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testing ideas

#1 User is offline   shevek 

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Posted 2008-June-04, 05:36

How do people test their ideas?

I use Bgen for windows, an adaption by an Australian - Nigel Dutton - of Paul Heitner's DOS program from the 80s. I guess you have better tools.

Currently I'm looking at dealing with a weak 2S overcall of our strong 1C. Simple stuff.
I generate a few hands - 24 - then import them into DMPro and just look at them, peaking at the Deep Finesse analysis.

This seems fine. What do others do?

Nick
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#2 User is offline   david_c 

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Posted 2008-June-04, 07:08

Yeah, get the computer to deal some hands, and then look at what would happen on those. That's what I do.
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#3 User is offline   rbforster 

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Posted 2008-June-04, 10:06

Nothing so hi-tech for me - I code up the assumptions in the BBO practice bidding room and deal hands that way (to think about what our auction would have been). Less useful for situations where you want to be able to specify suit quality instead of just shape+HCP. It's not great for competition but works ok for testing constructive methods.
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#4 User is offline   kenrexford 

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Posted 2008-June-04, 11:47

In the past, I would find some struggling player with grandiose views of his own potential, with a taste for the exotic, and establish a partnership with the lab rat to test out the theories in real play.

Bad idea.
"Gibberish in, gibberish out. A trial judge, three sets of lawyers, and now three appellate judges cannot agree on what this law means. And we ask police officers, prosecutors, defense lawyers, and citizens to enforce or abide by it? The legislature continues to write unreadable statutes. Gibberish should not be enforced as law."

-P.J. Painter.
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#5 User is offline   han 

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Posted 2008-June-04, 12:14

If I have an idea I usually ask my partner what he thinks about it. If he likes it then we might bid some 50 hands on that topic to see if it works well (partnership bidding). If it is something drastic then I usually ask Justin what he thinks.
Please note: I am interested in boring, bog standard, 2/1.

- hrothgar
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#6 Guest_Jlall_*

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Posted 2008-June-04, 14:56

kenrexford, on Jun 4 2008, 12:47 PM, said:

In the past, I would find some struggling player with grandiose views of his own potential, with a taste for the exotic...

lol, good one!
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#7 User is offline   jdonn 

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Posted 2008-June-04, 15:05

han, on Jun 4 2008, 01:14 PM, said:

If I have an idea I usually ask my partner what he thinks about it. If he likes it then we might bid some 50 hands on that topic to see if it works well (partnership bidding). If it is something drastic then I usually ask Justin what he thinks.

Calm down han, no reason to panic.
Please let me know about any questions or interest or bug reports about GIB.
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#8 User is offline   kenrexford 

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Posted 2008-June-04, 21:52

Jlall, on Jun 4 2008, 03:56 PM, said:

kenrexford, on Jun 4 2008, 12:47 PM, said:

In the past, I would find some struggling player with grandiose views of his own potential, with a taste for the exotic...

lol, good one!

Yeah. It is a hell of a lot better to find a very good partner, ideally one better than you at practical, "accepted" bidding, with a real skepticism for the exotic, and then to try stuff out with that person, as I have found out over the past few years.

A few things happen.

1. Idiotic ideas are immediately dismissed as idiotic, even if you initially had a real love for the idea. If you insist, it does not matter. Ya ain't playin that bull s#!+.

2. Good ideas that need tweaked are tweaked.

3. A reliable test of real prospects results.
"Gibberish in, gibberish out. A trial judge, three sets of lawyers, and now three appellate judges cannot agree on what this law means. And we ask police officers, prosecutors, defense lawyers, and citizens to enforce or abide by it? The legislature continues to write unreadable statutes. Gibberish should not be enforced as law."

-P.J. Painter.
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