ArtK78, on Sep 15 2008, 05:19 PM, said:
Also please feel free to comment on how close your decisions are. If they are close, what cards would have to change for you to take a stronger or weaker action?
OK, you did ask!
I base my assessment of a hand around the 6/4/2/1 count - plus quite a reasonable amount for distribution when assessing a hand for suit play - basically the same as zar points except that I think 2 for length in the longest suit is overkill.
This isn't, however, brilliant for NT. I adjust the 6/4/2/1 count to something similar to what is, in effect, the system of fifths (4, 2.8, 1.8, 1, 0.4) except based around a 52 point deck. This is 5.5, 4, 2.25, 1.25, 0.5, 0.25 - plus 1 for a six card suit, 0.5 for a 5 carder and 0.25 if the longest suit is 4 cards but not a 4333 shape. This is hard work on your thinking apparatus, but does seem to pay dividends - so I persist with it - I don't expect many others to pick this system up and use it.
A 15 count is about 20.25 on this system. Shouldn't be as bad as 19.5 or it should probably be downgraded to my mind. I like to see a total of 34 ideally in the two hands for 3N if playing MP. 33.5 is OK for nv at IMPs, can be as pushy as only 33 for vul at IMPs. I like to be reasonably assured that we have 32 or damn close to it to invite. This means that I would like to have at least 11.75 to invite. The example hand is 11.25 - therefore I am going to risk passing.
As a 17 count could be around 22.75 on this system (any more and I would be thinking of upgrading) I am risking missing a game - but 15 counts are a good deal more common than 17s - also you don't make all games that any point count system suggests are probable anyway, so I prefer the plus.
This hand counts for more by the NT method here than it will by the suit method (usually it is the other way round) - and I'm looking for 36 for 4M, so I won't even think about hearts.
Nick
"Pass is your friend" - my brother in law - who likes to bid a lot.