Transfer (xfer) positives are an integral part of Key Lime Precision Version 10. From experience this is what normally occurs:
1. Xfer positives allow a degree of fit/misfit at opener's first rebid. This is a tremendous advantage to know exactly what you'll be playing in, which afford more descriptive cuebids, slam tries, etc.
2. Rarely does the xfer positive hit opener's real hand. When this happens, it seems that there's a misfit and it alerts the partnership to convert into NT.
3. When a full degree of fit (8 card plus) is found, you can make a slam try with RKC Kickback/ace asking bids at very low levels, thus determining exactly what the combined assets are at the 2 and 3 levels. From personal experience, this demoralizes the opponents in team of four matches the most -- having complete control of the auction is an absolute asset of the nth degree.
4. Lastly, xfer positives are space saving techniques that allow responder, who is really the captain of the auction and not opener, to have an more equal say in what contract the team should play in.
I kindly refer you to my website (
http://www.geocities...eylimeprecision) where I list two schemes of xfer positives that has worked at all levels of play.
"Champions aren't made in gyms, champions are made from something they have deep inside them - a desire, a dream, a vision. They have to have last-minute stamina, they have to be a little faster, they have to have the skill and the will. But the will must be stronger than the skill. " - M. Ali