Coombs Gambit Devised by Mr. Norman Coombs
#1
Posted 2011-October-25, 00:51
Coombs Gambit
Devised by Mr. Norman Coombs. This is a defense device against an Artificial Club and Artificial Diamonds opening. The specifics are unknown at this time.
QUESTION 1:
Does anyone know more about the specifics of this gambit?
The only other gambit I know about is the Grosvenor Gambit http://www.bridgebum.com/grosvenor.php
QUESTION 2:
Do you know of any other gambits? If so, what are they or where can they be found?
(I am not referring to the various coup's here. There are a whole string of those e.g.the Crocodile Coup)
BRIDGE versus CHESS
This thread attracted a number of references to chess. For those interested there is a very interesting article comparing these two games on Migry Zur Campanile's website. Read it here. http://www.migry.com/pdf/mindgames.pdf
#2
Posted 2011-October-25, 01:32
#3
Posted 2011-October-25, 01:46
#4
Posted 2011-October-25, 01:49
anyway, there are sacrifices in bridge, just like in chess
1♥-p-2♥-p
3♥ as a preempt is sort of a gambit?
George Carlin
#5
Posted 2011-October-25, 01:49
#6
Posted 2011-October-25, 02:04
#7
Posted 2011-October-25, 02:15
George Carlin
#8
Posted 2011-October-25, 05:38
#9
Posted 2011-October-25, 06:03
gwnn, on 2011-October-25, 02:15, said:
Similarly logical and similarly rewarding. The last person I found "stupid" enough our results went up over half an IMP per board when switching from a (detailed) natural system to my stupid relay methods, even when partner had not learned the complete system. For most club-level chess players the results from knowing their opening theory perfectly would be similarly noticeable.
#10
Posted 2011-October-25, 06:16
@semeai: I don't agree. Here you have obvious material gain. In bridge (cardplay) you have tricks and not much else, while in chess you have (according to the old ideas) time, space and material. In gambit play you give up material in return for time and/or space. In bridge you can presumably give up tricks to get more tricks in the end but then you didn't give up tricks at all. I don't see any other factor at play in bridge, except maybe psychological ones (like the Grosvenor gambit exchanges some potential tricks to some psychological frustration on opps' behalf).
George Carlin
#11
Posted 2011-October-25, 06:35
#12
Posted 2011-October-25, 06:41
George Carlin
#13
Posted 2011-October-25, 07:38
#14
Posted 2011-October-25, 07:41
x=majors
1D=natural
1M=natural
1N=minors
2C=clubs or diamonds
2D=4 diamonds and a long major
2H=hearts or spades
2S=4 spades and a long minor
this only works if you're NV. if you are V I would like to propose
x=majors
1x=natural
1N=minors
2x=natural
2N=more minors
George Carlin
#15
Posted 2011-October-25, 08:09
gwnn, on 2011-October-25, 07:41, said:
x=majors
1D=natural
1M=natural
1N=minors
2C=clubs or diamonds
2D=4 diamonds and a long major
2H=hearts or spades
2S=4 spades and a long minor
this only works if you're NV. if you are V I would like to propose
x=majors
1x=natural
1N=minors
2x=natural
2N=more minors
FYP
#16
Posted 2011-October-25, 14:26
That said, the guess was that Norm probably did some sort of "nonsense" involving bidding or transferring into his short suit, merely because Norm would do something crazy like that.
-P.J. Painter.
#17
Posted 2011-October-25, 15:33
Even so, most think in reductive terms even in bridge. Certainly we have the phrase non-material in bridge, as in say non-material squeezes, and have things like entries and stoppers and so forth.
The difference between double dummy and single dummy suggests there are other types of non-material things about in a bridge hand as well.
#18
Posted 2011-October-25, 17:01
After getting 2 mutts from the pound and wondering what to name them, we BBQ'd steaks and gave a bone to each. One scarfed hers down while the other 1 savoured hers. First one ran to the front gate barkng like all hell broke loose. Second one gave chase and zoom, 1st 1 doubled back for the 2nd bone.
Grosvenor! My favorite pet of all time.
What is baby oil made of?
#19
Posted 2011-October-25, 17:27
gwnn, on 2011-October-25, 07:41, said:
x=majors
1D=natural
1M=natural
1N=minors
2C=clubs or diamonds
2D=4 diamonds and a long major
2H=hearts or spades
2S=4 spades and a long minor
this only works if you're NV. if you are V I would like to propose
x=majors
1x=natural
1N=minors
2x=natural
2N=more minors
What about CRASH over a strong 1C ?
DBL! = 2 suits of same Color
1D! = 2 suits of same Rank ( either minors or majors)
1NT! = 2 suits of same Shape ( pointed Sp/Diam or rounded Ht/Cl )
1H = natural, one suited
1S = natural, one suited
TWOferBRIDGE
"imo by far in bridge the least understood concept is how to bid over a jump-shift
( 1M-1NT!-3m-?? )." ....Justin Lall
" Did someone mention relays? " .... Zelandakh
K-Rex to Mikeh : " Sometimes you drive me nuts " .
#20
Posted 2011-October-26, 03:21
TWO4BRIDGE, on 2011-October-25, 17:27, said:
DBL! = 2 suits of same Color
1D! = 2 suits of same Rank ( either minors or majors)
1NT! = 2 suits of same Shape ( pointed Sp/Diam or rounded Ht/Cl )
1H = natural, one suited
1S = natural, one suited
Better than this is modofied CRASH, eg:-
X = hearts
1D = spades
1H = 2 same colour
1S = 2 same shape
1N = 2 same rank
Aguably the "standard" more complex defence in the UK is Truscott
P = no desire to compete or good hand
X = C+H
1D = D+H
1H = H+S
1S = S+C
1N = D+S
2C = C+D
others = natural and weak
For a "cool" defence then look up Suction or, better yet, Psycho Suction. Here the overcalls show either one suit or the next higher 2 suits. In Psycho Suction the possible 1-suiter is the suit bid but there is a whole family of defences based on Suction. At the other extreme you can play something incredibly simple and still be effective. So X = majors, 1NT = minors is popular (as above) or simpler yet X = clubs, 1NT majors or minors, 1 level overcalls sound, 2 level overcalls weak is quite playable. You can also come up with something more customised based on your favoured 2-level opening bid structure or 1NT defence if desired and not wanting too much exttra to remember. It is not difficult to produce workable schemes. The key points to remember are that calls below 1H give the opponents more space and therefore should either be sound (as in modified CRASH) or easily raised (as in Truscott) and that calls above 1H will often take your opponents out of relays (and therefore you should generally strain to make such bids as often as possible).

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