Selection Trials for choosing Pairs from limited entries Selecting Pairs to represent state
#1
Posted 2011-May-27, 00:43
We have a tricky situation in coming up a good format to select 3 out of 6-10 pairs (IMPs)
to represent our state in inter-state nationals later this year.
In my view if the no of tables is less than 6 (atleast 4 scores after removing top and bottom),
any form of Butler scoring is not the best.
I can think of following options:
a) Score boards (computer dealt) for every pair against datum prescribed by panel of experts
b) Play team matches wherein each pair combines with every pair (to form a team) equally (direct or 3 way matches)
c) Enlarge field by throwing it open (have more tables) and select best 3 pairs from those eligible (6-10) by Butler scores (cross-IMPs?)
What would be best option from amongst the above? Any other thoughts?
Rgds,
RV
#2
Posted 2011-May-27, 01:46
This year I believe that they are looking at scoring against a datum. This will be created by taking boards played in major championships that are seen as an equivalent standard and taking the datum from those boards. The selectors are working with another country to do this, so that the trialists will not have seen the hands.
The main downside of the datum method is the amount of work involved, but hands are easily transferred and the main scoring programmes all support this method of scoring, so it will not delay the actual trial.
#3
Posted 2011-May-27, 04:10
#4
Posted 2011-May-27, 05:29
The psychological bias to pick ones friends is not normally outweighed by the advantage of liking your team-mates in the case where your pairs are widely spaced in ability. If your field is large you normally have lots of strength in depth. Then there are lots of team formations that are close to optimal, and the teams are normally close to evenly matched in skill level and the (relatively) small difference of getting on with your team mates will make a much bigger difference to the rankings.
#5
Posted 2011-May-27, 05:34
#6
Posted 2011-May-27, 06:47
It's often more important to select a team that can function well as a group than chosing the three strongest pairs. If you believe this to be true, simply let the players form teams and duke things out in some long head-to-head matches.
Alternatively, if you don't believe in the whole "team dynamic" approach and really just want to chose your best three pairs then something like the following might make sense.
Suppose that you have a total of 12 pairs competing.
1. Run a LONG pairs event with IMP pairs scoring.
2. Use the board results to generate a series of virtual team events that encompass all of the possible combinations of pairs into teams
3. Select the team that scores best across the entire set of hands
It would be interesting to see whether the results from this exercise is the same as the three highest scoring pairs...
There are weaknesses to this approach.
Most notably, in a "real" team even players can start swinging if they are far behind in a match. I'm not sure whether this same type of behaviour would work here (An individual pair can start swinging but not a team).
#7
Posted 2011-May-27, 09:51
hrothgar, on 2011-May-27, 06:47, said:
Doesn't that depend, to a fair degree, on culture. In one or two countries you have established, recognised, sponsor driven teams. In other countries there is a culture of trials and teams being made of the "best" pairs - and sponsorship is an "if only we had one!"
#8
Posted 2011-May-27, 12:01
hrothgar, on 2011-May-27, 06:47, said:
I do not deny that they make a difference. Obviously they will make more of a difference if your players are more even to start with. One of the problems is that when people run small trials, it is almost inevitably true that there is a wide variation of skill and a number of shippers. I don't think team dynamics matter that much unless there is an extreme level of antagonism, compared to the typical variation in skill in a 6 pair trials.
#9
Posted 2011-May-27, 13:23
#10
Posted 2011-May-27, 13:29
Obviously,pairs trials reduce the advantage of season-ticket-holders who would otherwise clump together into strong teams. Pairs trials have long-term advantages: Pairs trials are more effective than teams-trials at planting seed-corn, encouraging young shoots, and harvesting ripe pairs, as they come to fruition.
At Bridge, team-rapport is secondary to pair-rapport. IMO, trial entrants should sign an undertaking to play with whatever team is selected. If that deters anti-social prima-donnas, then team-harmony may even be enhanced.
The best scoring method is simple cross-imps. It is not perfect but Butlers and Datums give rise to even more anomalies.
#11
Posted 2011-May-27, 16:01
Obviously a very long pairs event will even out the luck but they are never long enough. A couple of flat sets of cards against the weaker pairs and you are in a hole that is very hard to dig out of. Our national and provincial organisations are addicted to pairs trials so I have played in a few and I don't believe there has been a single one where the top three would be the same if you removed the results against the weakest pair. A wide skill range does not argue in favour of a pairs trial because then the randomising factor is even greater. With four teams and a semi-final or round robin followed by a long final it is very likely the winner will be the team that played the best bridge or very close to it.
Conversely, the problem of ending up with a worse team because people pick their friends is possible but in practice is not likely. As a simple example, let's say you have four pairs, the strongest is A, then B, C, and D in order, and the difference between C and D is big enough to really matter. Unless A plays with D there is no problem because the best team will win a teams trial and add the best remaining pair so you end up with A, B, and C in the team. Usually A won't form a team with D because bridge players are competitive and want to win. Even if they do there is still no problem if the team of B and C win the trial. And if pair A are really so good that they can carry inferior team-mates in a four person team, then just select them and hold a teams trial to find the other four. If you hold a pairs trial, though, you could easily end up with a team of A, B and D. All it needs is that pair D gets a flat set of cards when playing pair A and pair C doesn't.
This is before you even consider the team chemistry issue.
#12
Posted 2011-May-29, 13:25
Jim Hay

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