BBO Discussion Forums: A slack play by GIB - BBO Discussion Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

A slack play by GIB unforgivable play

#1 User is offline   sakar 

  • Pip
  • Group: Members
  • Posts: 5
  • Joined: 2010-June-13

Posted 2010-August-28, 12:04

For human bridge players, some slack plays may occur when they are tired. :)
However, I don't know why a GIB would take this stupid play. :P

One can link this deal, please.
http://tinyurl.com/25cs7n9


I open lead 5(trump) to defend 4.
East win with A, then 7 to North. (I think this is OK.)

Now, North leads another trump, and East plays 8 !!!!!!!
That's unbelievable!
On the real table, only the players who are distracted could draw a wrong card. This fault made by a GIB is very ridiculous.

On this hand, the 4 contract is declared by East for all tables.
Only on my table the 4 is down 1.
But I think this is very FUNNY.



0

#2 User is offline   Bbradley62 

  • PipPipPipPipPipPipPipPip
  • Group: Advanced Members
  • Posts: 6,542
  • Joined: 2010-February-01
  • Gender:Male
  • Location:Brooklyn, NY, USA

Posted 2010-August-28, 12:56

Second hand low :P
0

#3 User is offline   gwnn 

  • Csaba the Hutt
  • PipPipPipPipPipPipPipPipPipPip
  • Group: Advanced Members
  • Posts: 13,027
  • Joined: 2006-June-16
  • Gender:Male
  • Interests:bye

Posted 2010-August-28, 13:11

http://www.youtube.c...h?v=q8tRTZIx298
... and I can prove it with my usual, flawless logic.
      George Carlin
0

#4 User is offline   barmar 

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Group: Admin
  • Posts: 22,149
  • Joined: 2004-August-21
  • Gender:Male

Posted 2010-August-28, 14:24

GIB works by simulating a bunch of hands. And when you play in the MBC, it has the settings set for fast play, so it runs smaller simulations. In your case, apparently none of the randomly generated hands had the 10 in South, so it didn't think its play mattered.

#5 User is offline   calm01 

  • PipPipPipPip
  • Group: Full Members
  • Posts: 137
  • Joined: 2010-July-08

Posted 2010-August-28, 20:16

Barmar,

Thanks for the helpful explanation.

But not mattering in a simulation is not an excuse for sloppy play.

Perhaps, the programming needs to be altered so that no-lose plays override not mattering in a simulation.

In this way an entire class of poor plays would be eliminated.

And players would not have to trouble you again with an entire class of poor GIB behaviours.
0

#6 User is offline   sakar 

  • Pip
  • Group: Members
  • Posts: 5
  • Joined: 2010-June-13

Posted 2010-August-28, 20:52

Thanks for the explanation.
I can accept this excuse.
Now I know the difference when I set the fast play.
That's helpful.
0

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users