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The Mini Splinter Subtlety Only if you play it this way

#1 User is offline   Echognome 

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Posted 2008-April-09, 14:20

Give what you think are the minimum and maximum hands for these two sequences:

1 - 1; 3

1 - 1; 2 - 2*; 4**

*Asking bid (some may use 2NT)
**4, max for 2, shortness

Contrast this with your min/max when the mini is not available, such as:

1 - 1; 2 - 2*; 4**

*, ** As above except shortness.
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#2 User is offline   gnasher 

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Posted 2008-April-09, 15:02

A minimum mini splinter would be something like Axx KJxx x AQ10xx. My mini splinters don't have an upper limit, because I may have a game force and be planning to bid again.

2 then 4: from Axx KJxx x KJ10xx to Axx KJxx x AJ10xx.

The availability of a mini splinter has no effect on the range of the 2 raise. A hand which was worth the three level is still worth the three level.
... that would still not be conclusive proof, before someone wants to explain that to me as well as if I was a 5 year-old. - gwnn
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#3 User is offline   pclayton 

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Posted 2008-April-09, 15:14

The minimum for a mini-splinter is about a good 6 loser hand. It's a hand good enough for a 3 call. A typical minimum looks like: Axx KQxx x AJxxx.

If you want to ratchet this back to 1 - 1 - 2 - 2N - 4, I would subtract the Q (or maybe substitute the J for the Q).
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#4 User is offline   cherdano 

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Posted 2008-April-09, 15:24

The jump to 4 doesn't promise any extras, it will be used whenever you have 4 trumps and shortness (unless maybe when you have a control-poor minimum).
The easiest way to count losers is to line up the people who talk about loser count, and count them. -Kieran Dyke
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#5 User is offline   pclayton 

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Posted 2008-April-09, 15:29

cherdano, on Apr 9 2008, 01:24 PM, said:

The jump to 4 doesn't promise any extras, it will be used whenever you have 4 trumps and shortness (unless maybe when you have a control-poor minimum).

This isn't the way I was taught. 3 shows 4 trump, a minimum and might have a stiff.

I'm not saying its a bad idea, although I don't know which method is more prevalent.

Playing my method I wouldn't 4 on a hand like: Kxxx QJxx x AJxx.
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#6 User is offline   gnasher 

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Posted 2008-April-09, 16:23

pclayton, on Apr 9 2008, 10:29 PM, said:

Playing my method I wouldn't 4 on a hand like: Kxxx QJxx x AJxx.

Would you actually have opened this hand?
... that would still not be conclusive proof, before someone wants to explain that to me as well as if I was a 5 year-old. - gwnn
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#7 User is offline   Echognome 

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Posted 2008-April-09, 16:47

pclayton, on Apr 9 2008, 01:29 PM, said:

cherdano, on Apr 9 2008, 01:24 PM, said:

The jump to 4 doesn't promise any extras, it will be used whenever you have 4 trumps and shortness (unless maybe when you have a control-poor minimum).

This isn't the way I was taught. 3 shows 4 trump, a minimum and might have a stiff.

I'm not saying its a bad idea, although I don't know which method is more prevalent.

Playing my method I wouldn't 4 on a hand like: Kxxx QJxx x AJxx.

What about T852 AK65 --- KJT87?
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#8 User is offline   pclayton 

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Posted 2008-April-09, 18:15

gnasher, on Apr 9 2008, 02:23 PM, said:

pclayton, on Apr 9 2008, 10:29 PM, said:

Playing my method I wouldn't 4 on a hand like: Kxxx QJxx x AJxx.

Would you actually have opened this hand?

?? I hope you are joking Andy.
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#9 User is offline   gnasher 

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Posted 2008-April-10, 01:44

pclayton, on Apr 10 2008, 01:15 AM, said:

gnasher, on Apr 9 2008, 02:23 PM, said:

pclayton, on Apr 9 2008, 10:29 PM, said:

Playing my method I wouldn't 4 on a hand like: Kxxx QJxx x AJxx.

Would you actually have opened this hand?

?? I hope you are joking Andy.

No, I was serious. 4441s are usually horrid, and this one is no exception. It has no spots, an excess of jacks, and only 11 points to start with.
... that would still not be conclusive proof, before someone wants to explain that to me as well as if I was a 5 year-old. - gwnn
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