we play 2/1, (no drury, or bergen) 2♠ is constructive, 3+♠ 7-10 pts. Do you make a game try?
try for game?
#1
Posted 2009-September-18, 16:14
we play 2/1, (no drury, or bergen) 2♠ is constructive, 3+♠ 7-10 pts. Do you make a game try?
#2
Posted 2009-September-18, 16:27
Bridge should be fun!
#3
Posted 2009-September-18, 16:32
Etc. Basically there are a lot of sets of hands that are well fitting minimums not to mention maximums and well fitting maximums that make game good.
#4
Posted 2009-September-18, 17:14
Suppose I make a GT of a natural 3♣. Partner could easily have the "less perfect maximum" that Justin described of Qxx-Jxx-Axx-K10xx. But, he could also have an even better hand of QJx-Axx-xxx-K10xx. Not much difference?
Suppose you for some reason opted to play in 6♣, and clubs split 3-2. After a heart lead, you would take five spade tricks, four club tricks, the heart Ace, and a diamond ruff, for 11 tricks. Down one. But, with any lead but a heart, you would likely make. Say a trump, won in hand. Play a diamond, win a trump back, won on dummy. Ruff a diamond, heart to Ace, ruff a diamond, spade to Jack, pull the last trump, claim the slam. (You actually would likely make a club slam opposite Justin's example on any lead but a heart, but you'd go set two on a heart lead.)
What about, however, the wonderful hands QJx-AJ9-xxx-K10xx or Qxx-Ax-xxx-K10xxx? The first makes 6♣ when spades split no worse than 4-1, clubs no worse than 3-2 (or Jxxx onside), and the heart honors are split or both to the left. The second makes slam whenever clubs split 2-2 even on a heart lead, and possibly even if trumps are 3-1 with a heart lead.
If a slam is still possible, and not requiring an insanely wild hand, then a game try probably makes sense. Make Opener's clubs hearts, and hearts clubs, and the GT is REALLY appealing, as 4♥ would then very likely be a great contract, or 6♥.
-P.J. Painter.
#5
Posted 2009-September-18, 18:07
frouu, on Sep 18 2009, 05:14 PM, said:
PASS - PASS - 1♠ - PASS
2♠ - PASS - ?
we play 2/1, (no drury, or bergen) 2♠ is constructive, 3+♠ 7-10 pts. Do you make a game try?
Based on the structure of your high cards and hand, you need to make some sort of try
the Freman, Chani from the move "Dune"
"I learned long ago, never to wrestle with a pig. You get dirty, and besides, the pig likes it."
George Bernard Shaw
#6
Posted 2009-September-18, 18:57
Next I look at plus factors and minus factors: I have more aces than queens so that's a plus. I have a singleton, so that's another plus. Finally, the honor structure is great because the honors are working in combination rather than being alone.
I think making a game try is pretty clear here.
#7
Posted 2009-September-19, 05:20
Best would be either 3C (if this showes values)
or 3D (if this showes the shortage).
With kind regards
Marlowe
Uwe Gebhardt (P_Marlowe)
#9
Posted 2009-September-19, 22:32
#10
Posted 2009-September-19, 22:54
This would be a good hand for short suit game tries - could get to game with a perfect minimum like Jxxx, QJ, xxxx, Kxx.
#11
Posted 2009-September-20, 07:19
I'd make a short suit game try in diamonds if that's available. Else a help suit game try in hearts.
Harald
#12
Posted 2009-September-20, 11:30
#13
Posted 2009-September-20, 11:49
George Carlin
#14
Posted 2009-September-20, 11:58
Who plays constructive raises as a passed hand? Is this some kind of old-fashioned precision?
Winner - BBO Challenge bracket #6 - February, 2017.
#15
Posted 2009-September-20, 14:58
Phil, on Sep 20 2009, 12:58 PM, said:
Who plays constructive raises as a passed hand? Is this some kind of old-fashioned precision?
It would depend on the game try available and vulnerability. Vulnerable at imps you would want to get to game opposite xxxx, QJ, xxxx, Kxx. The only way this would be remotely possible would be with a short suit game try.
#16
Posted 2009-September-20, 18:43
1. partner has three card support and 7-10 HCP
2. partner has 4333, 4432 or 5332 shape
3. partner will accept an invite with 9-10 HCP and signoff with 7-8 HCP (see below)
4. they pass throughout
5. we make the double dummy number of tricks
6. the other table plays in 2S
The results are as follows:
976 times partner is minimum and you make less than 8 tricks (lose 3 vul or 2 non vul)
2658 times partner is minimum and you make exactly 8 tricks (lose 6 vul or 5 non vul)
3066 times partner is minimum and you make exactly 9 tricks (break even)
1234 times partner is minimum and you make 10 or more tricks (break even)
236 times partner is maximum and you make less than 8 tricks (lose 5 vul or 3 non vul)
1316 times partner is maximum and you make exactly 8 tricks (lose 7 vul or 5 non vul)
3097 times partner is maximum and you make exactly 9 tricks (lose 6 vul or 5 non vul)
3260 times partner is maximum and you make 10 or more tricks (gain 10 vul or 6 non vul)
Total of 15843 hands
This works out to an expected loss of 0.96 IMPs per board vulnerable and 1.16 not vulnerable.
Now obviously the third assumption is unrealistic because partner will decide better than that based on our choice of game try. Suppose we assume partner always decides correctly, i.e. bids game whenever there are 10 tricks and signs off otherwise. Then we have an expected gain of 1.35 IMPs per board vulnerable and 0.55 IMPs per board non vul. But I think this assumption is (much) less realistic than my one. Making a specific game try rather than a general try would normally be a fairly small improvement - not enough to turn around a loss of this size.
There may be small change by varying the other assumptions as well, but I doubt it would pay to make a game try vulnerable and am almost certain you should pass if not vulnerable.
#17
Posted 2009-September-20, 22:07
Also LOL you think partner bidding game with any 9-10 and signing off with any 7-8 is closer to accurate than if you bid 3C and partner uses their judgement? Wat?
#18
Posted 2009-September-20, 22:17
nigel_k, on Sep 20 2009, 07:43 PM, said:
1. partner has three card support and 7-10 HCP
2. partner has 4333, 4432 or 5332 shape
3. partner will accept an invite with 9-10 HCP and signoff with 7-8 HCP (see below)
4. they pass throughout
5. we make the double dummy number of tricks
6. the other table plays in 2S
Well, Justin knocked down 2 and 3. I would also be skeptical about 1, I would understand constructive as "good 7 to 10", maybe frouu can clarify.
Obviously 5 is rather questionable (it will be quite important for them to get the right lead). But assumption 6 is also very unrealistic, and it changes the odds for trying for game dramatically.
When partner has 3 spades and 7 hcp, good opponents won't often let us play 2♠. In that case, our "loss" of 6 IMPS in 3♠-1 may well be a win 1 against 3♦+1 at the table where you passed.
#19
Posted 2009-September-20, 22:34
#20
Posted 2009-September-21, 07:44
nigel_k, on Sep 20 2009, 07:43 PM, said:
1. partner has three card support and 7-10 HCP
2. partner has 4333, 4432 or 5332 shape
3. partner will accept an invite with 9-10 HCP and signoff with 7-8 HCP (see below)
4. they pass throughout
5. we make the double dummy number of tricks
6. the other table plays in 2S
The results are as follows:
I appreciate your effort but think the variables are too hard for an effective simulation. After all how does one program partner's judgment
the Freman, Chani from the move "Dune"
"I learned long ago, never to wrestle with a pig. You get dirty, and besides, the pig likes it."
George Bernard Shaw

Help

PASS - PASS - 1♠ - PASS
2♠ - PASS - ?