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hi guys.. trying to follow this (i wasn't in the bidding room long enough to grasp the concept)... is this right or wrong?
1M : 2C = either 8-11 3 card support OR gf with clubs OR 10-13 balanced?
1M : 2C
2M = 10-12, 13 5 card major?
Hi,
If you instant message me, I will be happy to share with you the notes on what it is we are trying to do here. The big picture is:
1M -
2M = weak 3 card raise (bad 8 hcp or less)
3M = preemptive 4 card raise (0-7 hcp, 4 card support)
3C/3D = fit jump, not forcing beyond 3M. less than GF value (else 2/1)
2NT = limit raise or better (most common replies are
3C = I would not bid game opposite limit raise OR slam try
3D = I do accept game try opposite limit raise, but no slam interest)
2C = true 2/1 game force, or
any balance hand with 11-12 hcp (2/3 card support), or
balanance hand with 13+ hcp and 2 card support, or
constructive 2 level raise (8-9 hcp, with 3 or 4 card support), or
3 card limit raise with 3 card support (11-12)
Your speculation that:
1M : 2C
2D = better than min, from 14 on?
Is right on target. This is backwards from the replies many others use. For instance, after 2C, many people who use 2C as artificial use 2D as the only "minimum response". We use the more natural sounding 2M.
You also read correctly that 1NT is now only "semi-forcing". There is a reason for this. In standard 2/1 GF, the 1NT response can hold a fit for the major (say 11-12 with 3 card fit). That can;t happen here. Also, many people play that 1NT can hold balanced hand with 13-15 or even more (if no five card fit suit exist). So clearly, if the forcing 1NT can contain a game forcing hand, it can never be safely passed.
Here, the big NT hands and the fit hands are removed from 1NT. It is still semi-forcing and should be almost never passed. I think the answer to your question about how to handle a hand with a preemptive 6 card suit needs to be handled in another thread on the off-loaded 1NT response. But you are right, we also do not allow "preemptive" jumpshift here. Instead, we use the fit jump mechanisms. Let me handle just the two examples you gave....
1M : 2C 1M : 2D 1M : 2C
2any : 3C 2any : 3D 3C : p
First, not all 1M-1NT-2any-3C auctions are created the same. This is because we have availabe BART, impossible 2S, etc. Let's look at the different ways to show club support
1S - 1NT - 2C - 3C (play this as weak, five card raise, but pass weakest)
1S - 1NT - 2C - 2D - 2x - 3C (using BART, strong raise)
1S - 1NT - 2C - 3S - max club fit probably 6 and doublton S honor
BTW.. on this auction with BART and impossible 2S available...
1H - 1NT - 2C - 3D shows weak hand with long diamonds
1H - 1NT - 2C - 2S (impossible 2S shows relay to 2NT)
1H-1NT-2C-2S-2NT-3C = good club raise
1H-1NT-2C-2S-2NT-3D = good diamond suit
1H - 1NT - 2C - 2NT show singleton H, suggest long D and club tolerance (3-1-5-4, 2-1-6-3) remember balanced hand go through 2C
1H - 1NT - 2D - 2S = same relay with 3C/3D showing good suit
Now, BART or impossible 2S is not available on two auctions...
1S - 1NT - 2H or,
1S - 1NT - 2D
Here we play reverse good/bad 2NT... so that
1S - 1NT - 2H - 3C/3D = weak
1S - 1NT - 2H - 2NT = reverse good/bad 2NT opener will not bid 3C if he would continue over a good 3C bid. Originally we played nornal good bad, but that meant remembering that immediate 3C was weak sometimes and strong sometimes. Reversing it made it easier to remember.
Let's look at just one example... when responder has hearts...
1S - 1NT - 2D - 2H - weakest bid.. I want to play 2H
1S - 1NT - 2D - 3H = mildly game invite in hearts, see next auction
1S - 1Nt - 2D - 2NT* - 3C* - 3H - strongest way, very close to 2/1 bid
Of course all three heart bids above can be passed or opener can make game try over 2H or bid game over either 3H bids. You can get way with 2NT being "tolerance" for minor or reverse good bad in the above auctions because the balanced hand responses are taken out of the 1NT response hands (thanks to 2C bid).
Ben