shrug
#2
Posted 2010-May-26, 15:04
Should this hand have redoubled on the round before, to involve partner in the decision-making?
#4
Posted 2010-May-26, 15:06
karlson, on May 26 2010, 03:58 PM, said:
w/w imps
partner deals
4♥-x-p-4♠
p-p-?
I am inclined to pass and try to beat it with this much defense.
the Freman, Chani from the move "Dune"
"I learned long ago, never to wrestle with a pig. You get dirty, and besides, the pig likes it."
George Bernard Shaw
#5
Posted 2010-May-26, 15:08
Quote
I like this treatment and I think the answer is yes.
#6
Posted 2010-May-26, 15:22
gnasher, on May 26 2010, 03:04 PM, said:
Should this hand have redoubled on the round before, to involve partner in the decision-making?
I vote yes. Partner might double and lead his stiff diamond, or bid 5H with short spade and an 8th heart, or whatever. More than 2 ways to win after redouble.
Having failed to bring partner to the party, I guess 5♥, too.
#9
Posted 2010-May-26, 17:54
I think 5♥ is obvious not sure what I am missing.
#10
Posted 2010-May-26, 18:20
rogerclee, on May 26 2010, 04:03 PM, said:
i don't think so. It just invites pard to double with some semblance of extra defense, or to bid 5H with some extra offense. What the redoubler has is his problem.
#11
Posted 2010-May-26, 20:31
My bad!!!
#12
Posted 2010-May-26, 20:56
rogerclee, on May 26 2010, 05:03 PM, said:
My initial reaction was that it ought to be forcing, but then I looked deeper (I think) into the problem.
One reason for fp's is generally that we allow the person under immediate pressure 4 choices: double, bid, pass, or pass intending to pull. Using standard treatment, the latter is the strongest.
But after a preempt, opener will never have a pass and pull hand. He can't logically pass then override partner's decision to double, intending it as a slam move opposite a partner who has never expressed any interest in slam.
So I think that redouble should offer 3 choices: double with extra defence, in context; bid with extra offence, and pass with a middle of the road preempt.
While I suspect that there will be very few hands on passing out their contract represents a par result, I can easily picture hands on which we simply don't know whether bidding or doubling is best. Either may be (relatively speaking) a disaster and then passing, tho never optimal, may be the wisest choice.
I don't see it that way here: I bid 5♥. Not only might we make it, or find it to be a good save, but maybe, just maybe, the opps will take the push. Then I'll be sure I know what to do (even tho I may be wrong).
#13
Posted 2010-May-26, 21:03
#14
Posted 2010-May-27, 01:50
mikeh, on May 27 2010, 03:56 AM, said:
I don't think that's particularly relevant. The primary purpose of a forcing pass is to help us decide whether to bid a game that we hope to make, or to take a penalty that we know is available. Being able to use pass-and-pull to show a slam try is no more than a useful sideeffect.
The question here is, do we want to be able to say "I don't know what to do, but I know we should do something", or to say "I don't know what to do; maybe we should do nothing."
Regardless, I do agree that this isn't the right hand for redouble - it should show a much more balanced hand, so that partner can sensiby evaluate any side honours or length.
#15
Posted 2010-May-27, 02:08
#16
Posted 2010-May-27, 02:36
gnasher, on May 26 2010, 10:04 PM, said:
And (important in IMPs) when it does lose, it loses less than what it would win if it wins.
Losing (nothing makes): -100 v -100 = -200 = -5 IMPs.
Winning (one makes): 450 v -100 = +350 = +8 IMPs
Hitting Jackpot (both make): +450 v +420 = 850 = 13 IMPs
Rik
The most exciting phrase to hear in science, the one that heralds the new discoveries, is not “Eureka!” (I found it!), but “That’s funny…” – Isaac Asimov
The only reason God did not put "Thou shalt mind thine own business" in the Ten Commandments was that He thought that it was too obvious to need stating. - Kenberg
#17
Posted 2010-May-27, 02:56
Trinidad, on May 27 2010, 08:36 AM, said:
gnasher, on May 26 2010, 10:04 PM, said:
And (important in IMPs) when it does lose, it loses less than what it would win if it wins.
Losing (nothing makes): -100 v -100 = -200 = -5 IMPs.
Winning (one makes): 450 v -100 = +350 = +8 IMPs
Hitting Jackpot (both make): +450 v +420 = 850 = 13 IMPs
Rik
11 IMPs if they take the push to a losing contract as well
#18
Posted 2010-May-27, 04:09
I think 5H has two ways to win. It may be cold, it may be a good save.
#19
Posted 2010-May-27, 05:18
But I'm more inclined to bid 5♥ as it's the safest choice.
#20
Posted 2010-May-27, 07:53
Free, on May 27 2010, 06:18 AM, said:
But I'm more inclined to bid 5♥ as it's the safest choice.
I was going to double until I realized I wasn't on lead. Then I decided to pass.
Then thinking about it I decided we were pretty good to make 5♥ so I decided pass was wrong.

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