kenberg, on Dec 30 2005, 02:09 AM, said:
A thought: Below I copy the BBO defintion of advanced. Does this appear to be a reasonable description of the target audience?
Advanced: Someone who has been consistently successful in clubs or minor tournaments
Myself, I find this definition somewhat unsatisfactory since
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None of this is intended to revive the idea of enforcing credentials. A statement of general purpose is a different thing entirely.
k
Ken, I too find this definition unsatisfactory for similar reasons that you do.
And I too agree with you that the goal should be to develop a statement of purpose and not define enforcing credentials.
To me, the core issue is simply: what differentiates an intermediate from an intermediate++ and an advanced player? This is not a theoretical question for me. It helps me determine where I am in the learning process and where I need to channel my energies in order to move to the next level. I believe that time spent learning fundamental concepts and techniques pays big benefits down the road.
As an example of the type of criteria that I find useful, I offer the following guidelines excerpted from a thread posted in rec.arts.dance back in Jan 2003:
-An intermediate understands the major rules to duplicate bridge and understands the basics of the scoring system despite not necessarily bidding and playing directly advantageously to the scoring all the time.
-An intermediate knows the dominant bidding system in their locale and a smattering of the major conventions, but is not using them all and relies 90% on the bedrock system, which they are comfortable with.
-An intermediate has play problems but knows the underlying mechanics of planning declarer play for the 4 most common contracts: 1NT,3NT,partscore suit contract, and major game contract.
-An intermediate understands at least one decent defensive carding system well enough to make use of it, and while not giving away tricks like crazy comapred to the novice, will still make many defensive errors.
-An advanced player understands the scoring system and mechanics of duplicate well enough to play competitvely on this basis.
-An advanced player bids comfortably in their base system with many conventions to optimize their chosen style. They probably have experience playing against a menu of several opponent's systems and may know more than one system reasonably well.
-An advanced player is comfortable with a wide variety of declarer strategies and plans the play of the hand based on percentages and worst-case-scenarios. Unblocking plays, throw-in plays, etc are used regularly. Some familiarity with various squeezes, but not mastery.
-An advanced player's defense gives away very few free tricks in a typical session of duplicate in a competitive field of non-world-class players, and is thorougly signalified. The killer shift is found a pretty reasonable percentage of the time.
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I recall seeing similar definitional schemes in other places - exactly where I can't remember right now. FifthChair.org perhaps? And I know that some of these issues were discussed in the
calling all experts thread here in the forums.
Another way to state this is: what are the fundamental concepts and techiques that mid-level intermediate players must master and what are the fundamental concepts and techniques that intermediate+++ and advanced players must master?
These definitions would be useful in a number of ways. They would enable members to perform self-assessment and to prepare a plan for their personal development. The definitions could be used to develop a curriculum for this club: it would allow planners and teachers to assume a certain level of expertise and to develop lectures based on the definition of an intermediate+++ and advanced player.
Respectfully offered.
Pete
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http://groups.google.com/group/rec.games.b...1018e98901ab7c4