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invite? how?

Poll: invite? how? (13 member(s) have cast votes)

would you....

  1. pass (8 votes [61.54%])

    Percentage of vote: 61.54%

  2. invite (5 votes [38.46%])

    Percentage of vote: 38.46%

  3. blast game (0 votes [0.00%])

    Percentage of vote: 0.00%

if you invited, you would use...

  1. club invite (7 votes [53.85%])

    Percentage of vote: 53.85%

  2. diamond invite (2 votes [15.38%])

    Percentage of vote: 15.38%

  3. general invite (4 votes [30.77%])

    Percentage of vote: 30.77%

Vote Guests cannot vote

#1 User is offline   Fluffy 

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Posted 2013-January-29, 18:09

KQ10x
x
J109x
Kxxx


IMPs, our side vulnerable


pass-(pass)-1!-(1 )
1 - ( 2 )-2-(pass)
??


1 is precision 2+, limited to 15. 11-13 if balanced.
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#2 User is offline   lycier 

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Posted 2013-January-29, 19:31

The opener is likely to hold 4432 , 4423 , 4333 ,4342 or 4324,so I'd invite to bid 3, and then I'd pass if the opener refuse invitation to game or I'd bid 4 if the opener rebid 3 for a reverse invitation.
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#3 User is offline   chasetb 

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Posted 2013-January-29, 23:13

View Postlycier, on 2013-January-29, 19:31, said:

The opener is likely to hold 4432 , 4423 , 4333 ,4342 or 4324,so I'd invite to bid 3, and then I'd pass if the opener refuse invitation to game or I'd bid 4 if the opener rebid 3 for a reverse invitation.

And that is why I would want to PASS. Partner can't have a maximum hand, because then (s)he would either have shape and made more noise over 2, or be balanced and have opened 1NT. And not even all maximums are good for us, we need a near perfect max to cover all of our losers. This doesn't even include if/when partner decided to lie with 3 cards hoping to crack them in 3, or because (s)he thought you showed 5+ with 1.
"It's not enough to win the tricks that belong to you. Try also for some that belong to the opponents."

"Learn from the mistakes of others. You won't live long enough to make them all yourself."

"One advantage of bad bidding is that you get practice at playing atrocious contracts."

-Alfred Sheinwold
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#4 User is offline   Siegmund 

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Posted 2013-January-29, 23:37

My first thought was to invite... and my second thought was, partner already knows I have a singleton heart, and has already failed to get excited, like he would if he had A32 of hearts and knew all his other cards were working. He's either dead minimum or has wastage in hearts and just made a courtesy 2S call.

Voted pass. Even though with the same cards after 1D-P-1S-P-2S I'd be considering blasting before settling for an invitation.
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#5 User is offline   rhm 

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Posted 2013-January-30, 03:33

Pass looks to me completely obvious
As I understand modern precision, if opener is unbalanced with 4 spades and more than 13 HCP he would have jump raised and might have done so with less.

A simulation gave the following result:

Partner either 11-13 balanced or 10-13 unbalanced, 4 spades, 2+ diamonds less than 6 clubs
RHO exactly 5 hearts (no weak two),at most 3 spades (partly because no double, partly LHO might have bid more with shortage in spades), at most 11 HCP
LHO 3-4 hearts at most 11 HCP

Result (1000 deals) :

Average number of tricks in : 8.77
Game makes on 228 deals : 22.8%
3 makes on 614 deals : 61.4%
2 makes on 902 deals : 90.2%

Count me out.

Rainer Herrmann
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#6 User is offline   mr1303 

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Posted 2013-January-30, 08:20

Sorry, missed the precision part of it.

Yes, I pass this. This is the point of opening light, so that partner won't get carried away. Inviting game is getting carried away.
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#7 User is offline   Fluffy 

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Posted 2013-January-31, 03:24

Partner had


Jxxx
KJ10x
AQ8x
J

He rejected my invitation in clubs, we losed 10 to the other table blasting, obviously the cards were onside.
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#8 User is offline   mr1303 

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Posted 2013-January-31, 03:35

I wouldn't lose much sleep over missing that one. On a trump lead you'll be struggling.
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