For the Sim Types
#1
Posted 2009-November-11, 09:58
Assume that Opener starts with a 2NT opening (I assume 20-21, but you could probably analyze this for different ranges) and Responder has a hand with at least five of at least one major, and makes a transfer (presumably).
A proposal was that a Jacoby Transfer be forcing (to make slam sequences easier, etc.). Is this a good idea?
I am curious how often game would not be bid by Responder if given the choice (Responder has a hand where he would pass). I am curious how often this occurs when pener does not have a classic "super acceptance" hand anyway. I am curious how often in this scenario game nonetheless makes, and how often it makes if Opener has 3-card or longer support. (Maybe JT should be forcing IF Opener has 3+ support?)
I am also curious what % of the time when Opener has 3+ support game would not be bid and would not make. (If 0.00004%, I could live with that occasional bad result.) It might also be relevant what % of the time the 3-level contract goes set also.
Any takers?
-P.J. Painter.
#2
Posted 2009-November-11, 11:13
This sim also takes out some of the variability of the effect of lower level auctions, so the results should be rather 'pure', although some might disagree on what a proper superaccept entails.
Winner - BBO Challenge bracket #6 - February, 2017.
#3
Posted 2009-November-11, 12:04
DEFINITIONS :
2NT = 20-21.6 using usual evaluation tools (+0.8 for 5xxx, +0.2 for Ace or ten, etc.)
+Includes 5m422 with guarded doubletons
+Includes 5M332
Responder = 0-3 HCP, 5Mxxx, not 5-5 (the "not 5-5" doesn't matter anyway I think)
RESULTS:
________Nogame 4M 3NT Both-Games Total Trumps 2 704 30 62 15 811 3 495 145 32 59 731 4 155 65 19 31 270 5 96 64 2 26 188 Total 1450 304 113 131 2000 Number of generated hands : 23451888 (23 millions)
The situation "2NT+responder weak-5M" occurs once every 10000 hand (you need to deal 23 millions hands to generate 2000 cases)
Then I think the above results for THOSE 2000 cases are clear. You can conclude what you like from this DD analysis. Maybe the superaccept represent half of the 4 trumps line.
Regards,
#4
Posted 2009-November-11, 13:56
north: 20-21 balanced, and 3 card spades (5 card H possible)
south: 5+spades
And the DD-results were:
tricks north south 6 0 1 7 16 17 8 48 52 9 129 140 10 210 209 11 283 279 12 229 221 13 85 81
So if you always superaccept with 3 cards you will end up in a failing 4M contract about 20% of the times. One could compare that with 4+card superaccepts:
tricks north south 6 0 0 7 4 4 8 22 31 9 114 117 10 222 222 11 317 316 12 225 217 13 96 94
That is a failure rate of about 15%. Not that big difference. With 2 card support you have at most nine tricks 33% of the time with spades as trumps. 3NT is actually a slightly better contract, it fails only 32% of the times.
#5
Posted 2009-November-11, 14:20
Doing this would allow me to build a simulation to calculate the cost of this approach. But calculating the benefit would be harder I think.
#6
Posted 2009-November-11, 14:25
Any thoughts on the right question, then?
I mean, the idea is to have one of three schemes:
a. traditional (or aggressive traditional)
b. always super-accept with 3+ support (with a fit)
c. transfer is forcing
-P.J. Painter.
#7
Posted 2009-November-11, 14:30
kenrexford, on Nov 11 2009, 03:25 PM, said:
Any thoughts on the right question, then?
I mean, the idea is to have one of three schemes:
a. traditional (or aggressive traditional)
b. always super-accept with 3+ support (with a fit)
c. transfer is forcing
I'm more interested in #3, but the sims don't appear to address this.
You need to compare IMPs / MPs gained from better slam bidding versus IMPs lost due to having to play 2N v 3M with drek.
The 2nd part shouldn't be that difficult. The 1st part is pretty subjective.
Winner - BBO Challenge bracket #6 - February, 2017.
#8
Posted 2009-November-11, 14:45
Let's simplify matters by saying it's only a matter of 4M versus "3M always making" or 3NT vs "2NT always making". Let's say we get never doubled. Let's say we are white. Then the **maximal** cost of forcing to game, even with 2-carder is 2.5 imps in average on the 2000 boards of the sim. It's a total of 5000 imps lost every 23 million boards. So this is a maximal average lost of 0.0002 imp per deal played.
In reality, of course, there are garbage hands that you would pass, and so on, and the loss on the garbage hand is probably less than 0.0001 imp per deal played. This is meaningless.
I remember I once spent a lot of time designing a scheme like this on the 2NT using sims :
2NT 3M-1, Then :
3M = bad hand 2 cards, NF
Other = superaccepting 3+ cards.
And finally, the gain was so negligible in theory that we rejected this idea. In fact we do prefer that :
2NT 3M-1, then :
3M = 3+ cards always
Other = Misfit.
The 2NT 3M-1 3M(fit) is actually better in practice, imo. If you only want to be in game (often the case), there is no need to tell anything to the defense (like bidding a Control), and no need to complicate matters by retransfering or whatever.
My 2 pence.
#9
Posted 2009-November-12, 00:14
The fact that 4M score way better than 3Nt clearly demonstrate that a weak hand with a long suit should play in the suit and not in Nt. So playing 3M instead of 2NT is clearly a good strategy even with a dull 5332.
Also facing a strong 2NT i think that 0-3 pts are probably as frequent as slammish hands. So the gain you have by having more slammish sequence is completly annihilated by loss of not being able to play 3M.
For instance, he doesn't like being used as a human shield when we're being shot at.
I happen to think it's a very noble way to meet one's maker, especially for a guy like him.
Bottom line is we never let that difference of opinion interfere with anything."
#10
Posted 2009-November-12, 05:59
Quote
Quote
Pretty sure this is incorrect. The weaker hands would be a lot rarer than the slam hands. If you play GF transfer you have a big advantage in the slam zone plus the fact your gains are double you losses say 11 IMPs for finding a thin slam versus lose 5-6 for playing the wrong partscore.
Of course a fair amount of the time you make 3M you will also make 2NT.
#11
Posted 2009-November-12, 06:23
south : 2NT m : 3S m : 4S m : 3S m, 2NT f: 3S f, 2NT m : 3S f, 2NT f : 2NT m, 3S m ------------------------------------------------------------------------------------- 5S, 0-1p : 137 : 401 : 141 : 303 : 39 : 560 : 98 6S, 0-1p : 182 : 759 : 375 : 587 : 10 : 231 : 172 5S, 2-3p : 449 : 683 : 319 : 327 : 93 : 224 : 356 6S, 2-3p : 457 : 913 : 634 : 474 : 18 : 69 : 439
Here m=makes and f=fails. Not that surprisingly 3S seems on average to be the safest spot in all cases, but more interesting 4S is not that bad contract at least from a imp-point of view, especially with 6 spades. With 6 card spades it seems to be better even from a match-point view to play 4S than 2NT, if 3S is impossible that is. But 3S can be possible if you can stop in 3S if opener has 2 spades. The most problematic case is the one with 5S and 2-3 points, but 2NT is not that bad in that case.
#12
Posted 2009-November-12, 07:54
1) The inability to get out in 3M on these hands is small loss, but definitely nonzero. Obviously if you make your transfers forcing then you can NEVER get out in 3M, which is also certainly a (more nonzero) loss.
2) If you are using the 3-card superaccept to set the suit then
you are losing opener's ability to make judgments about 3NT when he has 3-card support. Does he have to superaccept with xxx or with 4333? If the answer is yes, then you'll be playing the wrong game sometimes (this will always happen over spades - over hearts maybe you can still get to 3N if you use 3♠ as the 3-card superaccept). If no, then can you get back to 4M if opener doesn't superaccept? If yes, then you're taking up a bid to allow opener to get back and you aren't gaining that much from this treatment. If no, then you'll play the wrong game sometimes.
3) This is taking up a bid that could have been used for a more descriptive 4-card supercaccept, and preventing you from finding a 4-4 or maybe 5-4 minor suit fit if you happen to have one too. If you aren't setting the suit with this then, well, you aren't really gaining anything for your slam bidding.
4) Overall, I concluded this was not worth the trouble, nor the increased variance in score. The hands where it gained were very rare indeed, at least with the followup methods I was employing.
#13
Posted 2009-November-12, 08:13
If a transfer is forcing IF Opener has 3-card support, the "middle" approach, then Opener could super-accept by bidding 3NT with the hand that would pass an offer to play 3NT. However, that might then reduce available options to better describe the true super-accepts.
So, maybe the answer is as suggested -- who cares? Establishing a force or a conditional force may not actually gain anything useful.
Of course, the next logical question is whether a conditional force or an unconditional force makes sense if 2♣...2NT (22-23) is the range, or in a Kokish sequence, etc. The theoretical might be affected somewhat here, especially if Responder has already made a positive.
-P.J. Painter.

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