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1N Matchpoints

Poll: 1N Matchpoints (16 member(s) have cast votes)

What Plan

  1. Play 3 round of Spades, when they are 2 with west, 4 with east, knock out east's winning spade (2 votes [12.50%] - View)

    Percentage of vote: 12.50%

  2. Play 3 round of Spades, when they are 2/4, play A club, club up (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Play A club, club up (4 votes [25.00%] - View)

    Percentage of vote: 25.00%

  4. Play low club to Q (8 votes [50.00%] - View)

    Percentage of vote: 50.00%

  5. Spade to K, club to 9 (0 votes [0.00%])

    Percentage of vote: 0.00%

  6. Other (2 votes [12.50%] - View)

    Percentage of vote: 12.50%

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#21 User is offline   Winstonm 

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Posted 2018-November-09, 11:27

Perhaps I am overlooking something.

I looked at the club first play as the route to 9 tricks but discarded it for the more straightforward line on playing on spades. It appears to me that if you attack clubs, you will only make 3 when the clubs are 3/2, king onside, and the hearts are 4-4, a 34x33 percent chance, or about 11%. That seems a low chance to take as it risks a plus score if everything is wrong.

However, you can test the spades and if they are 3-3 you can still lead a low club toward the queen and make the same 3 when the hearts are 4-4 and the club king is onside while guaranteeing the contract if the spades are no worse than 4-2.
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#22 User is offline   nige1 

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Posted 2018-November-09, 17:16


I played A club, club, i agree that low to Q is better. anyway the opps defended well for -1. the traveller (mixed field to say the least)
1X 3n= (N)
2X 1n+1 (N)
1X 3C= (N)
1X 2S= (N)
2X 1N= (N)
1X 1N = (S)
1X 3H-1 (W)
1X 1N-1 (S)
1X 3N-1 (N)
1X 3N-2 (N)
+++++++++++++++++++++++++++++++++++++++++++

Agree with Gszes, Kuhchung, Wackojack, and MikeH:
Win A immediately and play on s unless they are 5-1.
1N seems an excellent contract, and a red suit lead seems normal, so you should settle for a safe plus score.
I prefer MPs to IMPs. As MikeH writes: MPs is often the pursuit of the plus score.
At MPs, Ian Morrison (RIP, a top Scottish player) crudely estimated his MP score by counting his plus scores.
Effectively, you are competing with other players in 1N and should concentrate on matching or beating them.
As JohnU writes: You can't catch up with players who bid and make 3N. And, If they go down, then you've already beaten them

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#23 User is offline   Dumoti 

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Posted 2018-November-12, 12:34

 johnu, on 2018-November-07, 14:07, said:

If 3NT is cold, then any part score is a bad board against a game.

You don't get it. If 3NT is cold then it doesn't matter whether you go +120 or +150. +600 will still beat you.
You must compete against those people who are in part scores. +120 will beat 3+3 (+110) and will beat 2+2 (110).
If 3NT makes 3 or 3+4 when you're just in the wrong contract. Next time bid better.
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#24 User is offline   kenberg 

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Posted 2018-November-16, 11:52

 Dumoti, on 2018-November-12, 12:34, said:

You don't get it. If 3NT is cold then it doesn't matter whether you go +120 or +150. +600 will still beat you.
You must compete against those people who are in part scores. +120 will beat 3+3 (+110) and will beat 2+2 (110).
If 3NT makes 3 or 3+4 when you're just in the wrong contract. Next time bid better.


True. Or True But.
120 beats 110, but 90 doesn't. If spades are 4-2 and we start with AKQx of spades, they win that spade, they take their hearts, and they lead a diamond. We get our four spades and the other aces.


By nature I also tend to go for the plus so my first thought was to play the spades as that pretty much guarantees at least +90. If we play a club to the Q and it loses to the K, we still have our +120 if spades are 3-3 (unless they can now cash an unlikely five hear tricks) but of course we go down if spades are 4-2. Is this the time to get frisky? ? I don't see that it is clear-cut.

Worrying about alternative contracts can lead to a lot of really poor choices but still. A lot of people play forcing NT. They cannot play 1NT. Yes, those that are in 3NT have either beaten us on the auction or lost to us on the auction, depending on the lie. But perhaps some will be in 2C, or 3C, or 2S? We will beat them if spades are 3-3, but if spades are 4-2? Establishing spades gives us +90, more than that is highly unlikely. I can imagine 9 tricks in clubs or 8 tricks in spades and then +90 is not enough. Neither 3C nor 2S is a certain make, but not bizarre either. . .

So I can see some logic in the club play at T2. We are still getting 120 if spades are 3-3, and it might be the only route to 120 if spades are 4-2. Of course it could also be a route to a negative score.
So: Bridge is fun.
Ken
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#25 User is online   johnu 

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Posted 2018-November-16, 13:22

 Dumoti, on 2018-November-12, 12:34, said:

You don't get it. If 3NT is cold then it doesn't matter whether you go +120 or +150. +600 will still beat you.
You must compete against those people who are in part scores. +120 will beat 3+3 (+110) and will beat 2+2 (110).
If 3NT makes 3 or 3+4 when you're just in the wrong contract. Next time bid better.


That's not what you said. You said

 Dumoti, on 2018-November-06, 16:29, said:

You have to play it for +120. If you're cold for 150, then you're getting a bad board against those people who are in 3NT.


Maybe that's not what you meant to write, but there it is in quotes.
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