Are there any advantage to this system?
#1
Posted 2011-June-22, 03:15
Anyway, last night I ended up with a partner who played the following:
1NT=12-14HCP
Red suit transfers
2NT = transfer to minors
2♠=11/12 HCP
I had never heard of this 2♠ convention and needless to say I got dealt an 11/12HCP opposite partner and forgot it and we missed a 3NT game for a bottom. Obviously that won't happen again now but.....
The more I have think about it the more I don't like it; why would you have the 2NT and 2♠this way round? I can see two (at least) good reasons against it:
(1) its not natural and therefore likely to be forgotten in the heat of battle as I proved (I'm a great believer in Ron Klinger's points in his book Improve Your Bridge Memory that you shouldn't put yourself under pressure when you don't need to and that you should keep thinks as simple as possible)and;
(2) if you are going be playing in 2 or 3NT why give ops an opportunity to enter the bidding with 2NT or make a lead directing dbl?
Have I missed something obvious that makes this a good convention to play?
Regards,
Simon
#2
Posted 2011-June-22, 03:39
#3
Posted 2011-June-22, 05:35
#4
Posted 2011-June-22, 05:54
Point is for 2♠ to be Range ask, but it can include weak minor or slammish minor and bal slam invites.
2NT then is both minors, any strength.
Split like this, it makes a lot of sense to have your invites go through 2♠.
#5
Posted 2011-June-22, 06:18
an option is to combine the meaning of 2NT and 2S, the hand bidding 2S is interest
eiter in min or max, or wants to sign of in 3 of a minor.
That way you can keep the natural meaning of direct 3C / 3D bids, and you also have
freeed up 2NT.
Having said this - also possible is to play 2S as transfer to clubs, 3C as transfer
to diamonds, and 2NT as natural.
A direct jump to 3D is showing an single suiter with inv. strength.
This way - at least 2S will ring a bell, since it is a impossible bid, and 3C is at least
a jump, the jump may or may not work as a wakeup call.
And finally - if you just play occassionally giving up on minor suit transfers works
as well.
With kind regards
Marlowe
Uwe Gebhardt (P_Marlowe)
#6
Posted 2011-June-22, 08:04
paulg, on 2011-June-22, 05:35, said:
Same here.
#8
Posted 2011-June-22, 09:49
#9
Posted 2011-June-22, 09:51
1NT-2♠
2NT*-3bananas**
*minimum
**4-cards up the line, slamish
1NT-2♠
3bananas***
***maximum, bidding 4-cards up the line just in case responder is slamish
#10
Posted 2011-June-22, 11:47
The most obvious advantages:
1) Instead of bidding 1NT-4NT;Pass and playing 4NT with a balanced slam invite opposite a minimum, the auction is 1NT-2♠;2NT-3NT and you're still just in 3NT.
2) Extra space to explore with balanced invites (e.g. as helene describes) and/or extra bids if opener always bids 3♣ with an acceptance. For example, you can now decide on any meanings you want for 1NT-2♠;anything-3♦,3♥,3♠, as well as for 1NT-2NT. This being the B/I forum, let's leave it at that.
Of course letting the opponents double 2♠ is a hefty downside, as is memory strain.
I hadn't heard of playing 2♠ as a weak invite (i.e. 11 pts opposite a 12-14 NT) and 2NT as a strong invite (i.e. 12 points opposite a 12-14 NT).
#11
Posted 2011-June-22, 14:29
#12
Posted 2011-June-23, 06:32
Compare:
1NT-2♠ = invite or bananas (= forcing)
1NT-2NT = all kinds of bananas (= forcing)
opposite
1NT-2♠ = all kinds of bananas (= forcing)
1NT-2NT = invite (not forcing, no bananas)
In the first structure you can include many more hands. Most of the time, weak hands with ♣ are included in the 2♠ response, because opener will rebid 2NT (min) or 3♣ (max) and responder can always signoff in 3♣. Any other bid shows some strong hand (for example 3M = slam invite with 6+♣ and 0-1M). If you have an invite, then you'll pass a 2NT rebid, and bid 3NT if opener shows maximum.
This can easily be combined with 2NT as a transfer to ♦ (or weak with both minors) after which opener will bid 3♣ without fit (so responder can pass with both minors or bid 3♦ with ♦ only) or 3♦ with fit. Also, responder can rebid 3♥ or higher to show various strong hands (similar: 3M = slam invite with 6+♦ and 0-1M).
#13
Posted 2011-June-23, 12:31
2♣ = Stayman
2red = Transfers
2♠ = range check or minor 1-suiter (weak or slammish)
--> 2NT = minimum
--> 3♣ = maximum
2NT = both minors (to play 3m, or GF)
3m = invite to 3NT with long suit
3M = 5431-convention
#14
Posted 2011-June-24, 15:41
#15
Posted 2011-June-25, 07:14
Regards,
Simon

Help
