Quote
>Seems like you think people win in bridge because they use systems their opps are not familiar with. To be honest, this can help sometimes, but usually not against any decent players.
I think it certainly helps. Not against the top players so much as against the others. This implies that "decent palyers" have to spend a lot of time studying. There are many intelligent people that like to play deductive reasoning/analytical games without having to spend a huge amount of time memorizing abstract sequences.
Yes, it helps indeed. Yesterday a friend didn't notice we were playing transfer openings, they ended up in 4
♠*-5 after a 1
♥ opening (promissing 4+
♠s) from Richard followed by a 1
♠ bid used as take-out Dbl. Afterwards he told us that he was confused and forgot the transfer stuff. So clearly we won bigtime on that hand because of our system, even though our opps were both good prepared players!
Decent players don't have to study lots of time, they just have some general defenses against certain (usually common) systems and conventions. To give you an example: many people have a simple defense against multi 2
♦: Dbl shows
♦, and waiting a round and Dbl is opening hand. Then these people come up against a 2
♣ opening which is either weak in
♦ or strong hands, so they use similar defense: Dbl shows
♣, waiting a round and Dbl is opening strength. Did it take a long time to get to such defense? NO! Next turn they come up against multi-purpose transfer preempts which are either preempt in the next suit or strong 2-suiters. Then again they use this same principle.
This has nothing to do with memorizing abstract sequences, it's about having an arsenal of tools against common stuff, and use one of these tools against something new, which is similar to something they already know. And if they really want specialized defenses, ok, then they'll need more time and memory, but not many people put lots of energy in their defenses anyway.
Quote
>People win because they bid the right contract, and play/defend as good as possible. Bidding systems can help to get you in the right contract, so WHY would anyone throw away that part of the game where we can improve most? Look how many grand and small slams are missed by using simple systems, look how many people overbid on certain hands,...
I have no problem with new systems being played in the open venue. When it it proven to be superior it can replace the others. Evolution = progress and thats usually a godo thing, unless it destroys the deductive reasoning part of the game and replaces it with memorization and bluffing. What I dont want is to deal with those who wish to experiment with the new systems. When Moscito becomes the standard system, then I'll be happy to trade in what I'm using.
So who decides what systems become standard? The same people who want to restrict things that are weird in their view.
Also the treatment you suggest is rubish (sorry to say): you want 2 venues, one with restrictions all over the place, and one where everything goes. When a certain system proves to be better it would be possible to replace other systems. But how can you compare 2 systems? Should it be plain simple, or should it get you to better results? Or a mix between those 2? And how much percent of this mix does it have to be about simplicity exactly? How much efficiency? Who will decide this?
Bridge is not a game of pure bidding, it's also about carding, defending,... 2 good players with a poor system will still win over 2 poor players with a super system. They have table feeling, good handevaluation,... So how can you ever compare 2 systems if you don't play both, and if you can't play against yourself?
Quote
>Lets go back to the comparisson with chess: if one player knows his opening moves, and the other one doesn't know them, this last one will usually lose because he's too lazy to do some work and learn more about the game, and he'll feel that after some positional problems. Does he have a reason to complain? No! It's his own fault that he doesn't want to put energy in it...
I don't agree at all. My father at one time was a chess master, he was rated in the top 50 in the US. (He almost dropped out of college to pursue chess) He told me that with all the lengthy openings to study and remember that it took away from the actual play and analysis of the game. That if you didn't know the correct opening sequences several+ moves out you would be at a disadvantage. So rather than saying that those who don't want to spend hundrds of hours memorizing sequences of opening moves are lazy, I think they are correct. It detracts form the game itself, that you are forced to memorize so much.
Take one of these players who has memorized all the moves, then switch the position o the knight and bishop, and have them play. Then the better chess player will win, as opposed to the one who wants to spend a huge amount of time memorizing openings.
Same for Bridge.
Well, if you suddenly start to play bridge with 48 cards, is it still called bridge? Switching the knight and the bishop creates a new game, but it isn't chess, and it would have absolutely nothing to do with chess anyway. Imo you just can't get at the top if you don't put time in it. Either you play the entire day, or you read some books now and then, or you do both. I'm sure your father played LOTS of chess, which would mean he knows how most beginnings are anyway, because he meets them every day. You don't need books alone, you can also practice and learn the hard way. But if you waste your energy before you sit down at the table, then you can use your energy at the table for more important stuff.
This however is not applicable to bridge, since every hand is different, and you don't know what other players have.
Quote
>If they start banning most interesting systems and conventions, soon they might start to ban discard methods, or leads, or perhaps UDCA! These things might also be unfamiliar to some people, isn't it? And why would they keep whining about bidding systems alone anyway?
Notice I did not say anything should be banned. I said there should be 2 venues, an open (where anything goes), and a restricted. You play in the open, I'll play in the restricted, and gradually the better systems from the open will make their way into the restricted. And I'll learn them as they come in, without having to spend lots of tiem learning all the others that dont come in.
As I pointed out, the major flaw in your suggested structure is the fact that you can't compare systems with eachother the way you would have to. But perhaps there's a sollution for that somewhere
Quote
> The game that you want to play seems to emphaisze two elements:
1. Everyone is playing a single system
2. There is no "bluff" bidding.
I would prefer to face fewer rather than more different systems.
I think I can clearly state that
NOBODY PLAYS THE EXACT SAME SYSTEM. Change 1 convention and you're doing something else. Uh-ooh, a new convention and I don't know how to defend against it - help!
Quote
>This isn't a game of "deductive"reasoning. This is purely a game of memorization in which players robotically follow a pre-ordained bidding sequence for any given hand that they hold. Determinisitc bidding systems leave very limited opportunities to apply deductive reasoning during the bidding / play.
Not at all. Bidding is still subjective. You still have to draw inferences. Why did this opp make this lead? Why did his pard not return that suit? Its not deterministic at all. And you can still false card, I have no objections to that, provided you don't have secret agreements/tendencies that only pard knows.
Bidding is PURE objective! The examples you bring on are for declarer play or defense perhaps, but not for bidding. If you have a 6 card
♠ and your partner opens 1NT, you'll bid according to your system a transfer or natural. What do you have to think about? Nothing, your system tells you what to do...
Quote
>In reality, if you are actually interested in playing a game where you need to think rather than memorize, then you should favor a format with more opportunites to apply that vaunted 'reasoning" power of yours.
You have it backwards. Requring huge amounts of memorization doesn't improve the game, and thats what having lots of bidding systems and conventions does. One has more opportunity to play a deductive reasoning game when you can draw inferences from the bidding. Bluff bidding eliminates that. Also, note that I did not claim to be a strong bridge player, and that you are putting words in my mouth and being sarcastic. <that vaunted 'reasoning" power of yours>
I don't think you can make bridge a game where you don't have to memorize stuff, and where you can think about everything. How could you ever play this anyway? What does 1
♣ mean? I don't remember, but I'll think about it. Come on! We all need our memory to bid (what does a certain bid mean, don't I forget anything) and play (what cards are left).
Quote
>It takes no great intellect to have defences prepared against likely cons/treatments
It takes time to have proper partnership agreements, and go over responses. Its not a problem for a few. But when about the exampel you cited where you faced a new system? Are you willing to let the opps stop the game and discuss counters to it for 10 minutes?
As I pointed out, decent players have defenses against certain bids. If they meet some new system they'll apply a similar defense which they can agree within 1 minute! I have my defense against strong
♣, we come across someone playing strong
♦ (very rare in my region), so we'll use that same defense with minor changes (since we don't have a 1
♦ bid available anymore). But our 1NT and higher bids are still the exact same!
As a general remark, I would encourage to keep a league where everything goes. I know many people want restrictions, and I don't care much about that as long as these restrictions don't keep me from playing the stuff I want to play. I know many people just don't like to play against unfamiliar systems, however I like it, since it's a source of inspiration for me. Everyone has his opinion, and I respect that.
BTW, here in Belgium we have several cathegories of system regulations. Systems get color codes according to it's characteristics, and the cathegories allow or ban certain colours. This is imo a much better structure than keeping only 2 venues, since it's 2 extremes.
Most tourneys here allow green (standard), blue (strong
♣ with natural follow-ups) and red systems (artificial ones, like Moscito) so I don't have much problems with the regulations at this moment, since you can do a lot with artificial systems if you want. Only HUM's and brown sticker conventions are banned most of the time, unless at the 2 highest leages of the competition, and in Belgian pairs semi-final and final, but that's not a really big loss imo. It's just pure fun when you're back at such cool tourneys
Final remark: this is probably my longest post ever
"It may be rude to leave to go to the bathroom, but it's downright stupid to sit there and piss yourself" - blackshoe