pclayton, on Feb 20 2008, 11:52 AM, said:
I really don't see what featherweight openings have to do with calling or not calling this a limit raise.
All it means is that there are less hands pard accepts with.
A game force should be a hand where game has decent odds opposite partner's minimum holding. If you game force with less than this, you will bid a lot of bad games. If you make non-forcing invites with hands this good, you will miss a lot of good games. So I doubt this statement is very controversial. However, this means that
what is a game force depends rather a lot on
what hands will partner open.
Obviously, this means that if game is really poor opposite most minimums for partner, you should not game force. You can define a limit raise as containing a certain number of points, or having a certain value using losing trick count or ZAR points or whatever of course. But it seems to make sense to state that a limit raise is
the strongest possible raise that does not create a game force. Thus these are hands where game is typically not so good opposite a minimum holding from partner, but should have good chances if partner is just a little better than minimum (say about a queen better). Once again, it depends on
what is a minimum opening for partner.
On the hand in question, it seems like:
(1) Partner's opening promises 12 hcp if 5332, or 11 hcp if 5422/5431. We should game force on the example hand.
(2) Partner's opening promises 10 hcp if 5332, or 9 hcp if 5422/5431. We should make a limit raise, since game will be lousy opposite partner's worst possible hand (so forcing game is crazy) but game will be good if partner has an extra queen (i.e. would open under criteria 1).
(3) Partner's opening could be any 8 hcp with four or more spades. Now we probably need to distinguish even further, between this hand (which makes game if partner has an
ace extra) versus a slightly better hand (which makes game opposite a 5332 10-count). So you need multiple ways to make an invitational raise...
... which brings us to one of the big problems of systems which include both very light openings and a very wide range, that "invites" become much more common and you need ways to show different types of invite as well (distinguish the "mild invite" from the "serious invite").
Adam W. Meyerson
a.k.a. Appeal Without Merit