DONT and CAPP opinions please
#21
Posted 2005-September-21, 10:48
#22
Posted 2005-September-21, 10:52
keylime, on Sep 21 2005, 08:48 AM, said:
Its mid chart but the districts in Southern Cal allow all defenses to 1N openings.
#23
Posted 2005-September-21, 15:36
Quote
Wish that it were so ... The biggest problem is the 2♣ bid which can get your fit buried if responder bids. The next problem is it is using the worst possible bid, 2♦ to show the majors. 2♣ is better since you can ensure getting to the better major if advancer has equal length. 2♥ is better since it's harder for the opponents to defend against something likely to be passed. Penalty double limiting the hands you can show is near the bottom of the list of deficiencies, and is occasionally an advantage.
Modified capp variants are better because just about anything is better. But then they are not really "Capp".
Capp is horrible. I'd rather play Landy than Capp. I think I'd rather play natural than Capp.
I'm partial to Lionel (aka Grano-Astro), http://www.blakjak.d...k/def_1nt31.htm, & Woolsey.
#24
Posted 2005-September-21, 15:52
DONT is very frequent but misses the best fit a lot.
Meckwell is just a little less frequent than DONT, has a natural 2♥, and misses the best fit a lot less than DONT.
Woolsey is good in finding the best fit.
Astro/aspro/asptro/... is also fine, but not used for disturbing as much as other methods.
Landy sucks.
Capp is rubish.
I prefer Meckwell vs strong NT or some form of Astro vs weak NT.
#25
Posted 2005-September-22, 04:11
Dont, capp, brozel, meckwell and all that stuff never come up, unless you start overcalling on unsuitable hands, in which case you might as well make an overcall which shows a balanced hand.
The advantage of overcalling on balanced hands is that you immediately show at least 3 places to play, contrary to two-suited ones which show only two places, but are often made with 3 playable suits (it's either that or pass 1NT..). Pard has to guess opposite the two-suited overcall, whereas opposite the balanced overcall he has less of a guess.
Opposite a strong NT you can mobilize dbl, 2♣ and 2♦ to show balanced hands, reserving a natural 2M for competitive purposes. Opposite a weak NT can only spare the 2m bids. But there's still a lot you can do.
#26
Posted 2005-September-22, 04:16
whereagles, on Sep 22 2005, 12:11 PM, said:
Just for once I will agree with you. Balanced hands have no errand. The hand with shape has.
Roland
#27
Posted 2005-September-22, 04:21
#28
Posted 2005-September-22, 04:22
DONT is minor-oriented, i.e. with two-suited hands you show the lower suit first which means that you may miss a major suit fit, especially if opps compete.
This means that you might score +90 instead of +50 or -50 instead of -90. More important at MP than at IMPs, of course. But it also means that you may score -200 instead of -120, -100 instead of -90, +90 instead of +100. I would think that it doesn't really matter in the long run.
+90 instead of -90 is great at IMPs as well, but I would say that especially at MPs you need a major-oriented defense to get the +110 instead of +100. (Of course if you play in a heterogenous field with many weak pairs and/or many pairs not playing 15-17 1NT, +110 and +100 may be the same MPs).
Also, DONT has almost zero preemptive impact since the most frequent calls are dbl and 2♣.
I like Woolsey, but if you play multi/muiderberg it's impractical because you can't use it with a passed hand. In that case you may play
dbl: 5♦4♣ or 5♠4♥
2♣: 5♣4x
2♦: 5♦4M
2♥: 5♥4♠
so you can show all the distributional hands that couldn't preempt.
#29
Posted 2005-September-22, 04:36
I much prefer to overcall and be the master of my own destiny, even if that means going for -300 every now and then
#31 Guest_Jlall_*
Posted 2005-September-22, 07:10
whereagles, on Sep 22 2005, 05:11 AM, said:
Seems to be balanced hands are also "unsuitable." Assuming you avoid going for a number (unlikely with a balanced hand) and you ARE able to scramble into your best fit (unlikely) and you do make your contract, wouldn't you have probably beaten 1N?
#32
Posted 2005-September-22, 08:04
Gerben42, on Sep 22 2005, 03:54 AM, said:
Can you post a link to it please
tyvm
jb
Bridge should be fun!
SHAPE!
"And no matter what methods you play, it is essential, for anyone aspiring to learn to be a good player, to learn the importance of bidding shape properly." (MH)
#34
Posted 2005-September-22, 08:21
Bridge should be fun!
SHAPE!
"And no matter what methods you play, it is essential, for anyone aspiring to learn to be a good player, to learn the importance of bidding shape properly." (MH)
#35
Posted 2005-September-22, 08:23
Jlall, on Sep 22 2005, 01:10 PM, said:
Assuming you avoid going for a number (unlikely with a balanced hand) and you ARE able to scramble into your best fit (unlikely) and you do make your contract, wouldn't you have probably beaten 1N?
I didn't mean "unsuitable" as "risky". I meant that if the overcall is supposed to be two-suited, then making it on a 44 is making it on an unsuitable hand. If you see what I mean...
Anyway, as to scrambing into the best fit leading to same result as letting opps play in 1NT, I don't think that's true, for a number of reasons.
#36
Posted 2005-September-22, 10:10
I agree that Capp is awful. The 2♣ bid is a horror: it asumes (to be effective) that responder passes so as to allow a nice, quiet auction. The major overcalls are even worse: advancer has to go fishing at the 3-level if he doesn't fit the major.
DONT is not the best ever invented, but it is probably the best combination of simplicity and effectiveness currently available, so I usually suggest DONT when playing with a casual partner. It at least maximizes the chance of finding a playable spot at the 2-level.
I like Suction because it is effective and tough to play against: it is surprising how many expert pairs do not have a good defence against it.
Molson is ok: I play it (or old fashioned Astro) when suction is barred. In addition to the suit bids showing that suit and a longer major/minor, the double shows either ♣ or ♥ or ♠ or both majors. Advancer will, if given the chance, usually bid 2♣, if willing to play 2♣ opposite a ♣ suit. Overcaller can then bid 2♦ with both majors or his major with a one suiter.
In my view, all good pairs have coherent, effective bidding schemes when they open 1N, no matter what range is shown. Methods that allow the opps frequent uncontested auctions are therefore likely to lose in the long run compared to methods that get you into their auctions.
Furthermore, methods that possess, in their early stages, ambiguity about the suit(s) held will frequently show a gain because they introduce doubt into the opps' valuation of their holdings.
Of course, one tries to combine some degree of risk-reduction, which is why balanced hands PASS.
#37
Posted 2005-September-22, 11:16
There was a period of time when I experimented a lot with defenses to notrump, starting from the typical dont/capp, experimenting with reversed dont and modified capp, and then playing some lionel and some woolsey. For the past four years I have played one defense almost exclusively against strong NT, and it's one of the first conventions I insist upon in a newly forming partnership (not a pickup, but a partnership I expect to play in repeatedly). We've obtained very many good results from this method, and almost no bad ones. The defense is as follows:
Meyerson vs. Notrump (you can call it modified woolsey, modified robinson, or modified^2 capp if you prefer):
2♠, 2♥, 2♦: natural, generally single-suited
2♣: landy, for the majors
X: two-suited hand with a major and a minor (5-4 or better, either suit can be longer)
The only real "innovation" here is the double. Basically it's takeout. It has many nice aspects, in particular allowing us to double subsequent transfer or stayman bids from responder to show a fit for that suit, giving us a very good probability of finding a fit when the auction remains competitive. Without competition, we will always reach the same contract as woolsey except for the option of playing in advancer's heart suit when doubler has 5♠ and a minor (this has been a huge win on several occasions). The (non-competitive) advances are:
2♣ = "please bid a five card suit, or pass with 5♣+4cM"
2♦ = "please bid your major"
2♥/♠ = "I want to play in this suit"
2NT = game force asking bid (very rare)
After the 2♣/2♦ asking responses, various follow-ups are available to get to doubler's other suit, or to invite game.
a.k.a. Appeal Without Merit
#38 Guest_Jlall_*
Posted 2005-September-22, 11:24
Natural 2D.
Ability to play 2m opposite th 5M-4+m hand type
You lose:
Ability to diffentiate between 5-4 Mm and 4-5 Mm hands.
There are some other minor things on both sides, but these seem to be the main things right?
#39
Posted 2005-September-22, 11:47
Unlike most here, I think DONT is worse than Capp. After all, Capp is pretty close to Multi-Landy which I quite like, so I can't dislike it too much
Playing with a pick-up, I'd just go for Landy or maybe Woolsey.
#40
Posted 2005-September-22, 11:48
- hrothgar

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