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Sit down in a JEC Match Hand 4... (board 5)

#21 User is offline   kenrexford 

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Posted 2009-July-02, 13:54

I still think the "error" might be assessed wrong.

It could be a lack of partnership definitions.

However, I cannot imagine that 2♠ should show this strong of a hand. With this hand, double and resurface later if needed. IMO, 2♠ as described makes more sense as a weaker bid, with Opener not raising because of the weakness implied.

If the problem really is that ths hand is just right but Opener cannot evaluate hands, that's terrible. But, I think the more likely and plausible problem was that 2♠ was deemed a practical underbid and was punished accordingly as a poor judgment call.
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#22 User is offline   xcurt 

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Posted 2009-July-02, 14:05

Ken, what else was responder supposed to do? The auction is jammed -- the preemptive effect of 1NT again -- so you frequently don't have invites available. I'm assuming a jump in a new suit by responder is forcing, and since it's to the 3-level, it's game forcing. The alternative is to double 1NT any time you have a forcing hand, but that's unworkable for two reasons

* the opponents are quite likely to have 7 tricks on the go with the hand you're looking at -- and by extension a whole bunch of other possible hands -- 5 clubs, ace, ace. Anyone can bid game when they have 27 HCP -- to win at this level you need to bid constructively to game when you have <23 HCP, not so much shape that you're just bidding game as a two-way shot, but the fit you need to make it a favorite.
* and, you distort too many auctions -- this is analogous to redoubling after 1M-x with 4 card support and a 13 count

So I think saying responder should redouble with this hand is poor system design, and it's also being slavish to point count.
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#23 User is offline   jdonn 

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Posted 2009-July-02, 14:13

Ken you realize the actual hand makes 6 right? (It was AKT9x xxx QTxxx - wasn't it? I can't link there right now) It didn't have to be that good for game to be making.
Please let me know about any questions or interest or bug reports about GIB.
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#24 User is offline   karlis_ooo 

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Posted 2009-July-02, 14:17

kenrexford, on Jul 2 2009, 02:54 PM, said:

However, I cannot imagine that 2♠ should show this strong of a hand. With this hand, double and resurface later if needed. IMO, 2♠ as described makes more sense as a weaker bid, with Opener not raising because of the weakness implied.

Agree 100%
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#25 User is offline   kenrexford 

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Posted 2009-July-02, 14:18

xcurt, on Jul 2 2009, 03:05 PM, said:

Ken, what else was responder supposed to do? The auction is jammed -- the preemptive effect of 1NT again -- so you frequently don't have invites available. I'm assuming a jump in a new suit by responder is forcing, and since it's to the 3-level, it's game forcing. The alternative is to double 1NT any time you have a forcing hand, but that's unworkable for two reasons

* the opponents are quite likely to have 7 tricks on the go with the hand you're looking at -- and by extension a whole bunch of other possible hands -- 5 clubs, ace, ace. Anyone can bid game when they have 27 HCP -- to win at this level you need to bid constructively to game when you have <23 HCP, not so much shape that you're just bidding game as a two-way shot, but the fit you need to make it a favorite.
* and, you distort too many auctions -- this is analogous to redoubling after 1M-x with 4 card support and a 13 count

So I think saying responder should redouble with this hand is poor system design, and it's also being slavish to point count.

Huh?

"Slavish to point count" is a weird observation. The HCP count is 9, and yet I suggested that a 2♠ call is a gross underbid. That hardly qualifies for that theory.

However, as to what to do. Make 2♠ cooperative, or make 2♠ weak. If 2♠ is weak, double with this hand, bid 2NT, or jump. Or bid 2♣ Lair and correct to 2♠. Something.

But, here's my general take (as specifics are apparently not known):

1. 1NT overcalls come up a lot, and yet this somehow throws people into idiot moves.

2. 1NT overcalls come up a lot, but rarely do partnerships have any intelligent agreements, which is weird.

3. As a GP, 1NT can get hammered a lot more than it is, so the default when in doubt should be to drop the axe and recover later if needed.
"Gibberish in, gibberish out. A trial judge, three sets of lawyers, and now three appellate judges cannot agree on what this law means. And we ask police officers, prosecutors, defense lawyers, and citizens to enforce or abide by it? The legislature continues to write unreadable statutes. Gibberish should not be enforced as law."

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#26 User is offline   karlis_ooo 

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Posted 2009-July-02, 14:25

I highly recommend playing transfer type 2♦ 2♥
Maybe it was also applied by given partnership 2♥ being some sort of stronger bid(shapish inv?), and 2♠ most probably intended as weak competive bid
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#27 User is offline   mikeh 

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Posted 2009-July-02, 16:10

kenrexford, on Jul 2 2009, 02:54 PM, said:

I still think the "error" might be assessed wrong.

It could be a lack of partnership definitions.

However, I cannot imagine that 2♠ should show this strong of a hand.  With this hand, double and resurface later if needed.  IMO, 2♠ as described makes more sense as a weaker bid, with Opener not raising because of the weakness implied. 

If the problem really is that ths hand is just right but Opener cannot evaluate hands, that's terrible.  But, I think the more likely and plausible problem was that 2♠ was deemed a practical underbid and was punished accordingly as a poor judgment call.

While the actual hand was a maximum for the call, I assume, clearly game was going to have good chances opposite a lesser hand... I'm not sure how josh thinks it made slam...it seems to have 2 red losers... but as josh observed, change the spades to KQ10xx, and game is excellent.

So while I would have bid 4♠, surely even more conservative bidders should see that if partner was prepared to risk 2♠, our hand, with extra trump, 2 fillers for the second suit (I would give 10-1 odds he has diamonds but if he has clubs, we don't mind either) and 2, count them, 2 side Aces... the 3-level must be safe... and if he has top of range, he can move to game over a simple raise.

As for doubling... that is too eggs-in-one-basket for my comfort at imps. Even if we run the spade suit, we haven't beaten them yet, and most partners don't oblige with 2 side Aces! If we can beat them 1, we rate to go plus on offence, so the gain isn't much, and if we go +500-800, we rate to go 620 or 600 on offence... while there is a real risk of a double swing here.
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#28 User is offline   kenrexford 

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Posted 2009-July-04, 06:20

FWIW, I would expect something to be invitational in spades here and would so invite. My guess would be 3♦, as it allows Responder to indicate his minor with the weaker hands, but whatever is available. I think blasting hangs partner for really agressive overcalling, which is especially likely when he has clubs as his minor.
"Gibberish in, gibberish out. A trial judge, three sets of lawyers, and now three appellate judges cannot agree on what this law means. And we ask police officers, prosecutors, defense lawyers, and citizens to enforce or abide by it? The legislature continues to write unreadable statutes. Gibberish should not be enforced as law."

-P.J. Painter.
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