Is bridge solvable? A perfect GIB?
#1
Posted 2013-June-29, 03:54
There would be no bidding convention as such, all alerts are simply, "I have selected a bid from a range of possible bids and matching probabilities according to optimal game theory to maximize our IMPS", which is how the partnership understands it. Same goes for carding.
What if you didn't know your partner but you knew he/she was a perfect logician and would thus deduce the perfect strategy you would both be using? Multiple possible solutions would make this interesting.
#2
Posted 2013-June-29, 04:42
There is a perfect bidding system when the opponents remain silent, it would take several years to develop but since it would be useless nobody is working on it as far as I know. But in reality opponents do not remain silent, and a perfect system would depend on opponent's system, making it not solvable.
There could be a perfect bidding system if it is used by the 4 players exactly the same. Nobody is close to it either.
#3
Posted 2013-June-29, 04:52
Fluffy, on 2013-June-29, 04:42, said:
This is nonsense. By definition, any game theoretic problem depends on the opponent's playing style.
At a high level, Fluffy is correct:
1. A trying to solve bridge as a whole would require enormous time / effort
2. No one is working on this
With this said and done, there have been game theoretic proofs of isolated problems such as restricted choice.
#4
Posted 2013-June-29, 06:17
#5
Posted 2013-June-29, 08:01
hrothgar, on 2013-June-29, 04:52, said:
The OP asked for a game-theoretic solution that did not require knowledge of the opps' style. I suspect the reference to GT was out of place here.
By my limited understanding of GT, any solution would depend on knowing the opps' strategy, e.g. what % of the time they bid strategically and falsecard. (e.g, restricted-choice calculations tend to assume random selection from equals, IIRC.) It also must account for the likelihood of opponents' errors -- the Principle of Restricted Talent, as Chthonic called it. Since these calculations change for each set of opponents, I suspect any such strategy would be effectively impossible to create.
Anyone with a better understanding of game theory is invited to correct my mistakes.
#6
Posted 2013-June-29, 08:15
GreenMan, on 2013-June-29, 08:01, said:
By my limited understanding of GT, any solution would depend on knowing the opps' strategy, e.g. what % of the time they bid strategically and falsecard. (e.g, restricted-choice calculations tend to assume random selection from equals, IIRC.) It also must account for the likelihood of opponents' errors -- the Principle of Restricted Talent, as Chthonic called it. Since these calculations change for each set of opponents, I suspect any such strategy would be effectively impossible to create.
Anyone with a better understanding of game theory is invited to correct my mistakes.
I did my first graduate degree in game theory...
Few quick comments
1. Since Nash, the fundamental goal of game theoretic analysis is to prove the existence of an "equilibrium". Does there exist a set of strategies, once chosen, where no player has an incentive to deviate. The point of the analysis is to demonstrate that your behavior is "optimal" regardless of what strategy the opponents chose.
2. Its possible to add in errors by the opponents to this analysis. You can also bound their rationality (or equivalently, add the cost of calculating a strategy to the objective function). This type of analysis usually isn't considered that interesting since it develops into a question about your assumptions regarding the opponents.
#7
Posted 2013-June-29, 08:32
#8
Posted 2013-June-29, 08:52
So it's kind of an interesting question that is unlikely to be answered anytime soon. Bridge imitates life.
#9
Posted 2013-June-29, 08:52
broze, on 2013-June-29, 08:32, said:
I believe (but can not prove) that mixed strategies factor into optimal bidding.
Personally, I've always wondered whether bidding systems exhibit transitivity.
If system A is objectively better than system B, and system B is better than system C, does it necessarily follow that A > C
I suspect that anyone hoping to seriously apply game theory to bridge is headed for a series of disappointments. Its not that I don't believe that game theory is applicable to the game, rather I strongly feel that the regulatory environment is designed to stifle change. You may very well learn a lot about a fairly interesting topic. Just don't expect to ever be able to apply any of this knowledge.
Here are a few practical example where game theory crops up. The first, and probably the best example, is restricted choice. This is a lovely example of what's known as a mixed strategy in which the defender randomizes which honor they are going to play. The catch, so to speak, is that this is a well known example. Strong players already know about restricted choice. Framing this as a game theory problem isn't really going to help your game that much.
A second, very interesting example, is the notion of a psyche. I have long argued that the behavior that is codified as a psyche is another example of a mixed strategy. Unfortunately, the regulatory structures in most locations don't permit players to use this concept to define their agreements.
Potentially, the most interested area of study is population dynamics, in which one studies whether a population of biddings systems can be invaded by a new strain. Its entirely possible that the relationship between bidding systems is best described as Rock, Paper, Scissors. There is no one best bidding system. The long term equilibrium is actually some optimal ratio of bidding systems. A monoculture is inherently unstable and could be invaded by some new strain.
I'm attaching an article I tried to get submitted to the Bridge World a few years back. I hope that people find this of interest.
Mixed Strategies as applied to Bridge
The academic discipline of game theory differentiates between pure strategies and mixed strategies. Pure strategies are deterministic. Players choosing a pure strategy follow a predictable course of action. In contrast, mixed strategies deliberately incorporate random action. The simplest example of a mixed strategy equilibrium is the Penny Matching game. Two players simultaneous display a penny. If the two coins match (both coins are heads or both coins are tails) then Player 1 keeps the two pennies. If the two coins don't match then Player 2 keeps both pennies. The only equilibrium strategy to this game is mixed. Each player should randomly determine whether to display Heads or Tails using a 50/50 weighting scheme.
The concept of a mixed strategy can be applied to a number of areas within bridge. The simplest and best know examples come from declarer play and defense. Many well understood problems like restricted choice make use of mixed strategies. For example, declarer leads a low Diamond into D QJ9 and plays the Queen after LHO plays low. RHO holds both the Ace and the King and needs to determine which card to cover with. Restricted choice analysis presumes that the defender is applying a mixed strategy will randomly chose to cover with the Ace or the King, once again applying a 50/50 weighing scheme.
Mixed strategies can also be applied to the design of bidding systems. Players applying a pure bidding strategy will always chose the same bid bid with a given hand. In contrast, players employing a mixed bidding strategy allow deliberate randomization. Consider the following example taken from Bridge My Way by Zia Mahmood. You hold
S AQJ3
H K5
D 873
C A653
The auction starts
1H 1S
3S - ???
and you need to chose a rebid. Zia advocates a bidding style in which players should randomize between 4C and 4D cuebids. Zia never goes so far as to discuss probabilities, but hypothetically he might chose a 4C cuebid 80% of the time and a 4D cuebid 20% of the time. Alternatively, consider the following example: White versus Red partner opens 1H in first seat promising 5+ Hearts and 10-15 HCP. RHO passes. You hold:
S 742
H AK762
D 9732
C 4
I advocate a hypothetical mixed strategy in which players bidders
4H: 60% of the time
3NT: 20% of the time
2NT: 10% of the time
2D: 5% of the time
1S: 5% of the time
Players who adopt mixed bidding strategies allow for the use of multiple bids to describe a single hand. As a consequence, many responses could show radically different hand types. For example, players adopting Zia's Sting Cue bid style need to describe their 4C cue bids as either "First round control of Clubs or no control of clubs". In an equivalent fashion, my partners would need to describe my 3NT raise of a Precision 1H openings as either a strong balanced hand willing to declare 3NT OR a preemptive raise of Hearts.
In turn, this brings us to the last major area in which mixed strategies and bridge overlap: Regulatory structures. Few if any Zonal authorities incorporate mixed bidding strategies into their regulatory structures. Instead, regulators attempt to sidestep the issue using the concept of a psychic call. Regulators and players pretend that psychic calls are deliberate and gross misstatements of honor strength or suit length. In actuality, so-called psychic calls are a subset of a more complex meta-agreement involving mixed bidding strategies.
I argue that neither players nor regulators are served by this pretense. Complete disclosure can never be achieved unless the regulatory structure matches the actual strategies employed by players.
#10
Posted 2013-June-29, 17:01
hrothgar, on 2013-June-29, 08:52, said:
hrothgar, on 2013-June-29, 08:52, said:
hrothgar, on 2013-June-29, 08:52, said:
hrothgar, on 2013-June-29, 08:52, said:
#11
Posted 2013-June-29, 17:21
nige1, on 2013-June-29, 17:01, said:
I'm unsure. What does it mean to say that
call a > call b > call c > call a;
and if such a situation arose, wouldn't mixed strategy work?
Sorry if I was unclear. I was referring to systems as a whole rather than individual bids.
Imagine a case in which GIB were to play large numbers of boards with perfect implementations of Acol, Regres, and Roth-Stone
Hypothetically, it was revealed that
Acol > Regres
Regres > Roth Stone
Roth Stone > Acol
In this case, you can have a bidding system mono-culture.
(Any mono-culture could be invaded and displaced by another system)
The population equilibrium is some mixture of bidding systems in an optimal ratio...
#13
Posted 2013-June-29, 18:14
http://www.ny-bridge...2012scores.html
Bridge Baron beat Shark Bridge
Shark Bridge beat Jack
Jack beat Bridge Baron
I like the idea of par result. While it relies on double dummy analysis, it's a well-defined Nash equilibrium. I have to admit, I'm lost even trying to come up with the criteria that a single dummy or one hand solution to the game should meet. What exactly is the question being solved?
#14
Posted 2013-June-29, 18:51
hautbois, on 2013-June-29, 18:14, said:
http://www.ny-bridge...2012scores.html
Bridge Baron beat Shark Bridge
Shark Bridge beat Jack
Jack beat Bridge Baron
This could easily be a small sample size issue
(I'm always surprised at the limited number of hands used in computer versus computer matches)
#15
Posted 2013-June-29, 21:05
#16
Posted 2013-June-29, 22:15
#17
Posted 2013-June-30, 16:58
#18
Posted 2013-June-30, 17:18
Scarabin, on 2013-June-30, 16:58, said:
Bridge is provably solvable via Zermelo's theorem.
Whether or not it is practically solvable is another question.
Bridge is almost certainly zero sum if you randomize seating...
#19
Posted 2013-July-01, 01:30
At the risk of hijacking this post I do think that when the system-makers developed pre-determined bids to cover all common situations it became possible to mimic on computers human play in bridge. Possible but perhaps requiring a prohibitive amount of work.
The latter problem may be solved when more developers follow Bo Haglind's lead in making source code available. Perhaps then we can build "on the shoulders of giants" instead of endlessly reinventing the wheel.
I think Benito Garozzo once said "the longest journey starts with but a single step" and I think I can program a module to make opening leads to an acceptable standard, next to "read" opening leads for declarer and the leaders partner, then to play to the opening lead,etc. Who knows where it will end?
#20
Posted 2013-July-01, 05:34
Long story short, I'm a math freak of nature and I can tell for sure that it is solvable, but it's hard for me to come up with a proof it.
Edit: btw, Zermelo's theorem doesn't work as this isn't a game of full information and one can lie about one's hand.

Help
