Posted 2005-February-15, 09:01
Comments on bidding first.
On the surface this seems to be a good ZAR hand on count. North hand corrects to a whooping 34 in support of spades, and south with 5-5 has a reasonable 20. However, south really should subtract some points for shortness in his partners suit. How many is up for speculation. But I don't blame north one bit for bidding 4♠. So with the south hand, I would initially count as 20 ZAR points, i get 1 more of the diamond ten (to 21), but now I have to subtract 6 points of only one diamon. This reduces the count to 15. Probably not enough to bid 2♠, and note 15 and 34 is a little shy of what is traditionally needed for game. North might also devalue the heart queen, putting you a lot short. But, no matter now, you have to win ten tricks.
Second, Comment on lead. The ♥4 is probably not 4th best if they are playing five card majors. If they do play 4 card majors, I want to know what they open with 1444 versus 1435 versus 2434, and what their 1NT range opening would be (since they seem to have 20 hcp. If WEST has three spades, I rate to make. If East has 3 spades and 4 hearts, guesing his minor distribution could be important...I assume with 4 hearts and 5 in a minor he would open minor.
Third, comment on play.
You will win 1♥ and 5♠ easy enough. If you could set up and run diamonds, you will win plenty of tricks. The defense will hold off on the ace of spades until third round, so that is not going to happen (unless spades are 2-2, and even then, they will force you to ruff a club, so you will lack entry). A second line of play is to play to ruff three clubs in dummy and to score 1 ♦ tricks or to ruff two clubs in dummy and score 2♦ tricks. The defense can stop three club ruffs by playing spade ace and spade, but that will allow you to enjoy long diamonds. So the next defensive strategy might be to win club and duck a spade to you (now you can only ruff two clubs, so you will need two diamonds, or a lucky catch of AK, AQ, or KQ doubleton of clubs.. where one ♣ ruff and then use ♣J9 combination to set up a club trick, for 5♠ 1♥ 1♦ 2♣ ruff and 1♣ or 5♠ 1♥ 2♦ 1♣ruff and 1♣).
The defense might also hold up on the first round of diamonds (giving you one trick there), but try to deny you two reentries to dummy to set up second diamond trick, while eventually playing a round of spades to stop you from ruffing three clubs in dummy.
This seems the kind of hand where you try to force the defense to commit to one line or the other to stop you, and in so committing, allwo the other line to work. This type of either-or line of play, forcing the defense to commit, is covered nicely in Adventures in Card Play.
Ok. I win heart ACE, else I could lsoe ♥K, and three side aces. Then I lead a low diamond to my ten. If the Ten wins, I duck a club (now losing 2C and 1S becomes an added possibility, in that i might set up a long club after ruffing one or two). If I am assured of winning this in dummy, I do so, and play diamonds.
I guess the line will have to wait until we see waht the do on low ♦ from dummy (or if htey duck, after I give a club).
Ben
--Ben--
1♦-(1♥)-2♠-(P)-
4♠-AP