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Play problem

#1 User is offline   Cyberyeti 

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Posted 2010-January-15, 21:07

Scoring: IMP


You play 6♦ after an unopposed auction. W leads 6♣ to the 9, 2 and A, plan the play.
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#2 User is offline   FrancesHinden 

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Posted 2010-January-17, 08:42

Without thinking for too long I would win and play a spade to the queen.
(i) If this holds, I continue with ace of hearts, heart ruff, AKQ of diamonds. If diamonds are 3-2 I claim. If diamonds are 4-1 I hope that the hand with 4 diamonds has (at least) 3 clubs and 2 spades and that the SK is onside. After a second spade to the jack winning and the king of clubs I have to decide which winner is holding up next.

Alternatively I could continue with ace of hearts, heart ruff, ace of spades, ace of diamonds, KQ of clubs discarding hearts and a black card from dummy, planning to ruff low and ruff another heart in dummy.

(ii) If the spade loses it depends what comes back. If it's a non-spade I win the ace of hearts, ruff a heart, draw trumps and claim (as long as diamonds break). If it's a spade I win in dummy and ruff a spade in hand. Even if that is over-ruffed I have 12 tricks as long as diamonds are 3-2. Obviously I'm off if spades are 5-1 with the singleton on lead.
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#3 User is offline   gnasher 

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Posted 2010-January-17, 09:08

FrancesHinden, on Jan 17 2010, 03:42 PM, said:

Without thinking for too long I would win and play a spade to the queen.
(i) If this holds, I continue with ace of hearts, heart ruff, AKQ of diamonds.  If diamonds are 3-2 I claim.

I assume you plan to claim 12 tricks rather than 13?

Quote

(ii) If the spade loses it depends what comes back. If it's a non-spade I win the ace of hearts, ruff a heart, draw trumps and claim (as long as diamonds break). If it's a spade I win in dummy and ruff a spade in hand. Even if that is over-ruffed I have 12 tricks as long as diamonds are 3-2.

That would be two losers, wouldn't it?
... that would still not be conclusive proof, before someone wants to explain that to me as well as if I was a 5 year-old. - gwnn
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#4 User is offline   gnasher 

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Posted 2010-January-17, 09:12

♥A, ♥ ruff, draw trumps ending in hand.

If trumps are 3-2, concede a heart, throwing the remaining losers on clubs.

If trumps are 4-1, take a spade finesse, ruff a club, take another spade finesse, and try to throw the hearts on black-suit winners before they ruff.
... that would still not be conclusive proof, before someone wants to explain that to me as well as if I was a 5 year-old. - gwnn
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#5 User is offline   pooltuna 

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Posted 2010-January-17, 09:34

Cyberyeti, on Jan 15 2010, 10:07 PM, said:

Scoring: IMP


You play 6♦ after an unopposed auction. W leads 6♣ to the 9, 2 and A, plan the play.

This looks like a near dummy reversal line is called for which comes down to hope ♦ split and set up spades
"Tell me of your home world, Usul"
the Freman, Chani from the move "Dune"

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#6 User is offline   FrancesHinden 

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Posted 2010-January-17, 09:37

gnasher, on Jan 17 2010, 03:08 PM, said:

Quote

(ii) If the spade loses it depends what comes back. If it's a non-spade I win the ace of hearts, ruff a heart, draw trumps and claim (as long as diamonds break). If it's a spade I win in dummy and ruff a spade in hand. Even if that is over-ruffed I have 12 tricks as long as diamonds are 3-2.

That would be two losers, wouldn't it?

Sssh. Maybe they won't notice.
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#7 User is offline   Cyberyeti 

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Posted 2010-January-17, 10:21

This hand cost us a bucket of IMPs.

Our opps played in 6N, with spade finesse, heart finesse and trumps favourable, this was not an issue.

Team mates were in 6♦.

Our man decided to play ♥AQ ditching a spade. This lost to the K and a club came back, a spade was thrown and this was ruffed by N, oops.

My first thought was to take the spade finesse at trick 2, but wanted to sense check this.

The E hand is something like x, Kxx, 10x, Jxxxxxx.
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