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points or shape, which one is more important?

Poll: points or shape, which one is more important? (32 member(s) have cast votes)

which call you choose

  1. 2S (3 votes [9.38%] - View)

    Percentage of vote: 9.38%

  2. 3S (17 votes [53.12%] - View)

    Percentage of vote: 53.12%

  3. 4D (3 votes [9.38%] - View)

    Percentage of vote: 9.38%

  4. 4H (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. 4S (4 votes [12.50%] - View)

    Percentage of vote: 12.50%

  6. 3H (5 votes [15.62%] - View)

    Percentage of vote: 15.62%

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#1 User is offline   yaohung 

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Posted 2011-March-13, 08:52



Please select your call in the poll. welcome any opinion for your call. IMP

The below is from SAYC for your reference.

OPENER'S REBIDS:

With a minimum hand opener may:

Rebid NT at the cheapest level
Raise responder's suit at the cheapest level. four-card support for a major suit is desirable, but not mandatory.
Show a second suit, four cards or longer, lower ranking than the first.
Rebid the original suit at the cheapest level possible. This is rarely done with less than 6 cards in the suit.

With a medium opener (good 16 to 18 points), opener may:

Jump raise partner's suit or jump rebid his own suit.
Reverse in a new, higher-ranking suit (if the first suit is longer than the second)
Show a new suit without reversing (note the wide range of 13-18 points for this action).
With a maximum opener (19-21 points), opener will:
Jump rebid in NT - - usually 18-19 points.
Double-jump raise partner's suit.
Double jump rebid his own suit.
Jump shift into a second suit four cards or longer.
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#2 User is offline   bluecalm 

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Posted 2011-March-13, 09:06

Imps or MP's ?
The problem with this hand is that Kxxxx and out makes a decent game.
2S is not an option. 4D/4H should promise very strong hand in my opinion playing 11-21 openings.
What is left is 3S and 4S. At imps I would just go for 4S and MP's probably 3S.
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#3 User is offline   OleBerg 

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Posted 2011-March-13, 09:30

3 wtp?

Raise partner to game if he declines, but hit the brakes a little, if he moves towards slam.

What to do if partner will not understand 3? Well, 3 and a course in basic intermidiate bidding for partner.
_____________________________________

Do not underestimate the power of the dark side. Or the ninth trumph.

Best Regards Ole Berg

_____________________________________

We should always assume 2/1 unless otherwise stated, because:

- If the original poster didn't bother to state his system, that means that he thinks it's obvious what he's playing. The only people who think this are 2/1 players.


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#4 User is offline   aguahombre 

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Posted 2011-March-13, 09:36

It appears from OP's presentation of SAYC that raises in spades are the only options. 4D is defined as a lot of points and a lot of diamonds, not as a spade raise.

Count my 2S as a misclick. would try 3S.
"Bidding Spades to show spades can work well." (Kenberg)
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#5 User is offline   bluecalm 

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Posted 2011-March-13, 09:45

W/e sayc says, bidding 2S on this is pathetically bad.
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#6 User is offline   Fluffy 

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Posted 2011-March-13, 15:32

why can't I pick 4?
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#7 User is offline   blackshoe 

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Posted 2011-March-13, 16:04

2. Yeah, it's a bad bid. However, we're playing SAYC, in which there are a lot of bad bids. B-)
--------------------
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#8 User is offline   aguahombre 

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Posted 2011-March-13, 16:11

why bash a bid that one of us chose by accident, and the other chose for real? answer: because we were both wrong.

But bashing SAYC is pointless, because the OP gave it as a condition.
"Bidding Spades to show spades can work well." (Kenberg)
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#9 User is offline   yaohung 

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Posted 2011-March-13, 18:28

View PostFluffy, on 2011-March-13, 15:32, said:

why can't I pick 4?



have added this option for you
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#10 User is offline   yaohung 

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Posted 2011-March-13, 18:30

View PostOleBerg, on 2011-March-13, 09:30, said:

3 wtp?

Raise partner to game if he declines, but hit the brakes a little, if he moves towards slam.

What to do if partner will not understand 3? Well, 3 and a course in basic intermidiate bidding for partner.


in the poll now
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#11 User is offline   whereagles 

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Posted 2011-March-13, 21:15

View PostFluffy, on 2011-March-13, 15:32, said:

why can't I pick 4?


because it shows 18-19 bal? B-)

anyway, I'm going to bid game as well. 4
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#12 User is offline   MrAce 

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Posted 2011-March-13, 22:48

4 for me.

We are bidding game and we need to tell pd what are we bidding it with. Tbh i hate the 3 bid here, we have decent game chnces opposite almost nothing.

such as

Kxxxx
xxx
xx
xxx
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#13 User is offline   P_Marlowe 

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Posted 2011-March-14, 03:50

3H - most play, this as a splinter, which would give a fairly
accurate description.
And you dont even have to play, that 3H generates a GF.

In General - shape is more important than points.

Regarding 4D - we play this as a 5422 shape, so this would not
be an option for us, I am not sure, how common this treatment
is, the classical tratement is a 64 shape, and the suit being
nearly solid.

With kind regards
Marlowe

PS: If I cant bid 3H, I would go with 3S, I am not forcing to
game with this hand, the hand is nice, but not strong enough to
force.
With kind regards
Uwe Gebhardt (P_Marlowe)
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#14 User is offline   whereagles 

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Posted 2011-March-14, 05:06

View PostP_Marlowe, on 2011-March-14, 03:50, said:

In General - shape is more important than points.


In general

shape > hcp >> location of hcp

Which is why I tend to totally disregard tertiary things, like stoppers.
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#15 User is offline   Free 

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Posted 2011-March-14, 08:07

4 shows such hand for me, so I'll bid that. Minimum offensive 6-4 with only useful honours, that's pretty much perfect.

Some use 4 for such hand, fine by me as well. :)
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