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Calling all format wizards

#21 User is offline   Jlall 

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Posted 2010-May-23, 11:11

JoAnneM, on May 22 2010, 11:20 AM, said:

Justin, I am posting the link to D20's Conditions of Contest. I know they have been negotiated extensively the past several years with our open flight players and they seem pretty happy with the setup. Of course we don't have the depth of talent that D16 has. But looking at different CoC's might give you some perspective.

Jo Anne

http://acbld20.org/l...D20_GNT_CoC.pdf

Thanks.

Gnasher 5 teams entered originally
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#22 User is offline   Cascade 

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Posted 2010-May-23, 12:01

How about

1. Round Robin 4/5 to progress 4x7 board matches

2. Round Robin 2/4 to progress 3x8 board matches with carry forward from the non eliminated team

3. 52 board final on day two
Wayne Burrows

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#23 User is offline   gnasher 

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Posted 2010-May-23, 13:11

I think 3-ways are awful, especially later in the event. If the sole objective is to prduce a winner, I would do:
- A one-session round robin to reduce to four teams.
- Two one-session head-to head matches, with the round-robin winners choosing their opponents from amongst the other three. In each match the IMPs from the round-robin match between the same two teams should be carried over.
- A two-session head-to-head final, again with carryover from the corresponding match of the round robin.

Of course, the team that gets eliminated after one session might not be very pleased. But they should have played better.
... that would still not be conclusive proof, before someone wants to explain that to me as well as if I was a 5 year-old. - gwnn
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#24 User is offline   xcurt 

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Posted 2010-May-23, 18:17

gnasher, on May 23 2010, 02:11 PM, said:

I think 3-ways are awful, especially later in the event. If the sole objective is to prduce a winner, I would do:
- A one-session round robin to reduce to four teams.
- Two one-session head-to head matches, with the round-robin winners choosing their opponents from amongst the other three. In each match the IMPs from the round-robin match between the same two teams should be carried over.
- A two-session head-to-head final, again with carryover from the corresponding match of the round robin.

Of course, the team that gets eliminated after one session might not be very pleased. But they should have played better.

Having the RR winner get to pick, combined with carry-over, allows targeting. Let's assume the putative best team (probably Hamman and friends in this context) qualifies but doesn't win the RR. Assume the other three qualifying teams are roughly equal in ability (might or might not be the case in practice). If I'm the RR winner, and my carry-over against the other two teams is fairly close, I might even pick one of them so that the other get's to play Hamman's team with a big carry-over.

Intuitively, I agree strongly about not having 3-ways.

Also intuitively, I agree if you play a 5->4 RR it's quite likely the eliminated team would have no complaint about the fairness of the format, or at least a much less worthy complaint than a team eliminated in session 3 if the format was 5->3 on day 1, 3->2 in session 3, etc.

Also, I really dislike the idea of seeding an event like this in any fashion that requires the higher seed(s) to beat fewer teams to get to win the district (as opposed to having a slightly easier draw in a straight KO format, which seems sensible). It's tough enough to seed at the national KO level.

Actually answering this question would require some assumptions about relative team strength and then doing some calculations.
"It is not enough to be a good player. You must also play well." -- Tarrasch
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#25 User is offline   gnasher 

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Posted 2010-May-24, 01:33

xcurt, on May 24 2010, 01:17 AM, said:

Having the RR winner get to pick, combined with carry-over, allows targeting.

Yes. The idea was to give them more incentive to play well in the round robin, and to reward them for doing so. An alternative is to do a random draw for the semi-final, and rely on the carryover to encourage everyone to play well in the round robin.

What doesn't work is to use the round-robin places to determine the semi-final lineup by some formula - that would just provoke yet another Bridge World editorial.

This post has been edited by gnasher: 2010-May-24, 01:51

... that would still not be conclusive proof, before someone wants to explain that to me as well as if I was a 5 year-old. - gwnn
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#26 User is offline   Hanoi5 

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Posted 2010-May-24, 03:15

5 teams RR, 1st team advances directly to the final and 2nd and 3rd play for the second spot on the final.

 wyman, on 2012-May-04, 09:48, said:

Also, he rates to not have a heart void when he leads the 3.


 rbforster, on 2012-May-20, 21:04, said:

Besides playing for fun, most people also like to play bridge to win


My YouTube Channel
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#27 User is offline   JanM 

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Posted 2010-May-24, 11:10

Our District usually has more teams and we use 2 weekends, so I don't have any experience with these numbers and constraints, but I asked Chip and his feeling was that either one session (26 boards) Round Robin to cut to 4 and then semi's and finals (I didn't ask, but I think equal length matches, although that's awkward with your time and other event constraints - are the two losing semi-finalists going to be unhappy that they can't play in the Swiss? Maybe the solution to that is to say if both teams in a semi-final match want to finish it Saturday night or Sunday morning they can) or a full day Round Robin to cut to 2. Of course 5 -> 2 is a steeper cut than you'd like, but if you're using VPs in the Round Robin, and given that there are a reasonable number of boards, I suspect it's not bad. And certainly a 52 board final is a big improvement on only 26.

I assume that to suggest adding a day is impossible? Start on Friday with a Round Robin to cut to 4, then decent-length semi's and finals.
Jan Martel, who should probably state that she is not speaking on behalf of the USBF, the ACBL, the WBF Systems Committee, or any member of any Systems Committee or Laws Commission.
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#28 User is offline   hrothgar 

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Posted 2010-May-24, 14:31

My natural inclination is to try to establish some benchmarks

Gerben has some code that he developed a few years back to simulate the results of a bridge match. I would think that this could be modified for this problem as well

Start by running a 52 board head-to-head match between two teams. Try and determine how often the strongest team wins. This gives you a reference point.

1. You can't do any better than this
2. Formats that aren't too much worse can be judged to be "good"

Start explictly testing different formats and see how they compare to the Gold Standard.

The only (really) tricky part of this problem is coming up with a reasonable estimates for the variance in the strength of the various teams entering into the event... (I suspect that this can have a real impact on the format)
Alderaan delenda est
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#29 User is offline   Cascade 

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Posted 2010-May-24, 15:25

I suspect that round robin to cut from four to two is better than knockout.

Most seem to think that round robin is better than Swiss and knockout is essentially a one round Swiss.
Wayne Burrows

I believe that the USA currently hold only the World Championship For People Who Still Bid Like Your Auntie Gladys - dburn
dunno how to play 4 card majors - JLOGIC
True but I know Standard American and what better reason could I have for playing Precision? - Hideous Hog
Bidding is an estimation of probabilities SJ Simon

#30 User is offline   JanM 

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Posted 2010-May-24, 18:23

Having once played in a Round Robin to cut from 4 teams to 2, I don't like it. The problem is that by the last match (especially if you happen to be playing a double Round Robin, as we were) one team may be mathematically eliminated. It is uncomfortable for that team to be playing the last match when they have no chance to qualify but the team they are playing does. Of course, the mathematically eliminated team will have lost to both other teams by a substantial amount, but believe me, that won't keep the other teams from thinking the eliminated team was "dumping," or at least not playing their toughest, in the final match.

Similarly, although it didn't happen in the event in which I played, one team could be a lock to qualify and be able to influence whether its opponent qualified or not (carryover should make it unattractive for a team to want to lose to its final opponent, of course, but there's still some potential worry).
Jan Martel, who should probably state that she is not speaking on behalf of the USBF, the ACBL, the WBF Systems Committee, or any member of any Systems Committee or Laws Commission.
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#31 User is offline   mycroft 

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Posted 2010-May-26, 17:39

I've liked the Page Playoff as an alternative to result-seed or winner-choose KOs, but it takes three rounds.

If you can do a 1-day RR to 4, then
1-2, 3-4 half-session (1 and 3 get seeding rights)
L(1-2)-W(3-4) half-session (L1-2 gets seed)
final full session (W1-2 gets seed)

it might work. What to do about carryover is up for discussion - I hate all of them so far. Worried about dumping on the last round? What about the alternative? If the last round has a team that has to blitz to qualify, and they swing for the fences, and it works, then they get an unusual carryover into their KO match (that they wouldn't get if this match were played the first round of the RR instead of the last).
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#32 User is offline   Cascade 

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Posted 2010-May-27, 06:10

I did some simulations.

I assumed

A uniform spread of teams each 0.5 IMPs per board better than the next team.

A Standard Deviation per board of 7 IMPs

These are the results I obtained

Based on 108 boards (4 more than Justins constraint but it made some numbers easier)

27 board per match round robin

Best team won 66.45%
2nd best 24.48%
3rd best 7.19%
4th best 1.63%
5th best 0.25%

7 board per match round robin to reduce to 4 teams
8 board per match round robin to reduce to 2 teams
56 board final


Carryover from progressing teams matches
Best team 65.5%
2nd best 24.54%
3rd best 7.94%
4th best 1.71%
5th best 0.31%

Carryover from all previous matches
Best team 67.29%
2nd best 23.99%
3rd best 7.10%
4th best 1.40%
5th best 0.22%

9 board per match round robin to reduce to 4 teams
12 board per match round robin to reduce to 2 teams
36 board final


Carryover from progressing teams matches
Best team 64.72%
2nd best 24.61%
3rd best 8.36%
4th best 1.94%
5th best 0.37%

Carryover from all matches
Best Team 67.92%
2nd best 23.98%
3rd best 6.48%
4th best 1.41%
5th best 0.21%

Knockout for stages 2 and 3 with carryover from Head to Head matches
9 board round robin to reduce to 4 teams
36 board knockouts


Best team 62.92%
2nd best 25.88%
3rd best 8.80%
4th best 2.20%
5th best 0.43%


In theory I could tweak the numbers and rerun - its on a spreadsheet.

Comments:

The numbers were based on 10000 simulations for each scenario.

Discarding previous results was bad the best team won around 4-5% less often. Basically it seems you are throwing away information.

There wasn't that much difference with different numbers of boards at each stage.

Knockout was slightly worse than round robin to reduce from four to two.

In case you are wondering about 240 boards at each stage (720 boards in total) were needed to be about 95% sure that the best team would win.

I am sure there are many other things including inadequacies that I could comment on.
Wayne Burrows

I believe that the USA currently hold only the World Championship For People Who Still Bid Like Your Auntie Gladys - dburn
dunno how to play 4 card majors - JLOGIC
True but I know Standard American and what better reason could I have for playing Precision? - Hideous Hog
Bidding is an estimation of probabilities SJ Simon

#33 User is offline   TimG 

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Posted 2010-May-27, 10:06

To me, the important factor is how often the best (and second best) team doesn't survive the round robin stage(s). And, how much a significantly weaker team's entry into a round robin increases the chances of the top team(s) not surviving.

I also wonder how the skill distribution affects matters. You had something like -1.0, -0.5, 0, -+0.5, +1.0. What if it was -0.9, 0, +0.1, +0.2, +0.6? Or, -0.6, 0, 0, +0.3, +0.3? How do these change the chances of the best teams not surviving the round robin?
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