Team Matches improve organizing team matches
#1
Posted 2005-April-02, 03:54
It would be a good idea to have a table, where players and pairs can join to show they want to play teammatch. The organizers of matches then could choose mates and opps from this pool.
Or there could be a table of available Teammatches, where pairs or single players (if the organizers allows) could join by theirselfs.
#2
Posted 2005-April-02, 04:14
Roland
#3
Posted 2005-April-02, 13:16
Only solution I can see is to prevent asking to play in more than one match at a time.. via some centram register maybe?
Rgds Dog
#4
Posted 2005-April-02, 17:00
At the moment, even if you can gather a few friends for a teams match fairly easily, you still have to manually type each of theirs name in; which I find a major hassle.
I ♦ bidding the suit below the suit I'm actually showing not to be described as a "transfer" for the benefit of people unfamiliar with the concept of a transfer
#5
Posted 2005-April-05, 11:49
jef(casa)
#6
Posted 2005-April-06, 02:41
mrdct, on Apr 2 2005, 06:00 PM, said:
At the moment, even if you can gather a few friends for a teams match fairly easily, you still have to manually type each of theirs name in; which I find a major hassle.
Great post !
Is it difficult to implement, Fred or Uday ?
Alain
#7
Posted 2005-April-19, 14:18
I don't know, seems it's not too difficult to extend the chat room function and
set up slots so that players can join.
Meanwhile, joining chat room before one can join a team game, make
it impossible for a player accept 1+ invitation at a time.
Well, let me guess, team games do not generate any cash flow for BBO,
to make it easier to organize may even have a negative impact on it.
(may have less people join the $ tourney).
That's why this kind of proposal is always nonsense.
#8
Posted 2005-April-19, 14:34
We (FG/UI) know that the TeamGame setup could stand some work. So could a dozen other things. Since Teamgames already work in the existing clunky fashion, enhancements take a back door to other work. We'll get to it. We nearly did something about it for the 42x betas but I asked FG for the right-click stuff instead.
#9
Posted 2005-April-19, 16:07
But there's a bug have been around for long time,
in the rubber game, if one doesn't "click" at the end of a hand,
then when next hand begin, the vulnerability one sees always get messed
up...
come on, I am actally doing you a favor.....
#10
Posted 2005-April-19, 20:43
This functionality will only be useful until such time the Team Match creation process is revamped. But all the same, this additional right click functionality , if implemented, will help Team match organisers the trouble of typing in the names, especially guys who have numerals and mutiple zzzzzz's in their nick.
Godwin
#11
Posted 2005-April-21, 12:33
Dwingo, on Apr 20 2005, 02:43 AM, said:
Good idea - thanks. This feature will appear in the next version.
Fred Gitelman
Bridge Base Inc.
www.bridgebase.com

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