McBruce, on Jul 19 2004, 04:01 AM, said:
A more difficult thing to do is to find deals where the par score is acheived if everyone makes reasonable decisions, and a less than optimum decision usually leads to a sub-par result. This would be an interesting game!
Yes, this is quite difficult. I know because I have to create 8 such deals for every lesson my wife teaches. The rule is: no bad bridge decision can be rewarded, and those bad decisions likely to be made by the students should be punished.
As the level of the class increases, this becomes a much harder task. I can typically create a beginner's hand illustrating a specified bidding and play concept in 10-15 minutes - with the contracts in the wrong strain at the correct level going down even on bad defense.
As the targeted students improve to where these simple hands are simply not appropriate anymore, it becomes a more difficult construction to punish bad bridge. This is especially true in deals where both sides are bidding, which are more interesting for the students. In some of the hands created for a higher-level intermediate class, it has sometimes taken me a couple of hours to create a hand to teach a certain concept where someone gets a worse result (or at least not a better one) for any error.
A tough thing about building these par hands is the fact that sometimes one side's error might induce the other side into a greater error that wasn't available if the first side's error hadn't happened. Ideally, you wouldn't want the first side to gain from their error. A typical example is when N/S overbid to reach an awful suit contract and East leads fourth best from AKQx to let it make! Granted, N/S were going to be well over average for getting that lead anyway, but N/S are getting a lot more than they deserve in any kind of par contest. In theory, if the hands are properly constructed, overbidding against a weak pair should pay off a lot less in this optimized par contest than it should in real life.
If it's that difficult to create such par deals for intermediate classes, then I would think it would be a total nightmare to create such deals at the difficulty level that would interest BBO members! What makes it even more difficult is that something I would call reasonable play you might call an error, and vice versa.
I tend to lead fourth best - as opposed to the best suit, the second best suit, or the third best suit for our side