Calling all format wizards
#1
Posted 2010-May-21, 13:06
The Texas GNT is a 2 day affair. Assume each day has to have 52 boards, and it has to be played on a Sat/Sun (I realize that playing matches over several weekends etc would be preferable, not really looking to hear anything on that).
The goal of the event is for 1 team to win and advance to the nationals. Assume the goal is for the best team to win as often as possible.
If there are 4 teams then obv you just play 2 52 board matches, easy game. However there is a distinct possibility of a 5 team event. If that happens the conditions of contest stipulate a 52 board round robin to cut to 4, then a 26 board semi and a 26 board final. I assume there will be carryover, and that the winner can select his opp from 3/4.
That format seems retarded to me. I'm curious what the best format is though. Playing a round robin and cutting to 2 for a 52 board final seems like a steep cut. Playing a full round robin has it's problems, namely beating up on the bad teams becomes very important and ideally the best team is the one that can beat the other good teams.
Maybe something like day 1 is a round robin to drop 2 teams, and day 2 is a round robin between the top 3 teams? Maybe something else completely since I'm not creative/know nothing about formats etc?
Thanks for your help!
#2
Posted 2010-May-21, 13:24
That's a nice problem you have there. I think the fairest and yet most exciting format would be something like:
Day 1: Round robin: four matches on a VP scale, reduce to 3 teams.
Carry-over 2/3 of the VP to day 2.
Day 2: Double round robin (four 13-board matches) with the 3 remaining teams.
Example, after day 1 we have (using international scale the average is about 60)
A. 78
B. 72
C. 60
D. 50
E. 30
First three advance, times 2/3:
A. 52
B. 48
C. 40
Now play twice against each other team on the same VP scale.
#4
Posted 2010-May-21, 13:45
I was thinking maybe dropping your score completely against the 2 teams that are cut (doesn't really matter how well you do against those teams imo), and having full carryover against teams that are not cut.
This does create some possibility for dumping scenarios where you dump to a team which hurts you for the next day but might be beneficial if it knocks out a team that is crushing you, but it's unlikely that a team would be crushing you and in the bottom 2, while you're so comfortably in the top 3 that you can dump so I don't think it would be that bad.
How do you think this compares to your idea?
Also, you recommend VPs for the 3 way. This implies to me that you think if one team wins 2 matches by 1 imp, and another team wins 1 match by 100 and loses the other by 1 (extreme example), that the latter team should win. Is there any merit in your mind to the team that wins both matches being the better team, even if they have a lower + imp quotient?
In my head I had been thinking full imp carryover from day 1 to day 2 which the other scores dropped, then if one team wins both matches they are the winner, if all are 1-1 it goes to imp quotient.
Do you think this would make it less likely that the better team wins?
#5
Posted 2010-May-21, 13:51
#6
Posted 2010-May-21, 14:18
5 is a tough number. I would say play a 5 x 5 swiss to eliminate one team, but carryover the margin to the next round and maintain seed positions. Play 32 (or 26) in the semis and 52/64 in the final.
D22 has some guidelines for these events here.
Winner - BBO Challenge bracket #6 - February, 2017.
#7
Posted 2010-May-21, 14:19
5 teams: T2-T5 and T3-T4 play head-to-head 26 board matches. The winners play a 52-board 3-way match with T1 eliminating one team. The remaining teams play an additional 26 boards to determine the winner of the event, with full carryover from the 3-way match.
6 teams: Similar to 5, but T1 plays T6 in the first round rather than getting a bye.
7 teams: Three head-to-head 26 board matches. Winners earn the seed of their defeated opponent. T1 plays their choice of the two lowest remaining seeds in the second round, which is two head-to-head 26-board matches. 52-board final.
8 teams: Similar to 7, but T1 plays T8 in the first round.
#8
Posted 2010-May-21, 14:27
Phil, on May 21 2010, 03:18 PM, said:
This is dictated by the district.
Anyways obv 64>52, as I said assume 52 and 2 days are forced.
#9
Posted 2010-May-21, 14:29
Apollo81, on May 21 2010, 03:19 PM, said:
Meh I think T2-T5 would object to this so it would never fly but it's an interesting idea.
#10
Posted 2010-May-21, 14:30
#11
Posted 2010-May-21, 14:33
That has a downside of not being able to bid/defend as if running against the specific opponent team you are trying to defeat, but it has a purity about not getting hammered as much by a freak result by some fluke team.
-P.J. Painter.
#12
Posted 2010-May-21, 14:54
R1: T2-T5 and T3-T4 play 26-board head-to-heads.
R2: Winners play a 3-way with T1. Losers play a 26-board head-to-head.
R3: Winner of 3-way chooses from loser of 3-way and winner of R2 head-to-head. Two 26-board head-to-head matches.
R4: Two remaining teams play 26-board head-to-head.
IMPs from previous matches are carried over where applicable. (maybe half IMPs from a 26-board previous match and full IMPs from a 13-boarder)
This has the advantage of collecting more entry fees, much like a 5-team RR cutting to 4.
#13
Posted 2010-May-21, 15:01
How about a day of round robin of 5, followed by half a day of 3-way, followed by 26 boards final (all with carry-over of course)?
#14
Posted 2010-May-21, 15:16
cherdanno, on May 21 2010, 04:01 PM, said:
How about a day of round robin of 5, followed by half a day of 3-way, followed by 26 boards final (all with carry-over of course)?
Yeah I was thinking about your last suggestion.
That would be 52 boards cut to 3 teams.
26 boards of a 3 way
26 boards heads up
That means that first and 2nd will have played 52 boards against each other.
That is pretty simple and eliminates the results vs the bad teams from the 3 way/finals (I like), and allows for adequate amount of play vs the semifinalists/finalists without cutting so many teams that the best team could get eliminated from the round robin.
To me that seems very superior to cutting to 2 and playing a 52 board heads up with a 13 board carryover. Cutting from 5 to 2 puts too much emphasis on beating up on the weaker team and increases randomness a lot imo.
#15
Posted 2010-May-21, 17:33
Jlall, on May 21 2010, 02:06 PM, said:
The Texas GNT is a 2 day affair. Assume each day has to have 52 boards, and it has to be played on a Sat/Sun (I realize that playing matches over several weekends etc would be preferable, not really looking to hear anything on that).
The goal of the event is for 1 team to win and advance to the nationals. Assume the goal is for the best team to win as often as possible.
If there are 4 teams then obv you just play 2 52 board matches, easy game. However there is a distinct possibility of a 5 team event. If that happens the conditions of contest stipulate a 52 board round robin to cut to 4, then a 26 board semi and a 26 board final. I assume there will be carryover, and that the winner can select his opp from 3/4.
That format seems retarded to me. I'm curious what the best format is though. Playing a round robin and cutting to 2 for a 52 board final seems like a steep cut. Playing a full round robin has it's problems, namely beating up on the bad teams becomes very important and ideally the best team is the one that can beat the other good teams.
Maybe something like day 1 is a round robin to drop 2 teams, and day 2 is a round robin between the top 3 teams? Maybe something else completely since I'm not creative/know nothing about formats etc?
Thanks for your help!
fwiw...the stated format does not seem that bad but if many players think so....it is worth a discussion to change it.
I don't know if the assumed goal, is the true goal given this format.
For instance the goal maybe to insure all teams play as many bds as possible with the least randomness.
Or the true goal may be to encourage as much participation as reasonable, even if that means a bit of a less chance the best team will win as often as possible.
#16
Posted 2010-May-21, 21:45
Either way if there is 3 teams instead of 4 teams in the second day it's just 1 team who has to play a flight A swiss instead of the rest of the event, I think maintaining the integrity of the event is a priority.
Obv you might be right that my stated goal is not the actual goal, and I'm obv biased in that respect.
#17
Posted 2010-May-22, 00:40
#18
Posted 2010-May-22, 10:20
Jo Anne
http://acbld20.org/l...D20_GNT_CoC.pdf
Practice Goodwill and Active Ethics
Director "Please"!
#19
Posted 2010-May-23, 05:05
#20
Posted 2010-May-23, 08:03

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