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I would add that I believe if instead claimer had {a} retracted and immediately substituted a clarification or {b} stated that he wanted to substitute a different clarification after checking with the TD, then it would be appropriate for any ruling upon a contested claim to be based upon the substituted clarification.
Players do not know what they
should do, and I believe that it is not reasonable to treat the above any different from what he did do, which was to stop his claim after saying it was wrong and consult the TD. To give a different ruling if he added the words that he wanted to susbstitute a correct statement, which he apparently did want, seems wrong.
I think it is wise to rule in accordance with the facts of the situation. In this instance the situations are very different which can be cause to treat them differently.
I am inclined to believe that that there is a threshold for when a clarification is over. For the facts given, declarer on his own volition stopped making a clarification once he stated [without outside prompting] he had goofed. It is material that he did not correct his statement and this should be basis enough for ruling upon a disputed claim.
It is my opinion that a claim is constituted by its whole as distinct from its pieces [if any]. Which means that in effect that the clarification is not over until it is over; and, once it's over, it is finis. Thus, it is incumbant upon claimer to make it clear he is not done in order to have any possible expectation to correct his clarification after he interrupts it. To do otherwise gives the opponents cause to believe that he is complete.
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Do we encourage players to claim?
Of course. About one claim in five hundred is challenged, and many of those are ok anyway. The game would be considerably slowed down otherwise.
I believe that TDs encouraging players to claim does them a disservice. Far too many bad claims are made by players that believe they know what theyy are doing. It is better that a player do his own instigating. The TD role ought to be to facilitate the education of interested players as to the ramifications of claims. And for players that claim, they ought to be well versed in the law, and not as you put it "Players do not know what they
should do,". When a player claims he short circuits the law's provision to play out the 13 tricks and it is important that he ought to know what he does.
Bridge is a game and I will remember that its place in my life is that of a game. I will respect those who play and endeavor to be worthy of their respect. I will remember that it is the most human of activities which makes bridge so interesting. And in doing so I will contribute my best and strive to conduct myself fairly. -Bridge Players Creed
Contract:
5♠ by South
E/W have 2 tricks
N/S have 3 tricks
South is on lead