Other forms of the game of Bridge
#1
Posted 2010-April-06, 19:00
You can play bridge 'backwards' like trying NOT to make any trick. This was called 'Nulos' in Spanish. So instead of 1NT where you have to make 7 tricks you played 1 Nulo and you had to make 6 (or less) tricks. 7 Nulos meant you had to make 0 tricks; interesting, right?
I kinda made one up which I might describe later, do you know of any other bridge 'versions'?
wyman, on 2012-May-04, 09:48, said:
rbforster, on 2012-May-20, 21:04, said:
My YouTube Channel
#2
Posted 2010-April-06, 19:15
It was fun, in its way, but it wasn't particularly much like bridge.
The preferred 3-handed version of bridge in these parts is: deal out 4 hands face-down; if the dealer has more than 10 HCP he must spread it face up on the table and takes the fourth hand as his own. Otherwise the next player to his left does the same, otherwise the third player; if nobody has 10 points, the fourth hand is faced. Then you bid in turn for the right to have the exposed hand as your dummy against the other two players.
It's a spectacularly good exercise in planning the play, since you get to estimate how many tricks you'll make before you bid, and get to incorporate some extra information from your opponents' bids. But it's not much fun for players of widely different skill levels - the beginners get slaughtered far faster than in 4-person bridge.
#3
Posted 2010-April-06, 20:04
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#4
Posted 2010-April-06, 20:47
There were two sacks of rules, one for bidding and one for play. Before each hand, someone would draw a new bidding rule and a new play rule, and those were enforced for that hand. I don't remember them all, but they were like this:
Bidding
1. The first suit bid is the highest major, second next, etc.
2. The first suit bid is the lowest minor, second next, etc.
3. Dealer and LHO announce their exact shape and HCP, and the next players bid for their partnership.
4. Bids of half tricks are permitted. If declarer wins three or four 10 spots, he gets credit for 1/2 trick.
5. (My favorite) Buy it or double it.
Play
1. Whist (no dummy)
2. The hand opposite the hand winning the trick leads to the next.
3. Rotation of play alternates with each trick.
4. The partner of the opening leader is the dummy, not declarer's partner.
5. Dummy is exposed, but he plays his own cards.
6. (Oregon hearts) Each player must follow suit to the card played on his right. The suit of the trick is the suit played last. (The complications of this rule are just mind-blowing.)
7. (My favorite) Simultaneous play. The person whose turn it is to lead announces a suit. Then, each player puts his card face down, and finally declarer plays from the dummy.
codo said:
eugene hung said:
#5
Posted 2010-April-06, 23:48
The card play was then double-dummy for two of the players (assuming you were not too inebriated to remember what you held during the bidding). You could also add nullos to the bidding repertoire if you weren't excited enough.
Psyche (pron. sahy-kee): The human soul, spirit or mind (derived, personification thereof, beloved of Eros, Greek myth).
Masterminding (pron. mstr-mnding) tr. v. - Any bid made by bridge player with which partner disagrees.
"Gentlemen, when the barrage lifts." 9th battalion, King's own Yorkshire light infantry,
2000 years earlier: "morituri te salutant"
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#6
Posted 2010-April-07, 02:15
another criteria was the 2's beat aces---or you have to play the hand anti clockwise--or the contract is raised by another 2 tricks----result scored and slip put back in and board passed on--so all tables have same criteria.at the end the session is imp'ed-so if 24 boards in play each board had an instruction
#7
Posted 2010-April-07, 02:45
another example is --you are now playing this contract in n/t's:)
i have a list of these exotic instructions --if one wants them apply by e-mail
regards
#8
Posted 2010-April-07, 04:05
Anyway, it was a horrible game and I don't recommend it.
#9
Posted 2010-April-07, 13:11
One of my "never again, but glad to have it" experiences is hand-scoring and adding a 5-table Howell after 3.5 hours of drinking. Luckily nobody else cared if I was 100% accurate either.
My best story: winning a defensive beer against 3D, with the rule "Second highest card wins the trick." At trick 13, my D7 slipped quietly beneath dummy's D9... And. of course, the beer was paid immediately.
Evil rule (which almost always came up): Hand 1 of the set did something (didn't much matter what). Hand 2: "No auction. Contract is the same as board [N-1]. Play normally."
#10
Posted 2010-April-07, 13:15
#11
Posted 2010-April-07, 13:34
George Carlin
#12
Posted 2010-April-07, 13:44
One is "partner leads." Anytime you win a trick, partner leads to the next trick. This creates some fascinating "uncrossruff" situations and really produces some interesting cross-entry problems. For example, try running a long suit!
Another version is adjective bridge. You are allowed to attach one adjective to each bid. "One weak notrump." "Penalty double." "4 final spades." And so on.
#13
Posted 2010-April-07, 14:28
At first when they explained it I didn't realize they could repeat the game bids, which could lead to some terrible results, but with the repeated games the system seemed mostly playable.
#14
Posted 2010-April-08, 01:28
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