Posted 2007-October-09, 11:27
The one that gets me is the guy who takes advantage of a lax club environment when it's his side that made the error, but is a stickler for the rules when it's the opponents turn to have a minor slipup.
Yeah, I'm a stickler for the rules. Everybody knows that - even at the club. But more often than not, when I call the director, it's because of something I or my partner has done or look like we've done. I don't see why I should get away with something I wouldn't let them get away with.
You can have a friendly game playing strictly to the Laws; you can have an unfriendly game, especially if one player thinks the strictures are to unnerve him. You can have a friendly game playing loose, especially if all theplayers trust each other; it can quickly turn unfriendly when something "that seems similar" to what has been let slide isn't let slide this time. However, the unfriendly gets worse here as (because it's a "friendly game"), the discussion happening before the TD is finally called raises tempers; at least in the strict game, the anger can be aimed (but not vented) at the TD - and it's usually less anger.
The worst TD calls from a TD perspective are where the players have already tried to solve it. They're usually upset at each other, and are not capable of letting the other side speak their full side, so there's interruptions and snide comments, and... unless you control it. Luckily, it's easy to notice when you've been called to this situation, and you know you have to keep control right away.
Michael.
"Which is harder to find - a paranormal field agent, or someone competent who likes talking on the phone?"
"...You may return to your desk." "Thank you." -- Serena vs. Mr. Arthur,
"Paranormal Helpline", EGS:NP