kenberg, on 2014-February-11, 13:19, said:
For me all of these hands are possible for a basic splinter, although the one with the ace should really be upgraded out of range given the 2 aces and 5th trump. A good rule of thumb is ~13-15 points including distribution, that is ~10-12 for a singleton or ~8-10 with a void.
SteveMoe, on 2014-February-11, 14:29, said:
10-12 and 13-15 seem very workable. I would play as you do, but it's always good to ask.
No need to go all the way to another site for this. I have posted often anough about having 3 ranges of splinters within responses by using 1♥ - 2♠ and 1♠ - 2NT to cover both mini-splinters (invites) and maxi-splinters (~16-19 including distribution (eg ~13-16 + singleton)). It does mean changing to 1♠ - 3♣ as the GF raise. The complete method:
1♥ opening
==
2♠ = mini-splinter or maxi-splinter
... - 2NT = relay
... - ... - 3m = mini-splinter
... - ... - 3♥ = mini-splinter in spades
... - ... - 3♠ = maxi-splinter with side void (3NT asks)
... - ... - 3NT = maxi-splinter with singleton spade
... - ... - 4m = maxi-splinter with singleton in m
2NT = GF raise
3♣ = limit raise (can expand the range a little and use 3♦ as a generic game try)
3♦ = mixed raise
3♥ = PRE
3♠ = splinter with side void (3NT asks)
3NT = splinter with singleton spade
4m = splinter with singleton in m
4♥ = PRE
--
1♠ opening
==
2NT = mini-splinter or maxi-splinter
... - 3♣ = relay
... - ... - 3♦♥ = mini-splinter
... - ... - 3♠ = mini-splinter in clubs
... - ... - 3NT = maxi-splinter with side void (4♣ asks)
... - ... - 4♣♦♥ = maxi-splinter with singleton
3♣ = GF raise
3♦ = limit raise (can expand the range a little and use 3♥ as a generic game try)
3♥ = mixed raise
3♠ = PRE
3NT = splinter with side void (4♣ asks)
4♣♦♥ = splinter with singleton
4♠ = PRE
Notice the recurring pattern for the splinters - that makes it easy on the memory. For example the OP hand is 1♥ - 3NT whereas swapping in the ♣A gets 1♥ - 2♠; 2NT - 3NT.
You can also reverse the limit and mixed raises if desired. If you do that then expand the range of the mixed raise and keep the limit raise tight. I do it this way so that there is as little space above the MR as possible and so that the ranges are still workable if they interfere - but I know at least one other BBF poster uses a very similar response structure with them reversed.
To answer your follow-up question explicitly, the above structure should make it obvious that I see the answer as "No". The 3 types of splinter correspond roughly to invite -> game force -> slam try and form a continuous range. Obviously if you open significantly lighter or more conservatively than average then you also need to adjust these ranges to compensate!

Help
