awm, on Nov 7 2006, 08:56 AM, said:
Let me explain why I'm opposed to using FD. As far as I can tell, a convention card serves four basic purposes:
1. To act as a "catch" in case people forget to alert.
2. To reduce the need to slow down the game and/or transmit UI by asking questions about people's bids in common auctions.
3. To give a "quick summary" of general approach.
4. To act as "proof of agreement" to directors or committees in case there is some question as to what the actual agreements are.
I don't think FD serves particularly well in any of these roles.
Marshall McLuhan famously observed that the "medium is the message". I think that it is a mistake to consider an Full Disclosure file to be a 1:1 replacement for traditional convention cards. A computerized system, leveraging hypertext, unlimited storage, and complex graphics should not strive to emulate a single page of flat text that is designed to be scanned in 15 seconds.
Note: I very much agree that an FD file should strive to improve on a plain, flat text convention card... However, I argue that it does so successfully. I also believe that the existing FD implementation needs to be viewed as a work in progress. Many of the criticisms that you raise can be addressed with relatively simple enhancements to the user interface (or, alternatively, more experienced end users). Let me seize on one obvious example: You claim the the FD tree structure is to complicated for players seeking to get a quick summary of the system. My answer is that the FD tree isn't intended for that use... Full Disclosure includes a field labeled "Convention Card Summary" which serves that same purpose. For example, the CC Summary for MOSCITO reads:
MOSCITO = Strong Club, 4 card majors, and transfer openings. 1
♦ = Hearts, 1
♥ = Spades, 1
♠ = unbalanced with 4+ Diamonds.
1NT = 11+ - 14. 2/1 = Natural and non-forcing. Frequent use of Relays
Assumed Fit preempts
In my mind, this provides a pretty reasonable summary. Could it be better? Of course. In fact, I also have argued that FD needs to be extended to include a GUI. Ideally, this GUI can be used both to create new conventions and also to provide a graphical summary describing standard systems. In time, I suspect that this will happen. (Short term, I think that there are some nasty issues that need to be worked out regarding feedback between different modules)
As to your more general criticisms: Personally, I don't think that FD creates new problems. However, I do believe that FD makes existing problems much more explicit. Almost all the issues that you point out with the FD application are lurking in the background all the time. The fundamental problem is that many players don't understand the bidding systems that they claim to be using. They agree to play 2/1 game force, but they don't realize that a 2NT response to a 1M opening is a strong raise of parter's suit...
Ignorance is going to cause problems, plain and simple. However, here once again, I'm taking a glass half full approach to FD... From my perspective, FD has the making of a phenomenal educational tool. In the long term, this is the only real solution to these sorts of issues.