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Fit jumps and/or splinters

Poll: After 1H (1S), what is your preference (43 member(s) have cast votes)

After 1H (1S), what is your preference

  1. 3D and 4D are both fit jumps (19 votes [44.19%])

    Percentage of vote: 44.19%

  2. 3D and 4D are both show shortage (splinter/void) (4 votes [9.30%])

    Percentage of vote: 9.30%

  3. 3D fit, 4D splinter (10 votes [23.26%])

    Percentage of vote: 23.26%

  4. 3D some heart raise, 4D fit (1 votes [2.33%])

    Percentage of vote: 2.33%

  5. 3D some heart raise, 4D splinter (2 votes [4.65%])

    Percentage of vote: 4.65%

  6. Other (7 votes [16.28%])

    Percentage of vote: 16.28%

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#21 User is offline   Cascade 

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Posted 2009-February-19, 01:31

jdonn, on Feb 19 2009, 06:44 PM, said:

Cascade, on Feb 18 2009, 08:20 PM, said:

jdonn, on Feb 19 2009, 01:04 PM, said:

Cascade, on Feb 18 2009, 07:00 PM, said:

It just seems having three bids for similar hand types must overload your system somewhere else.

How do you use the various bids after 1 (1)?

Jump shifts are splinters

new suits forcing

We also have a forcing balanced raise (not game forcing)

IMO that sounds like less duplication but also less value. When your side suit is all in one suit, like say x Kxxx AJTxx xxx, then I think a splinter is not as accurate as a fit jump.

Of course if you find a hand ideal for your methods then it will be better to be playing that method.

Similarly if I have a shortage and values spread over the other two suits then a splinter will be more descriptive - say x Qxxx Kxxx Kxxx (trying to keep the values the same as your example).

I don't think there is anything wrong with fit-jumps my criticism was with the duplication of hand types when combining fit-jumps in a new suit and splinters in the opponent's suit.
Wayne Burrows

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True but I know Standard American and what better reason could I have for playing Precision? - Hideous Hog
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#22 User is offline   jdonn 

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Posted 2009-February-19, 02:12

Cascade, on Feb 19 2009, 02:31 AM, said:

I don't think there is anything wrong with fit-jumps my criticism was with the duplication of hand types when combining fit-jumps in a new suit and splinters in the opponent's suit.

I understand, and it's a perfectly fair point. I still prefer it though, mostly on a frequency basis. You have some (I really don't think THAT much) duplication on hands with short spades, but you have short spades (given their spade overcall) far more often than shortness in another suit.
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#23 User is offline   paulg 

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Posted 2009-February-19, 05:57

Cascade, on Feb 19 2009, 01:20 AM, said:

jdonn, on Feb 19 2009, 01:04 PM, said:

Cascade, on Feb 18 2009, 07:00 PM, said:

It just seems having three bids for similar hand types must overload your system somewhere else.

How do you use the various bids after 1 (1)?

Jump shifts are splinters

new suits forcing

We also have a forcing balanced raise (not game forcing)

And double jumps, say 1 - (1) - 4?
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#24 User is offline   Cascade 

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Posted 2009-February-19, 12:47

cardsharp, on Feb 20 2009, 12:57 AM, said:

Cascade, on Feb 19 2009, 01:20 AM, said:

jdonn, on Feb 19 2009, 01:04 PM, said:

Cascade, on Feb 18 2009, 07:00 PM, said:

It just seems having three bids for similar hand types must overload your system somewhere else.

How do you use the various bids after 1 (1)?

Jump shifts are splinters

new suits forcing

We also have a forcing balanced raise (not game forcing)

And double jumps, say 1 - (1) - 4?

We use those as void splinters. Either limited in strength or something that is intending to bid on over a sign-off.
Wayne Burrows

I believe that the USA currently hold only the World Championship For People Who Still Bid Like Your Auntie Gladys - dburn
dunno how to play 4 card majors - JLOGIC
True but I know Standard American and what better reason could I have for playing Precision? - Hideous Hog
Bidding is an estimation of probabilities SJ Simon

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