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This post is only for Advanced Players do not read it if you are an intermediate

#1 User is offline   pilowsky 

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Posted 2020-January-27, 13:59

I am frequently reminded, by myself and others, of the importance of remembering things. I know that many people have shared tips on memory in the past but it never hurts to resuscitate this thread.

My favourite is the rule of three: (I love rules - a great substitute for judgement).

I try to use Music, Colour and a Name or an object to associate with something to be able to recall it easily.

Here are two, leaving out the third will annoy me into remembering it.

  • Beethoven carding, the odd-numbered symphonies were the best so discarding low odd cards 3,5,7,9 is encouraging. Remembering the tunes and associating a colour with each reinforces it. Generally, after about a week, the mnemonic can be discarded and the memory remains.
  • The Rolling Stones song Paint it Black helps me remember Puppet Stayman because if you have Hearts you bid Spades (I see a Red door and I want it painted Black).
  • Space left intentionally blank.
Over to you.





Non legit hoc
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#2 User is offline   Zelandakh 

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Posted 2020-January-27, 17:21

You will have to define the term "advanced" I guess. Are you allowed to read your own thread? :lol:

Thinking of 1NT though, we can use the name "Stayman" to remember that 2 is conventional; the colour "red" to remind us that 2 and 2 are transfers; the title/rank "Baron" to recall 2 as a range and minor suit fit-finder (if that is being played); and the band "Texas" as an aide de memoire for 4 level transfers. So perhaps you are on to something.... :o
(-: Zel :-)
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#3 User is offline   akwoo 

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Posted 2020-January-27, 17:41

IF you don't have judgement (and computational ability) better than what any rules can do for you, you have no chance of finishing regularly above 50% in Regional Open Pairs nor above 40% in the first day of a NABC+ pairs event.

If you're still reliant on rules for almost everything and don't know when to break them to your advantage, I don't think you qualify as advanced.
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#4 User is offline   KingCovert 

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Posted 2020-January-27, 18:10

I don't know if I qualify to speak on this, probably depends who you ask... I find it's far more productive to understand WHY your agreements are what they are, to understand the goal of a combination of agreements that work in harmony. I do remember my agreements, but I don't have to, I can derive them on the spot, because I know why they are as they are... For example, my partner and I play a 10-12 No-Trump, and we've decided to agree to play what I can only call a "Game-Forcing Inverted Puppet Stayman". The goal is to have responder declare.

2: GF. Asks about majors. Opener bids as follows:

2: I have a 5-card major.
2: I have 4.
2: I have 4.
2NT: I am 4-4 in the majors.
3: I have 5.
3: I have 5.
3: I have 6.
3: I have 6.
3NT: I have no 4-card major, no 5-card major, no 5 card minor, no 6-card minor. Therefore, I am 3334 or 3343 or (32)44.

I don't seriously attempt to memorize the meaning of 9 bids. Even though, I have. But, it's somewhat trivial to remember these agreements once I understand the objective of them. Good systems are built to have consistent structure in order to reduce memory load, and this is the reason why. So that you don't have to remember 100s of sequences of bids, but rather, you memorize principles and derive the meanings.

Someone else can speak on counting cards and remembering signals and stuff. I think this is a rather personal thing, it's very dependent on the person.
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#5 User is offline   smerriman 

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Posted 2020-January-27, 20:20

Over 4NT Blackwood when showing a void, which of 5NT and 6x shows an odd number of KCs and which an even number?

Even comes before odd, alphabetically.
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#6 User is offline   helene_t 

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Posted 2020-January-27, 20:53

The name of the game, "Bridge", makes it easy to remember that you are supposed to collaborate with the person on the opposite side of the table, not the one next to you.

One of our TDs suggested this rule for players who struggle to remember the Mitchell movement: Folks go Forward, Boards go Back.
The world would be such a happy place, if only everyone played Acol :) --- TramTicket
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#7 User is offline   fromageGB 

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Posted 2020-January-28, 04:20

I think you are playing reverse Beethoven. If the odd numbered symphonies are better, why discard them?
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#8 User is offline   pilowsky 

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Posted 2020-January-28, 04:32

I'm only intermediate, when I'm advanced, maybe I'll be able to Handel inverted Beethoven. I'll have to get Bach to you on that.

View PostfromageGB, on 2020-January-28, 04:20, said:

I think you are playing reverse Beethoven. If the odd numbered symphonies are better, why discard them?

Non legit hoc
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#9 User is offline   Vampyr 

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Posted 2020-January-28, 06:22

View Posthelene_t, on 2020-January-27, 20:53, said:

The name of the game, "Bridge", makes it easy to remember that you are supposed to collaborate with the person on the opposite side of the table, not the one next to you.

One of our TDs suggested this rule for players who struggle to remember the Mitchell movement: Folks go Forward, Boards go Back.


We used to say, “players go to heaven, boards go to hell”. Of course with web movements all bets are off.
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones -- Albert Einstein
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#10 User is offline   gwnn 

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Posted 2020-January-28, 07:23

Sorry, I'm an expert rather than advanced, so I didn't read any of this.

But PSA:
1m-2 = 11-15 balanced, transfer to NT (opener is free to sign off in 2NT/3m if unsuitable and minimum. Responder can re-raise to 3NT/re-transfer with 3 if it was just a rightsiding move.)
is a good treatment and people should consider using it more.

You don't want to be declarer if you lack jacks/positional stoppers.
... and I can prove it with my usual, flawless logic.
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#11 User is offline   barmar 

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Posted 2020-January-28, 09:39

View PostVampyr, on 2020-January-28, 06:22, said:

We used to say, “players go to heaven, boards go to hell”. Of course with web movements all bets are off.

I heard "people grow up".

The memory trick I use is for opener's rebids over Jacoby 2NT with a balanced hand -- which is stronger, 3NT or rebidding the suit? 3NT shows about the same strength as an opening strong 1NT.

#12 User is offline   Zelandakh 

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Posted 2020-January-28, 10:38

View Postbarmar, on 2020-January-28, 09:39, said:

The memory trick I use is for opener's rebids over Jacoby 2NT with a balanced hand -- which is stronger, 3NT or rebidding the suit? 3NT shows about the same strength as an opening strong 1NT.

That is interesting - it is standard over there? I have always just used fast arrival so 3M > 3NT > 4M. That seems to me extremely easy to remember!
(-: Zel :-)
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#13 User is offline   mikeh 

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Posted 2020-January-28, 11:13

View Postgwnn, on 2020-January-28, 07:23, said:

Sorry, I'm an expert rather than advanced, so I didn't read any of this.

But PSA:
1m-2 = 11-15 balanced, transfer to NT (opener is free to sign off in 2NT/3m if unsuitable and minimum. Responder can re-raise to 3NT/re-transfer with 3 if it was just a rightsiding move.)
is a good treatment and people should consider using it more.

You don't want to be declarer if you lack jacks/positional stoppers.

I think using 2H for the balanc d hand is better. We use it as invitational, with an immediate 2N as forcing.

2H allows opener to relay with 2S. Opener can bid 2 or 3N with suitable hands for being declarer, and can go through 2S, pup petting to 2N, if he feels that it’d be better for partner to declare.

Most of the benefit, however, comes from being able to distinguish between various unbalanced hands for opener. Direct 3- level suit bids show one kind of hand and relaying then bidding at the 3- level shows different. There’s no magic in whether the slow bid shows, for example, shortness or length, so long as you remember what you agreed.

The relay approach enhances slam bidding, and can allow for 5m rather than 3N. Using 2H as limited also helps! In my view. When the bud can be up to 15 hcp, opener can have problems with hands interested in slam opposite 14-15 bu only game opposite 13-15. I think one’d need a very good use for an immediate 2N in order to give up using that as natural and forcing. We play a style in which we open almost all flat 11 counts (14-16 1N) but you can adjust the ranges easily enough if you prefer different opening ranges
'one of the great markers of the advance of human kindness is the howls you will hear from the Men of God' Johann Hari
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#14 User is offline   Vampyr 

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Posted 2020-January-28, 12:17

View Postpilowsky, on 2020-January-27, 13:59, said:


[list][*][size="2"]Beethoven carding, the odd-numbered symphonies were the best so discarding low odd cards 3,5,7,9 is encouraging. Remembering the tunes and associating a colour with each reinforces it. Generally, after about a week, the mnemonic can be discarded and the memory remains.


I do not really understand how thinking of some unrelated (and in this case, seemingly more complicated) thing can help you remember something like odd/even discards. Wouldn’t it be simpler to, say, just remember the initials, which stand for Odd Encouraging? in any case your mnemonic doesn’t address the important point that the larger the card, the weaker the message. This is extremely important if you don’t want to get in trouble over tempo issues.
I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones -- Albert Einstein
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#15 User is offline   PhilG007 

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Posted 2020-January-28, 15:20

Many of the adages attached to Bridge have come down through the ages from its 18th Century ancestor Whist.
Some of the more popular ones are:-

1. "Lead through strength and up to weakness"
2.. "Return your partner's lead."
3. "Never underlead unsupported Aces defending trump contracts"
4. "Never finesse against your partner"
5. "Don't send a boy to do a man's job".
6."Second hand plays low,third hand plays high"
7." Cover an honour with an honour."

While all of the above are sound advice,they must not be followed blindly. They should be remembered as a guide,not a muzzle.
Only practice and experience will tell you when to break these rules.
"It is not enough to be a good player, you must also play well"
- Dr Tarrasch(1862-1934)German Chess Grandmaster

Bridge is a game where you have two opponents...and often three(!)


"Any palooka can take tricks with Aces and Kings; the true expert shows his prowess
by how he handles the two's and three's" - Mollo's Hideous Hog
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#16 User is offline   yo_yo 

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Posted 2020-January-28, 15:59

one of my pupils has trouble remembering how many points she needs to raise a suit
Playing Acol: to raise 1S to 2S she remembers she used to start school at 5 to 9
and to raise to 3S she remembers that break time was 10 to 11
it works with her :)
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#17 User is offline   helene_t 

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Posted 2020-January-28, 16:03

If you have trouble remembering the name of the game "Bridge", you can memorize the letters:

B for "Bridge Base Online Forum"
R for "Ridiculous acronyms"
I for "Interesting bridge hands"
D for "Double Dummy Analysis"
G for "General bridge discussion"
E for "Electoral college being discussed to death in the Water Cooler".

Very easy!
The world would be such a happy place, if only everyone played Acol :) --- TramTicket
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#18 User is offline   Zelandakh 

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Posted 2020-January-29, 03:51

Helpful Elegant Lady Encourages Novice Enlightenment? Truly!
(-: Zel :-)
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#19 User is offline   gwnn 

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Posted 2020-January-29, 04:06

Whenever I prepare for a squeeze, I remember the acronym BLUE and spend about 5 minutes trying to remember what the letters stand for (yea I just googled it too, no need to reply explaining it to me - I'll forget them in 5 minutes anyway). Without the "mnemonic" I could plan and execute the squeeze in 10 seconds.

(Not to say that I always execute squeezes correctly, just that the acronym is not helping.)
... and I can prove it with my usual, flawless logic.
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#20 User is offline   fromageGB 

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Posted 2020-January-29, 05:19

View PostVampyr, on 2020-January-28, 12:17, said:

.. in any case your mnemonic doesn’t address the important point that the larger the card, the weaker the message. This is extremely important if you don’t want to get in trouble over tempo issues.

But remember this is REVERSE Beethoven. So you throw away the good symphonies, and as the important ones are the later ones, they are the best ones. Hence, by the inversion, their signal is weaker. The mnenomic says it all.
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