jillybean2, on Feb 13 2008, 03:17 PM, said:
I'm not sure when I should be using a cue bid vs. a splinter. After partner has shown a min and we have little chance of slam is it better to splinter and simply force game, and let partner make a move if she has extras?
This is a very good question, but it is not an easy one to answer. Most people simply decide which they like better and then do that, having no citation of authority to a partnership nuance or agreement justifying this decision (except perhaps something mudane like HCP range). This yields system redundancies.
For this reason, I personally have a few rules that I like. A different set of rules might be inferior or superior, but a set of rules always seems superior to no understandings. My rules are complicated and somewhat situational. However, this one sequence seems easy to figure out, even if I have never considered it specifically.
Rule #1: Splinters show stiffs unless we have agreed that THIS splinter shows a void. Here, then, a splinter passes Rule #1 as an option.
Rule #2: Splinters show very strong values in any side suit I already bid, and, if so, a lack of control in the fourth suit. Not applicable here, because I have not shown any side suit.
Hypothetical Contextual Corollary to Rule #2: Splinters show very strong support for partner's side suit if I have never shown my own side suit, and, if so, a lack of control in the fourth suit. I like this corollary. It almost works here, because the diamonds rock. However, I do have heart control, making this corollary, if agreed, rule out the splinter. But...
Rule #3: Splinters tend to promise good trumps, meaning two of the top three honors. This rules out the splinter for me, because the trumps suck.
Rule #4: Splinters tend to be more flexible if there is more space between the bid and game in the agreed suit. Here, a 4
♣ splinter is in the "ideal situation," because it allows opener to bid 4
♦, to bid 4
♥, and to bid 4
♦ and react to your 4
♥ call. It is not as ideal as a spade sxplinter with hearts agreed, but it is the second-most-ideal splinter. So, 4
♣ seems capable of being rather flexible. Whatever the follow-up would show or ask may be an exception to the Rules.
GENERAL RULE: Splinters are used when a predicted cuebidding sequence will leave you undecided and undescribed.
"Gibberish in, gibberish out. A trial judge, three sets of lawyers, and now three appellate judges cannot agree on what this law means. And we ask police officers, prosecutors, defense lawyers, and citizens to enforce or abide by it? The legislature continues to write unreadable statutes. Gibberish should not be enforced as law."
-P.J. Painter.