Scoring: IMP
East-West = Unia Lezno
North-South = Computerland
West North East South
Bizon Balicki Kiwalski Zmudzinski
- - - Pass
1♣! 1♦! 1♠! Pass
1NT Pass 2♣! Pass
2♦! Pass 2♠! Pass
2NT! Pass 3NT Pass
4♣! Pass 4NT Pass
7♥ Pass Pass Pass
We are not told much about the complex relay methods employed except that 1♣ by West was strong, and 1♦ overcall showed ♠.
We are not told what constraints there are on the 1♦ overcall but I speculated that a 2♠ raise by Zmudzinski might have disturbed their relay structure. Although we cannot be sure, it was suggested to me in the forum that the raise would have been ineffective in stopping their relays despite that (even after taking into account the availability of pass and double) it would remove two steps from their continuations.
Perhaps he had no way of knowing, but a 3♠ raise by Zmudzinski could have caused some problems. Goes for 1400 at best defence but may get out for 1100 if he gets to ruff a ♥ (unlikely I know). Still, that is a 2 IMP gain against 6♥+1 in the other room
So my questions are this:
There must be a point at which intervention consumes so much space that relay continuations are impractical. What is that level and, if it is such a level that it removes available steps (as in the suggested 2♠ raise above) how do you cope with the displaced hand types? Do you simply shift all of the continuations up by the relevant number of steps?
Also, if the intervention is so cheap that it actively gives the opponents additional bidding space (as in the 1♦ overcall above) how do you take advantage of that additional space? Do you just shuffle all responses down a step?
If you are playing some sort of Symmetric relay such as Moscito where they are symmetric in an absolute sense rather then in a relative sense then then it looks as though your problems are multiplied by intervention (if you want to preserve the relay structure), but I may be mistaken.

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ing) tr. v. - Any bid made by bridge player with which partner disagrees.