What line looks best (East plays Q♦ to trick 1)?
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Plan the slam
#1
Posted 2007-December-17, 05:28
If it matters, you are playing against a weak pair:
What line looks best (East plays Q♦ to trick 1)?
What line looks best (East plays Q♦ to trick 1)?
#2
Posted 2007-December-17, 10:36
Spade finesse is gonna work, so I'll go with 3 rounds of diamonds, ace of spades, finesse the spade, take out the third spade, take the AK of clubs and sluff a diamond, then play hearts. Easy-peasy.
How do I know spades are 3-2 on the right side? Because I don't see any way to make it without it.
How do I know spades are 3-2 on the right side? Because I don't see any way to make it without it.
#3
Posted 2007-December-17, 18:14
jtfanclub, on Dec 17 2007, 11:36 AM, said:
Spade finesse is gonna work, so I'll go with 3 rounds of diamonds, ace of spades, finesse the spade, take out the third spade, take the AK of clubs and sluff a diamond, then play hearts. Easy-peasy.
How do I know spades are 3-2 on the right side? Because I don't see any way to make it without it.
How do I know spades are 3-2 on the right side? Because I don't see any way to make it without it.
That's exactly my thinking and my line and leads to -2.
Of course the complete hand is:
Scoring: IMP
The other folks who bid it made it because they played:
2♦ - 6♦ - Q♦ - A♦
followed by:
J♠ - Q♠ - A♠ - 4♠
which solves the situation nicely (thanks LHO). I'm not 100% sure but I assume the person was planning on J to the A no matter what and finesse back which can help pick up some DA but isn't without risk as missing the 9 it isn't clear that the J can afford to be wasted - although if things split 4-1 you are going to have problems anyways so maybe it is a near free chance.
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Help

Contract 6♠S
Opening lead: 2♦
If it matters, this was the auction [influenced by both state of match and opponent quality] (opponents silent):
1♠* - 1NT* (10-15 5+♠; artifical gf relay)
2♦ - 2♥* (natural 4+♦; relay)
3♦* - 4♦* (5=3=4=1 shape; signoff transfer to 4♥ over which relayer will pass or place contract)
4♠* - 6♠ (refusal showing either ridiculous shape like 8=1=4=0 or, more likely, maximum hand 2 tricks above minimum; to play)