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Game theory -- game invitation and acceptance small abstract game.

#21 User is offline   benlessard 

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Posted 2013-November-15, 17:46

I really think FromageGB setup fill a lot of holes :)
From Psych "I mean, Gus and I never see eye-to-eye on work stuff.
For instance, he doesn't like being used as a human shield when we're being shot at.
I happen to think it's a very noble way to meet one's maker, especially for a guy like him.
Bottom line is we never let that difference of opinion interfere with anything."
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#22 User is offline   Zelandakh 

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Posted 2013-November-21, 07:21

View Postbenlessard, on 2013-November-08, 23:20, said:

How about

1S--???

You are slowly morphing towards my structure:

2NT = mini-splinter in any suit; or in-between (maxi) splinter in any suit (3 asks, then 3 = mini; 3 = mini short clubs; 3NT = maxi with side void; 4 = maxi with singleton; 4 = good maxi with singleton; 4 = bad maxi with singleton heart)
3 = GF raise
3 = limit raise (without shortness to splinter)
3 = mixed raise
3 = preemptive raise
3NT = void splinter somewhere
4 = singleton splinter

You can switch 3 and 3 as desired - it just depends where you prefer to have a game try. There is obviously 1 step less with 3 as a GF raise compared with 2NT but in compensation you have taken out some hands that would have used that route. You can also get more back by using a better structure than normal Jacoby and you are not worse off than the increasingly popular methods using 2NT as limit+. Having both split-range splinters and dividing by singleton/void is wonderful on some hands. The mini-splinters are ok but would be the first thing I removed if I needed to make space for something else.

I have also played jogs' fit jumps and they were also ok. Sometimes they work better than a splinter, sometimes not. In general I think you get better coverage of Responders' hands with the multi-range splinter set-up though.
(-: Zel :-)

Happy New Year everyone!
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#23 User is online   nige1 

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Posted 2013-November-21, 18:51

Charles Outred and I have used this structure which shows voids and splinters economically on a need to know basis so sometimes discloses little of use to opponents.

1 - ??
  • 2N = Red Splinter or Pudding raise. Then 3 = Relay
  • 3 = shortage
  • 3 = void.
  • 3 = void.
  • 3 = Pre-emptive.


2 - 2N -
3 - ??
  • 3 = splinter
  • 3 = splinter
  • 3 = Pudding raise


2 - 3 -
3 - ??
  • 3 = void.
  • 3 = splinter.


1 - ??
  • 2 = Minor splinter or pudding raise. Then 2N = Relay
  • 2N = shortage.
  • 3 = void
  • 3 = void
  • 3 = Pre-empt
and so on
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