Agreements about X is that it is a negative X at the 3 level. Bids at the 4 level by South would have been forcing to game, and natural. The form of scoring was matchpoints, and the 3♠ bidder is a competent lady who got called in as a sub in a club game, so E-W have no real agreements other than natural. South led the Q of diamonds (rusinow) against 3♠X.
Double Game Swing ATB
#1
Posted 2011-February-15, 19:13
Agreements about X is that it is a negative X at the 3 level. Bids at the 4 level by South would have been forcing to game, and natural. The form of scoring was matchpoints, and the 3♠ bidder is a competent lady who got called in as a sub in a club game, so E-W have no real agreements other than natural. South led the Q of diamonds (rusinow) against 3♠X.
#2
Posted 2011-February-15, 22:48
#3
Posted 2011-February-16, 07:25
Opps are not idiots, I don't expect to get rich. Be happy partner has J♠ or it might have made an overtrick.
#4
Posted 2011-February-16, 09:47
mtvesuvius, on 2011-February-15, 22:48, said:
yep and the 55 hand usually plays better in a suit anyway even if it is a 5-2 fit(IMO)
the Freman, Chani from the move "Dune"
"I learned long ago, never to wrestle with a pig. You get dirty, and besides, the pig likes it."
George Bernard Shaw
#5
Posted 2011-February-18, 00:48
#6
Posted 2011-February-18, 03:22
Without that agreement, I think South has an awkward problem but should probbaly have bid 4♥.
I wouldn't have left in the double, though. Three-level takeout doubles should be taken out most of the time, and North's spades were unexceptional.
#7
Posted 2011-February-18, 13:54
Playing 4 of a minor here as hearts and a minor seems really bad also, the arguments are not the same as over a 3S opener because:
1) With partner having shown a good hand, we need much less in the way of values to have a slam try in a minor (as opposed to over a 3S opener, where we need a lot).
2) We can survive much more often by bidding 4 of the major with 5 of them, since partner has guaranteed 2+ (unlike over a 3S opener where the main risk is playing a silly 5-1 fit after a 4H overcall).
So the times we lose are more frequent, and the times we gain are less frequent.
North is also out to lunch passing the double, I think bidding 3N is fine but pass is just strange. KQx onside is not a good holding for defense.
I have a hard time figuring out who was worse, but I guess north.
#8
Posted 2011-February-19, 04:23
North: This decision is tougher. Yet, you only have 1 trump trick (okay you now have two because ♠A is not at its expected place). Still I would probably have tried 3NT, which South then corrects to 4♥ I guess.
#10
Posted 2011-February-19, 09:28
JLOGIC, on 2011-February-18, 13:54, said:
Perhaps you're in a land where there isn't enough data. I generated 20 hands where:
- North has 15-17 4432/4333, 14-16 5332/22(54)/24(25), 13-16 6m322. (I realise that this may not be to everyone's taste)
- East has 0-10 with 7+ spades; if only 7 spades, has two of the top five spades.
Below are nineteen of the first twenty hands, with my analysis. (I removed one hand, where East had ten spades.) I decided by inspection which games/slams would make, and worked out what would happen after double, or after 4♦ showing the reds.
Double always worked. Often it would go dbl-4m-4♥-pass Once it allowed us to avoid a poor 4♥.
Showing the red-suits always worked. On a few hands it gave us a chance to get to a good slam. Once it allowed us to avoid a poor 4♥.
An immediate 4♥ usually worked, but once led to a poor 4♥. There weren't any hands where a direct 4♥ gained over double.
S: Q7
H: A3
D: AJ2
C: AJT876
S: 853 S: AKT9642
H: Q98652 H: ---
D: T74 D: 95
C: 3 C: K952
S: J
H: KJT74
D: KQ863
C: Q4
Nothing makes.
--------------------------
S: A2
H: A853
D: T942
C: AKT
S: T6 S: KQ987543
H: Q6 H: 92
D: AJ5 D: 7
C: J98762 C: 53
S: J
H: KJT74
D: KQ863
C: Q4
All games make. Double gets us to making game. Showing D+H may get us to failing slam.
--------------------------
S: 83
H: A93
D: AT97
C: AKJ6
S: K54 S: AQT9762
H: 862 H: Q5
D: J52 D: 4
C: T987 C: 532
S: J
H: KJT74
D: KQ863
C: Q4
4H/6D make. Double gets us to making game. Showing D+H may get us to making slam.
--------------------------
S: Q9
H: Q962
D: A5
C: AKJ53
S: T4 S: AK876532
H: A853 H: ---
D: JT74 D: 92
C: T92 C: 876
S: J
H: KJT74
D: KQ863
C: Q4
4H/5D make. All actions get us to making game.
--------------------------
S: A9
H: 32
D: AJT9
C: AK853
S: 84 S: KQT76532
H: AQ865 H: 9
D: 754 D: 2
C: T76 C: J92
S: J
H: KJT74
D: KQ863
C: Q4
3NT/5D make; 4H probably down. Double gets us to making game. Showing D+H gets us to making game or failing slam.
--------------------------
S: 74
H: A98
D: AJ2
C: AJ982
S: Q62 S: AKT9853
H: 52 H: Q63
D: 975 D: T4
C: KT753 C: 6
S: J
H: KJT74
D: KQ863
C: Q4
4H/5D make. All actions get us to making game.
--------------------------
S: Q8
H: AQ8
D: A742
C: KJT3
S: K5 S: AT976432
H: 9632 H: 5
D: JT D: 95
C: 98762 C: A5
S: J
H: KJT74
D: KQ863
C: Q4
4H/5D make. All actions get us to making game.
--------------------------
S: 42
H: AQ6
D: J2
C: AKJT82
S: Q87 S: AKT9653
H: 98532 H: ---
D: A97 D: T54
C: 53 C: 976
S: J
H: KJT74
D: KQ863
C: Q4
4H makes. All actions get us to making game.
--------------------------
S: A3
H: AQ98
D: A4
C: T8763
S: 852 S: KQT9764
H: 6532 H: ---
D: 72 D: JT95
C: AKJ2 C: 95
S: J
H: KJT74
D: KQ863
C: Q4
3NT/4H makes. All actions get us to making game.
--------------------------
S: 72
H: A3
D: A92
C: AKJ865
S: T43 S: AKQ9865
H: Q985 H: 62
D: J54 D: T7
C: 932 C: T7
S: J
H: KJT74
D: KQ863
C: Q4
4H/6C/6D make. All actions get us to making game.
--------------------------
S: A84
H: AQ93
D: AT94
C: K7
S: 97 S: KQT6532
H: 652 H: 8
D: 52 D: J7
C: A98652 C: JT3
S: J
H: KJT74
D: KQ863
C: Q4
3NT/6H/6D make. Double gets us to making game. Showing D+H may get us to making slam.
--------------------------
S: Q4
H: AQ5
D: JT5
C: AJ875
S: 873 S: AKT9652
H: 9632 H: 8
D: A74 D: 92
C: KT6 C: 932
S: J
H: KJT74
D: KQ863
C: Q4
4H/5D make. All actions get us to making game.
--------------------------
S: A9
H: AQ85
D: J7
C: KJ963
S: K5 S: QT876432
H: 96 H: 32
D: A942 D: T5
C: T8752 C: A
S: J
H: KJT74
D: KQ863
C: Q4
4H/5D make. All actions get us to making game.
--------------------------
S: 52
H: AQ3
D: AJ974
C: KJ7
S: A94 S: KQT8763
H: 965 H: 82
D: T52 D: ---
C: 8632 C: AT95
S: J
H: KJT74
D: KQ863
C: Q4
5D makes; 4H makes in practice. All actions get us to making game.
--------------------------
S: 65
H: AQ8
D: AJ742
C: K86
S: Q84 S: AKT9732
H: 9652 H: 3
D: --- D: T95
C: AJT932 C: 75
S: J
H: KJT74
D: KQ863
C: Q4
4H/5D make. All actions get us to making game.
--------------------------
S: T8
H: A8
D: A72
C: AK8532
S: K4 S: AQ976532
H: 6532 H: Q9
D: J954 D: T
C: JT6 C: 97
S: J
H: KJT74
D: KQ863
C: Q4
4H/5D/6C make. All actions get us to making game.
--------------------------
S: 64
H: AQ92
D: AJ5
C: KJ95
S: K75 S: AQT9832
H: 865 H: 3
D: 74 D: T92
C: AT763 C: 82
S: J
H: KJT74
D: KQ863
C: Q4
4H/5D make. All actions get us to making game.
--------------------------
S: A83
H: A98
D: AT5
C: A986
S: Q S: KT976542
H: Q653 H: 2
D: J92 D: 74
C: KJ732 C: T5
S: J
H: KJT74
D: KQ863
C: Q4
6NT/6H/6D make. Double gets us to making game. Showing D+H might get us to making slam.
--------------------------
S: A93
H: AQ93
D: 94
C: AJ97
S: 82 S: KQT7654
H: 52 H: 86
D: A752 D: JT
C: K6532 C: T8
S: J
H: KJT74
D: KQ863
C: Q4
3NT/4H/5D make. All actions get us to making game.
--------------------------
And here is my code (for Thomas Andrew's Deal):
source lib/utility.tcl
south is "J KJT74 KQ863 Q4"
main {
accept if {[open_1nt north] && [sound_preempt east spades]}
reject
}
proc open_1nt {hand} {
set hcp [hcp $hand]
set ptn [$hand pattern]
set shp [$hand shape]
# 4333 or 4432, 15-17
if {$ptn == "4 3 3 3" || $ptn == "4 4 3 2"} {
accept if {$hcp > 14 && $hcp < 18}
reject
}
# 5332 or 22(54) or 24(52), 14-16
if {$ptn == "5 3 3 2" || $shp == "2 2 4 5" || $shp == "2 2 5 4" || $shp == "2 4 5 2" || $shp == "2 4 2 5"} {
accept if {$hcp > 13 && $hcp < 17}
reject
}
# 6m332, 13-16
if { $ptn == "6 3 2 2" && ([diamonds $hand] == 6 || [clubs $hand] == 6) } {
accept if {$hcp > 12 && $hcp < 17}
reject
}
reject
}
proc sound_preempt {hand suit} {
set cards [$suit $hand]
set hcp [hcp $hand]
accept if {$cards > 6 && $hcp < 11 && ([Top5 $hand $suit] > 2 || $cards > 7)}
reject
}
#11
Posted 2011-February-19, 09:50
JLOGIC, on 2011-February-18, 13:54, said:
Yes. So why not follow the route dbl-3NT-4♥, so that partner knows that you have only five of them, with an alternative place to play?
Quote
1) With partner having shown a good hand, we need much less in the way of values to have a slam try in a minor (as opposed to over a 3S opener, where we need a lot).
And what about when we have a slam try with both red suits? By playing 4♦ as the red suits, I make our auctions worse when responder has a one-suited slam try, but better when he has a two-suited game hand *or* a two-suited slam-try. That seems a pretty good exchange.
Anyway, I can get some of it back by using 4♠ to show a one-suited slam-try in a minor (though I admit that I haven't got around to discussing this with anyone) .
Quote
5-2 fits also play poorly if you get forced early and the trumps don't break.
By "the arguments are the same", I meant that:
- Being able to show a two-suiter is useful
- Many one-suiters with a minor bid 3NT
- With most of the rest of the one-suiters it's OK to bid 5m.
- It's therefore rare that you want to make a natural bid of 4m
Quote
I said that the arguments were the same, not that the situations were quantitatively identical.

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