Opening:
*1 ♣ - 11-14 hcp, balanced (3-3-3-4, 3-3-4-4,.)
*1 ♦ - 11-14 hcp, domination honor power + length in ♠ and one minor suit.
*1 ♥ - 11-14 hcp, domination honor power + length in ♥ and one minor suit.
*1 ♠ - 11-14 hcp, same, but for the both majors
*1 NT - 15-17 hcp, balanced hand.
*2 ♣ - 18-21 hcp, balanced hand.
*On 2nd and 3rd level for the remainin suits the situation is the same as on 1st level, but with more hcp (i.e. 2nd - 15-18, 3rd - 19-22)
Response
- of 1 ♣:
*1 NT - below 6 hcp
* The same rules as for an opener for 1st lvl, but with 8-10 hcp
* The same rules as for an opener for 2st lvl, but with 11-14 hcp (i.e. 22-28 hcp in the team)
- of 1 NT
*pass - below 3 hcp
*The same rules as for an opener for 1st lvl, but with 5-8 hcp
*The same rules as for an opener for 2nd lvl, but with 9-12 hcp
- of 1 ♦, ♥, ♥
*2nd level suit - in case of length in a suit, where the opener has demonstrated strength, 6-9 hcp.
*3rd level suit - in case of length in a suit, where the opener has demonstrated strength, 10-13 hcp.
Using this the partners should have found their long suit after the reponse (or at least a suit with 7 cards and good honors) and how many hcp does the team have
The contract is assigned
*from the opener, in case his bid has been ♦,♥ or ♥
*from the responder, in case the opener's bid has been ♣ or NT
In case there is an interference from an oponent:
*"double" means that the reponder's bid is the same as the interferer's
* next level bid - if the bid of the responder is lower suit than the interferer's one
The pros and cons:
Cons:
- I sense this "system" does not cover many situations, and this may often lead to misunderstandings between the partners
- there are no rules for assigning a slam game (a blackwood may be added, for ex.)
Pros:
- It is very simple and can be useful for the "neighbourhood cafe" or some non-pretending players (like me)
Comments?

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