AT9xx vs Q8xx errors in suit combo on the web
#1
Posted 2009-March-03, 00:12
its says that
AT9xx
Q8xx
for 1 loser
the correct play is to run the Q, and play low to the A.
this lose to
--+KJxx
x+KJx
Jxx+K
while the A and low.
You lose with
KJxx+--
KJx+x
This is very common suit combo and many good players seems to make the mistakes.
Even if you dont have the 8.
AT9xx
Qxxx
Its slightly better to play the A first.
For instance, he doesn't like being used as a human shield when we're being shot at.
I happen to think it's a very noble way to meet one's maker, especially for a guy like him.
Bottom line is we never let that difference of opinion interfere with anything."
#2
Posted 2009-March-03, 13:22
But adds that if you expect RHO to jump with the king from Kx, the right play is low from dummy and finesse the 8 if RHO plays low, then run the queen if the eight lost to the jack.
Harald
#3
Posted 2009-March-03, 14:43
#4
Posted 2009-March-03, 17:30
skaeran, on Mar 3 2009, 02:22 PM, said:
Works pretty well if you expect RHO to think from Kx, too.
Call me Desdinova...Eternal Light
C. It's the nexus of the crisis and the origin of storms.
IV: ace 333: pot should be game, idk
e: "Maybe God remembered how cute you were as a carrot."
#5
Posted 2009-March-03, 17:34
Lobowolf, on Mar 3 2009, 06:30 PM, said:
skaeran, on Mar 3 2009, 02:22 PM, said:
Works pretty well if you expect RHO to think from Kx, too.
Depends if you expect him to think from Jx or Jxx too. After all, he might forget where he parked his car no matter what his holding in the suit.
#6
Posted 2009-March-03, 19:49
skaeran, on Mar 3 2009, 02:22 PM, said:
Lobowolf, on Mar 3 2009, 06:30 PM, said:
jdonn, on Mar 3 2009, 06:34 PM, said:
#7
Posted 2009-March-04, 17:36
#8
Posted 2009-March-04, 18:25
dake50, on Mar 4 2009, 06:36 PM, said:
Lawbook, on 2007, Law 73, said:
- Variations in Tempo or Manner
- It is desirable, though not always required, for players to maintain steady tempo and unvarying manner. However, players should be particularly careful when variations may work to the benefit of their side. Otherwise, unintentionally to vary the tempo or manner in which a call or play is made is not in itself an infraction. Inferences from such variation may appropriately be drawn only by an opponent, and at his own risk.
- A player may not attempt to mislead an opponent by means of remark or gesture, by the haste or hesitancy of a call or play (as in hesitating before playing a singleton), the manner in which a call or play is made or by any purposeful deviation from correct procedure.
- It is desirable, though not always required, for players to maintain steady tempo and unvarying manner. However, players should be particularly careful when variations may work to the benefit of their side. Otherwise, unintentionally to vary the tempo or manner in which a call or play is made is not in itself an infraction. Inferences from such variation may appropriately be drawn only by an opponent, and at his own risk.
- Deception
A player may appropriately attempt to deceive an opponent through a call or play (so long as the deception is not protected by concealed partnership understanding or experience).
- Violation of Proprieties
When a violation of the Proprieties described in this law results in damage to an innocent opponent, if the Director determines that an innocent player has drawn a false inference from a remark, manner, tempo, or the like, of an opponent who has no demonstrable bridge reason for the action, and who could have known, at the time of the action, that the action could work to his benefit, the Director shall award an adjusted score (see Law 12C).
I'm no legal expert but for as long as I remember the law has been as above and it seems reasonable to me.

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