimum and we might get creamed.
2. 5♣ - A subset of the hands where we can't make 3N make 6♣. A lot of the hands where we make 3N we make 5♣. And there are some very specific hands where we make 3N from pard's side but not mine. Last, there are a few hands where they make 4♥ and 5♣ is cheap. So 5♣ isn't too bad and is a nice description.
3. Pass. This hand does not warrant initial action. Lots to lose.
4. 4♣. Very difficult!
5. Double and I'll cue after pard's response. Toughie as well.
6. Pass. Good example of getting fixed; happens to everyone.
#10
Posted 2005-April-21, 17:44
#11
Posted 2005-April-22, 04:44
Chamaco, on Apr 21 2005, 01:55 PM, said:
It does make sense to me, since it will allow to find slam more often than it goes off 1 when 3NT makes.
I wonder what do they do with minors.

Help
