MickyB, on Jan 6 2005, 06:15 AM, said:
mikestar, on Jan 5 2005, 07:21 AM, said:
Another good question is how much lighter the games should be. Jeff Rubens in his excellent The Secrets of Winning Bridge suggests 1 point. I suspect many modern players would bid a vulnerable game at IMPS 2 points lighter than NV--in that case, perhaps the optimum is for each partner to "borrow" a point.
No way it should be 2 points lighter. Thomas Andrew's research can be read here; His double dummy analysis showed that, using the fifths count (4 - 2.8 - 1.8 - 1 - 0.4), 3NT will make >50% of the time with 24.4 points or more, and >40% of the time with 23.8 or more.
Even without this analysis it is easy to see that we are talking about a fraction of a trick which will correspond to only a fraction of a hcp.
At IMPs not vul games need about 45% and vul games need about 35% (we can do the exact math if you want).
The difference is around 10% of a trick.
With 40 hcp the each trick is worth roughly 3 hcp so the difference in our judgement needs to be about 30% of 1hcp.
One example will illustrate how fine this is:
If game needs us to get four tricks from this suit
AKQx
xxx
then
AKQ9
xxx
gives us a 47.7% chance and is enough not vulnerable
while
AKQ8
xxx
gives us a 38.6% chance and is enough vulnerable.
Basically the difference is very slight shift in attitude for both players when vulnerable.

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