4333 Hands
#1
Posted 2009-July-16, 12:46
Axxx AQx Qxx xxx
AJT Qxx Axx xxxx
xxx QJx ATx KTxx
xxx Kxx AJxx Kxxx
How would you treat these hands?
My partner thinks that even at IMPs, we should be downgrading these hands a good 2 points. I disagree, since I think we should be in any games that have a prayer. Something such as Kxx Jxx Kxxx AJx he suggests we should invite. What are your thoughts on this, and how much should we be downgrading here? Or has he just gone mad?
#2
Posted 2009-July-16, 12:59
Opposite 13-15 notrump (and assuming you don't upgrade very many 12s):
(1) I'd game force on any 12-count, even 4333.
(2) There exist 11-counts where I would game force, but not on a 4333 11-count.
(3) I'd invite on many 10-counts, but would pass 4333 tens unless holding amazing spots.
a.k.a. Appeal Without Merit
#3
Posted 2009-July-16, 13:02
A "cloud" contract is one where you have general junk opposite general junk kind of spread out everywhere. These are a mess to declare, and a mess to defend. So, if you declare better than they defend, you make. A "cloud" with 13 opposite 11-12 seems nice, if the body is right.
"Body" means more than 10's. I would look as deep as 6's. A suit like A1086 has a lot of cloud potential, as a simple J32 from partner makes that 6 interesting.
How much body is a judgment call, I suppose. A feel or something. Hard to quantify. But, when I see your proposed hands, all of them mention only 10's and higher. Make the "x" cards 2-3-4, and I'm not liking the hands. Make then 986, 97, 87, stuff like that, and I like it.
-P.J. Painter.
#4
Posted 2009-July-16, 13:13
taking tricks is where the money's at.
bed
#5
Posted 2009-July-16, 13:22
On your sample I bid 3NT 3NT 2NT (good because of the tens and the jack being with a queen I would consider this an invite) and 3NT.
#7
Posted 2009-July-16, 14:00
#9
Posted 2009-July-16, 17:07
Making: 60%
Down: 40%
Next, at my partner's request, I ran the same simulation, except constraining it to 2-4 in all suits. This only affected the result by 2%:
Making: 58%
Down: 42%
I think this really proves that these hands shouldn't be downgrading... Is this true?
#10
Posted 2009-July-16, 17:28
You can subtract 2 points for the shape just so long as you add two points for the fact that you should expect to make (as you calculated) on 58-60% of the hands on perfect defense and perfect play.
Clearly if your partner is declaring you can't give them this upgrade
East4Evil ♥ sohcahtoa 4ever!!!!!1
#11
Posted 2009-July-16, 17:33
mtvesuvius, on Jul 17 2009, 11:07 AM, said:
Making: 60%
Down: 40%
Next, at my partner's request, I ran the same simulation, except constraining it to 2-4 in all suits. This only affected the result by 2%:
Making: 58%
Down: 42%
I think this really proves that these hands shouldn't be downgrading... Is this true?
In the first simulation there will be some hands that clearly do not belong in 3NT.
I believe that the USA currently hold only the World Championship For People Who Still Bid Like Your Auntie Gladys - dburn
dunno how to play 4 card majors - JLOGIC
True but I know Standard American and what better reason could I have for playing Precision? - Hideous Hog
Bidding is an estimation of probabilities SJ Simon
#12
Posted 2009-July-16, 17:36
mtvesuvius, on Jul 16 2009, 06:07 PM, said:
Making: 60%
Down: 40%
Next, at my partner's request, I ran the same simulation, except constraining it to 2-4 in all suits. This only affected the result by 2%:
Making: 58%
Down: 42%
I think this really proves that these hands shouldn't be downgrading... Is this true?
You should run the simulation opposite hands on which partner would reject an invite to see how a direct 3NT compares to inviting. Of course it's not as simple as that (for example it could be right to bid 3NT directly even if it makes less than half the time opposite those hands, for reasons we have discussed before) but it's another question worth asking.
#13
Posted 2009-July-16, 17:37
Let's assume an invitational hand. What exactly is the range of an invitational hand isn't important, adjust it up or down a little depending on style and range for 1NT. Where I think you need to start adjusting is if you have suitish honor holdings and 4333. If you have suitish honor holdings, and, say, 4324 shape, you have two ways to win by inviting -- either you find a suit fit and now your hand is better, or you don't find a suit fit and partner rates to have some length in your shorter suits. If you can only invite in one strain, you don't get the vigorish that your hand might improve after an invite, so you should only invite if your expectation of playing 2NT facing a minimum or 3NT facing a maximum is greater than your expectation playing 1NT, plus a little bit for the digit that you might collect if LHO balances unwisely.
#14
Posted 2009-July-16, 17:41
mtvesuvius, on Jul 17 2009, 12:07 AM, said:
Making: 60%
Down: 40%
Next, at my partner's request, I ran the same simulation, except constraining it to 2-4 in all suits. This only affected the result by 2%:
Making: 58%
Down: 42%
I think this really proves that these hands shouldn't be downgrading... Is this true?
You may want to compare that 2% difference to the effect of reducing responder's strength with 1 HCP. Say if 1 HCP less means 4% less chance of making game, it means that the difference between 4333 and 4432 is roughly half a HCP. (It is a little more complicated than that since responder's HCPs are negatively correlated with opener's HCP, while the probabilities of being 4333 are positively correlated, but you get the picture).
Something else: People ten also to downgrade 4432's if the doubleton contain a jack or a queen. If you don't take that into account, you may reach the conclusion that 4333 are not much worse than 4432. But some of the 4432 you compare to would also have been downgraded by most players.
#15
Posted 2009-July-16, 17:47
#16
Posted 2009-July-16, 19:07
mtvesuvius, on Jul 16 2009, 11:07 PM, said:
Making: 60%
Down: 40%
Next, at my partner's request, I ran the same simulation, except constraining it to 2-4 in all suits. This only affected the result by 2%:
Making: 58%
Down: 42%
I think this really proves that these hands shouldn't be downgrading... Is this true?
I've done a lot of simulations of different specific combinations of distributions in both hands. I came up with 4333 being about a quarter of a point worse than 4432 and about half a point worse than 5332 (and about a point worse than something with a 6 carder) specifically for NT contracts. A 2 point downgrade is way way over the top.
4333 is worth about a point worse than 4432 for suit contracts with 5332 only very slightly better still.
Nick
#17
Posted 2009-July-16, 20:57
NickRW, on Jul 17 2009, 01:07 PM, said:
mtvesuvius, on Jul 16 2009, 11:07 PM, said:
Making: 60%
Down: 40%
Next, at my partner's request, I ran the same simulation, except constraining it to 2-4 in all suits. This only affected the result by 2%:
Making: 58%
Down: 42%
I think this really proves that these hands shouldn't be downgrading... Is this true?
I've done a lot of simulations of different specific combinations of distributions in both hands. I came up with 4333 being about a quarter of a point worse than 4432 and about half a point worse than 5332 (and about a point worse than something with a 6 carder) specifically for NT contracts. A 2 point downgrade is way way over the top.
4333 is worth about a point worse than 4432 for suit contracts with 5332 only very slightly better still.
Nick
Double dummy?
I believe that the USA currently hold only the World Championship For People Who Still Bid Like Your Auntie Gladys - dburn
dunno how to play 4 card majors - JLOGIC
True but I know Standard American and what better reason could I have for playing Precision? - Hideous Hog
Bidding is an estimation of probabilities SJ Simon
#18
Posted 2009-July-16, 21:29
mtvesuvius, on Jul 16 2009, 06:07 PM, said:
Making: 60%
Down: 40%
Assuming you have a way to invite, I don't think you want to include 15 HCP for opener in your simulation -- whether you force or invite, you are always getting to game when opener has 15 and responder 11 or 12. 11 or 12 opposite 13 might make up a significant portion of the 40% of all hands that are down.
I also think if you do this by specific HCP pairs (opener 13, responder 11; opener 13, responder 12; opener 14, responder 11; opener 14, responder 12) you will be surprised by the different percentages you get. And, this should help you more with deciding which hands to invite with and which to force with.
To get some sort of idea of the value of 4333 hands, you ought to compare the results of two simulations: 1) 4333 11 counts opposite balanced 14 counts; and 2) 4432 11 counts opposite balanced 14 counts. Or similar. There will be a statistically significant trick difference.
#19
Posted 2009-July-17, 01:45
TimG, on Jul 16 2009, 07:29 PM, said:
mtvesuvius, on Jul 16 2009, 06:07 PM, said:
Making: 60%
Down: 40%
Assuming you have a way to invite, I don't think you want to include 15 HCP for opener in your simulation -- whether you force or invite, you are always getting to game when opener has 15 and responder 11 or 12. 11 or 12 opposite 13 might make up a significant portion of the 40% of all hands that are down.
While I agree more data to look at is valuable, when playing real single dummy defense telling about exact ranges may hurt much more than adding the small refinements in precision. If you invite and opener accepts you've told the defense, before the opening lead even, almost exactly what each of your HCP is. That may well cost you some good chunk of the wins.
I'd personally bid 3nt, 3nt, 2nt or 3nt depending on opponents skill, 3nt on the 4 hands at IMPs. Of course it may also depend how often partner opens a 12 point 13-15 nt.
#20
Posted 2009-July-17, 02:10
George Carlin

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